Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

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Artifact Hunting
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Post comment Comments  (0 - 50 of 53)
N.Aaroe
N.Aaroe Nov 4 2012, 4:00pm says:

Please refer to this display as a sort of guide or manual whenever you wish to go dig for gold in Chernobyl in MISERY 2.0.

Trojanuch did loads of tweaks to the whole system so it is worth going back to this display once you have entered the Zone in MISERY 2.0.

The top image reveals a new helmet HUD design by Dorian23Grey that has been included in MISERY 2.0.

I know about typos in the texts and I will see to them and update the display.

+18 votes     reply to comment
Killer_fagot
Killer_fagot Nov 12 2012, 3:49pm replied:

IDEA ! this is an complete excanghe of COP right ? well is the gasmask for the budget one gonna be added to Misery 2.0 ? Cause it seems more awesome then the ****** old one.

+1 vote     reply to comment
Swirekster
Swirekster Nov 4 2012, 4:01pm says:

holy shi---

+9 votes     reply to comment
D3ads
D3ads Nov 4 2012, 4:08pm says:

Your art is seriously incredible...

+15 votes     reply to comment
VigoVonHomburg
VigoVonHomburg Nov 4 2012, 4:10pm says:

So, we close to release now? I hate to keep asking, but it is just killing me. Can we expect it in November?

+12 votes     reply to comment
N.Aaroe
N.Aaroe Nov 4 2012, 4:19pm replied:

Everything stated on the front page still stands

+5 votes     reply to comment
VigoVonHomburg
VigoVonHomburg Nov 4 2012, 4:25pm replied:

Ah, didn't even see that, my bad.

+5 votes     reply to comment
icone
icone Nov 4 2012, 4:12pm says:

Suck me sideways! Great work devs! :)

+5 votes     reply to comment
grazegrabber
grazegrabber Nov 4 2012, 4:15pm says:

So if I'm reading this correctly the detectors come with the suits or are built into the suits?
Or are there going to be new detectors?
I am playing OGSE at the moment which has new detectors and I must say they are very good.
This aspect of the game is a part I have always enjoyed, hopefully it will be even better now.
P.S typo schmypo :)

+4 votes     reply to comment
N.Aaroe
N.Aaroe Nov 4 2012, 4:23pm replied:

The detectors are external equipment that must be invested in separately. They are simply put there as suggested qualities for each setup. If you really want to risk your life for a very valuable artifact you better invest in quality equipment for that business.

+6 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Nov 4 2012, 5:20pm says:

Great work misery team! (As always...) I do have one question however and I am gonna shout it. HOLY HELL! IS THAT A RUSSIAN PKM GAS MASK I SEE IN THE BUDGET SUIT CATEGORY???

If so, then will it be in game or is it just for nice look in the picture? I really want to wear it if it is in game. Please say yes... O.o

+4 votes     reply to comment
N.Aaroe
N.Aaroe Nov 4 2012, 5:32pm replied:

I am sorry but there is no PKM mask in the mod dude...
Had you asked about a PMK I would have answered differently though... ;-)

+6 votes     reply to comment
Swirekster
Swirekster Nov 4 2012, 7:51pm replied:

Wallpapery.sk
Ï want military allies like that... :(

+6 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Nov 5 2012, 3:19am replied:

Dammit now I look like an complete idiot. There my english gets me into trouble yet again. Yes it is indeed a PMK Russian Gas mask. Sorry, got a little mixed up in the spelling. So the PMK gas mask is in, misery. Praise GOD! (Yes I am Russian Orthodox) Also did you know that the Gas mask PMK has a drinking system?

+5 votes     reply to comment
Swirekster
Swirekster Nov 5 2012, 7:45am replied:

Stupid drunk Stalkers stealing my artefacts with their Fabulous Gas masks while drinking vodka...

+8 votes     reply to comment
coap
coap Nov 4 2012, 6:23pm says:

Sweet!
When I travelled to Pripyat my Seva Suit got so damaged that I couldn't see anything XD

+5 votes     reply to comment
BanzaiBearze
BanzaiBearze Nov 4 2012, 6:29pm says:

Methinks Mebrain Meimploded...

+4 votes     reply to comment
Mickapicka
Mickapicka Nov 4 2012, 6:56pm says:

That hud is from Star Wars Republic Commando :p The shape of it is very distinct.

