Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Wind-up flashlight
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Guest
Guest

fantastic, more useless stuff!

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Alundaio
Alundaio

Why is it useless?

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VicRattlehead
VicRattlehead

So it can't be used alongside an artifact detector?

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SturmFalke
SturmFalke

JA! That's exactly what all those poor souls in the zone need, who can't bring up enough money for night vison! Just awesome

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Marplatense
Marplatense

Se ve excelente.

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Description

Wind-up flashlight added to MISERY 2.0

If works exactly like the headlamp except for the these pros and cons:

Pro:
Has its own permament and independant power source

Con:
Requires your left hand for use

- - -

There are no new extreme animations with this.
There are no fancy flashlight/headlamp combinations.
There are no impressive flickering, colour tins or other effects with the light.
You do not manually wind it - this is all done behind the curtains.

- - -

If you use this item during combat it is quickly auto-holstered whenever you reload your one-hand weapon.

This item may not be a big deal to many of you.
But ingame you will notice a nice 'back to basics'-intensity while using this light source in combination with a knife or handgun.

In addition this flashlight now adds even more value to handguns as these are now perfect choice of firearms
when you want to explore in dark areas without draining your valuable UPD power source.

- - -

When you have the headlamp in your inventory, right click > use. the item will disappear from your inventory pack (it's not deleted), but when you press [ L ] you will now have the traditional headlamp that runs using the UDP. At this point it's wise to remove the handheld flash light from your handheld slot because using it will disconnect the headlamp (putting it back in your inventory) and then you'll have to put it back on your head. Note that the headlamp does not go in a slot.

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N.Aaroe
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