Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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RSS feed Report content Exploration: Location edits and new items (view original)
Exploration: Location edits and new items
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Marplatense
Marplatense

Very nice image.

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EddyGamer Online
EddyGamer

Well Done You Guys Awesome

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Guest
Guest

Can you eliminate a fraction from a map if you kill them all? If so does it unlock features in the map like mutants moving in and making lairs and anomolies etc?

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Astyr
Astyr

The only faction you can eliminate from a map (temporarily) is the bandits, in 1.1 it was rare but eventually loners, freedom or duty would claim checkpoint and more often they claimed the northern warehouse(no bandit tries to reclaim it, only mutants. Damned be those pseudogiants!), anomalies on the other hand would require more work as their spawn point has to be manually added and they would show up only after emissions, not sure if you can condition them to show up after a spot has been cleared(although it wouldn't make sense since anomalies don't need anybodies permission).

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cheeki_breeki
cheeki_breeki

Jesus christ all dem changes.
How will that work with the current 3 maps though? They felt kinda small for that sort of ambitious stuff. Or did you manage to enlarge them with perhaps non-released areas found in the game files, kinda like how we got loads of extra stuff in SoC with datamining?

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Av3ris
Av3ris

Hey Misery-Team ;)
I would love an option to get totally rid of the "radar-map" on the PDA, so you have to navigate just by looking on a map without showing where you are or pointing at. This makes it necessary to navigate with taking your surroundings into account and using the compass. Also some info where to go for the quests is needed, but you already modified some conversations, so that shouldn't be the problem. I would really, really much embrace such a "feature".
Best regards ;)

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trojanuch Creator
trojanuch

PDA requires energy to function:
Moddb.com
So there's a reason to reduce its usage.

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Roh
Roh

O.O Are we there yet? I really want to be there.

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grazegrabber
grazegrabber

I knew I dropped my keyboard somewhere.

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NPAsurvivor
NPAsurvivor

the picture shows a sniper will the're be a ghillie suit add to misery???

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Vancer2
Vancer2

Kill em all let god sort em out while i sort through there belongings MWAHAHAHA >:]

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Description

Trojanuch has implemented his MSO mod into MISERY 1.1 a long time ago.
These last six months he's been constantly expanding its potential and content to have it form the most interesting a-life scenario ever in a Stalker mod. This upload reveals some of the details of its aim and focus.

All the new items are fully conceptualized with carefully designed 3D models (meshes) and textures. A team effort between all members of the MISERY dev team.

Concept artwork 'Lone Bandit scouting' by N.Aaroe

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