Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

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Exploration: Location edits and new items
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Marplatense
Marplatense May 11 2013, 5:55pm says:

Very nice image.

+1 vote     reply to comment
ShadowLoner
ShadowLoner May 11 2013, 6:27pm says:

Well Done You Guys Awesome

+2 votes     reply to comment
Guest
Guest May 11 2013, 9:23pm says:

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Astyr
Astyr May 12 2013, 9:00am replied:

The only faction you can eliminate from a map (temporarily) is the bandits, in 1.1 it was rare but eventually loners, freedom or duty would claim checkpoint and more often they claimed the northern warehouse(no bandit tries to reclaim it, only mutants. Damned be those pseudogiants!), anomalies on the other hand would require more work as their spawn point has to be manually added and they would show up only after emissions, not sure if you can condition them to show up after a spot has been cleared(although it wouldn't make sense since anomalies don't need anybodies permission).

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Guest May 14 2013, 10:45am says:

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cheeki_breeki
cheeki_breeki May 14 2013, 11:02am says:

Jesus christ all dem changes.
How will that work with the current 3 maps though? They felt kinda small for that sort of ambitious stuff. Or did you manage to enlarge them with perhaps non-released areas found in the game files, kinda like how we got loads of extra stuff in SoC with datamining?

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Av3ris
Av3ris May 14 2013, 12:54pm says:

Hey Misery-Team ;)
I would love an option to get totally rid of the "radar-map" on the PDA, so you have to navigate just by looking on a map without showing where you are or pointing at. This makes it necessary to navigate with taking your surroundings into account and using the compass. Also some info where to go for the quests is needed, but you already modified some conversations, so that shouldn't be the problem. I would really, really much embrace such a "feature".
Best regards ;)

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trojanuch
trojanuch May 27 2013, 4:45pm replied:

PDA requires energy to function:
Moddb.com
So there's a reason to reduce its usage.

+1 vote     reply to comment
Roh
Roh May 14 2013, 2:19pm says:

O.O Are we there yet? I really want to be there.

+2 votes     reply to comment
grazegrabber
grazegrabber May 22 2013, 7:15am says:

I knew I dropped my keyboard somewhere.

+1 vote     reply to comment
NPAsurvivor
NPAsurvivor Jun 5 2013, 12:52am says:

the picture shows a sniper will the're be a ghillie suit add to misery???

+1 vote     reply to comment
Vancer2
Vancer2 Aug 20 2013, 4:05pm says:

Kill em all let god sort em out while i sort through there belongings MWAHAHAHA >:]

+1 vote     reply to comment
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Description

Trojanuch has implemented his MSO mod into MISERY 1.1 a long time ago.
These last six months he's been constantly expanding its potential and content to have it form the most interesting a-life scenario ever in a Stalker mod. This upload reveals some of the details of its aim and focus.

All the new items are fully conceptualized with carefully designed 3D models (meshes) and textures. A team effort between all members of the MISERY dev team.

Concept artwork 'Lone Bandit scouting' by N.Aaroe

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Entertainment
Date
May 11th, 2013
By
N.Aaroe
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1024×1600
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