But either way it IS very cool and like the armor chart.

+5 votes     reply to comment
Beac
Beac Nov 5 2012, 6:27am replied:

new main character is Boba Fett!

+4 votes     reply to comment
Zombiestubble
Zombiestubble Nov 6 2012, 8:37pm replied:

Upgraded - Metroid Prime Helmet (without energy bars of course)

D3qcduphvv2yxi.cloudfront.net

Maybe if in possession of Svarog detector, then there would be a suit integration which would display anomalies and artifacts on the HUD itself.

That, would be badass.

+2 votes     reply to comment
N.Aaroe
N.Aaroe Nov 7 2012, 10:47am replied:

Cool idea but too sci-fi for me

+3 votes     reply to comment
Mickapicka
Mickapicka Dec 3 2012, 5:52pm replied:

Meh, both visors from either game look 99% similar but I think it is originated from SWRC, because as you look, you can see the rim that is under the glass/plastic part of the visor just like in RC. Just google the inside of a republic commando helmet ingame and compare this one and the one from the other game and they both look very similar but one has alot more hardware.

+1 vote     reply to comment
DanceCommander!
DanceCommander! Nov 4 2012, 10:30pm says:

man this mod just gets me more and more excited.

+3 votes     reply to comment
Spe¢ter
Spe¢ter Nov 5 2012, 3:12am says:

I can see how satisfied I will be when I'll get better and better stuff...

+2 votes     reply to comment
BanzaiBearze
BanzaiBearze Nov 5 2012, 4:21am says:

after re reading this a couple times ... /sigh i might end up having to rethink being a USS sniper :P Thanks for the Update on Details! u guys sure are good at keeping the anxiety and suspense at high levels XD Wishing the Team all the best! and Happy Holidays :)

+3 votes     reply to comment
Dangerdane111
Dangerdane111 Nov 5 2012, 5:34am says:

This is going to be the best Stalker COP mod :)

+4 votes     reply to comment
Etcetera
Etcetera Nov 5 2012, 6:28am says:

Pretty damn cool.

Two things, though. The PMK gas mask using a photograph for its icon looks a bit weird. Maybe make it a little less shiny. What model is it going to use in game?

Secondly, have you considered getting a proofreader to give these things a once-over before you post them?

+2 votes     reply to comment
N.Aaroe
N.Aaroe Nov 5 2012, 7:52am replied:

The PMK icon will be updated with another and better one.
We haven't got a third person mesh model for it so it uses the vanilla mesh/model.

What do you mean by a proofreader? For text and typo purposes?

+4 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Nov 5 2012, 8:19am replied:

N.Aaroe, are you going to deprive me of my PMK gas mask in game? :'( I wanted to wear it so much... (Sob, sob,sniff,sniff, I need a drink...)

+3 votes     reply to comment
Etcetera
Etcetera Nov 5 2012, 9:52am replied:

Yes, for that purpose exactly.

+3 votes     reply to comment
Pyro-GX
Pyro-GX Nov 5 2012, 7:11am says:

I knew Sev wasn't dead.

+4 votes     reply to comment
SturmFalke
SturmFalke Nov 5 2012, 10:08am replied:

Maybe on kashyyyk he found a portal to the zone :D

Oh i would love to see a Rebublic/Imperial Commando II

+4 votes     reply to comment
endi.volac
endi.volac Nov 5 2012, 11:19am says:

Excellent work guys! There seems to be an absolute ton of extra stuff.

Sorry if this has been answered already, has there been any major changes to the economics of artifacts hunting? And any changes to artifact occurance period (how often they appear, or different etc)?

Thanks!

+4 votes     reply to comment
trojanuch
trojanuch Nov 5 2012, 1:23pm replied:

Of course - please assume that there is not a single, significant, gameplay-related config value in entire data that has been left unchanged or random.

This of course includes everything related to economy generally and to economy of artifact hunting specifically. Even weights of every single artifact have been tweaked (and greatly diversified) as generally economy and stamina are tied together very closely.

Also please note that since now NPCs gather artifacts too - stuff like sci-squads spawn frequency and survival chances is also an important factor for this aspect.

So please consider that behind every element of above screen (incl. stuff like 'psy creature hunting chances' or 'economical efficiency' or even colors marking anomaly exploration possibilities) there is a quite significant ammount of testing and fine-tuning involved and none of it is there by accident or for purely 'show-off' reasons - this is all gameplay-usable data.

+6 votes     reply to comment
endi.volac
endi.volac Nov 5 2012, 5:07pm replied:

Thanks trojanuch! Glad to hear Misery 2.0 will be all ecompassing! Really looking forward to seeing NPC's hunting down artifacts, great addition!

+3 votes     reply to comment
dave_5430
dave_5430 Nov 5 2012, 11:52am buried:

(buried)

At least check the spelling when you're done in photoshop.

-7 votes     reply to comment
N.Aaroe
N.Aaroe Nov 5 2012, 1:14pm replied:

From post no.1:
"I know about typos in the texts and I will see to them and update the display"

+5 votes     reply to comment
grazegrabber
grazegrabber Nov 5 2012, 1:37pm says:

I don't understand why a few people are so concerned with typos. If you can read it what does it really matter? The team are making a mod not writing a book.
Lots of the visitors(and a lot of the devs as well) to this site do not speak English as a first language, there are typos everywhere.

Sorry I will shut up now.

+11 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 5 2012, 1:41pm replied:

But you're right, so +1 to you!

+9 votes     reply to comment
predcon
predcon Nov 5 2012, 1:52pm says:

So, these are just character build guides? Not 'packages' to be bought?

+4 votes     reply to comment
trojanuch
trojanuch Nov 5 2012, 2:25pm replied:

Thats right.

Similar guides could be 'constructed' for 'vs. NPC' and 'vs. mutant' combat builds and you can expect similar level of depth and progression in these regards.

+4 votes     reply to comment
ShotgunSurgeon
ShotgunSurgeon Nov 5 2012, 11:43pm says:

Umm... What's the fan-looking icon to the right of the brain (I'm guessing its for psy) and above the flame (ditto for heat resistance) Awesome art by the way. Congrats.

+3 votes     reply to comment
N.Aaroe
N.Aaroe Nov 6 2012, 2:55am replied:

The fan-looking icon resembles gravity anomalies (compressed air that messes with physics).
The brain icon is for psy-anomalies as you mention. - and thanks!

+4 votes     reply to comment
ShotgunSurgeon
ShotgunSurgeon Nov 6 2012, 12:49pm replied:

Thanks for clarification!

+2 votes     reply to comment
VitaminK
VitaminK Nov 6 2012, 12:41am says:

i want to play now.

+2 votes     reply to comment
kappe9107
kappe9107 Nov 6 2012, 1:47am says:

Wow this is awsome! Will we get a mutant hunter "guide" aswell?
That would be epicness itself

+4 votes     reply to comment
Wizzrobe
Wizzrobe Nov 6 2012, 6:48am says:

Bolt guide me.

+2 votes     reply to comment
trojanuch
trojanuch Nov 6 2012, 11:42am replied:

Fire walk with Me.

+2 votes     reply to comment
B8NDIT
B8NDIT Nov 6 2012, 4:24pm says:

This looks great. Have you guys implemented an option that will alloy us to choose how much we want to repair our suits, like what you did for weapon restoration?

+2 votes     reply to comment
N.Aaroe
N.Aaroe Nov 6 2012, 4:53pm replied:

We didn't do such a thing for weapons. The logarythmic repair system rewards people for keeping their equipment well maintained. Or actually I should say that the system punishes the player that lets his weapon fall apart before he delivers it to a mechanic for repair. In those cases you are better off buying a new weapon instead.

+1 vote     reply to comment
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Description

The artifact hunter is alot like the mutant hunter when it comes to the great amount of required patientience and biology understanding.

Both must be constantly aware of their surroundings and analyze every detail if they want to survive. Their approach to this job is way different but knowing how to read your chemical hazzard meter is equally important as knowing your mutant cries.

Where the mutant hunter invests in alternative weaponry, scopes and ammunition, the artifact hunter must pay even larger sums for suits and electronic equipment. But he also has a higher chance of striking gold.

Stalkers talk about the four setups for Artifact Hunting:
- "Amateur"
- "Budget"
- "Professional"
- "Advanced"

- - - - -

Watch concept design in high resolution here:
Media.moddb.com

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Promotional
Date
Nov 4th, 2012
By
N.Aaroe
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