Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Poll: What feature do you find the most appealing? (975 votes)
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What feature do you find the most appealing? (Mods : MISERY : Forum : Favorite feature of MISERY 2.0 : What feature do you find the most appealing?) Post Reply
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N.Aaroe
N.Aaroe MDT Lead
Aug 20 2013, 3:31pm Anchor

Please place your vote on the MISERY 2.0 feature that adds the most quality to your personal S.T.A.L.K.E.R. MISERY game experience.

The forum poll system does not allow more poll options than this, so we have selected a good portion of the MISERY 2.0 features.
Feel free to post what other feature or aspect that you want that is not already listed here in the poll.

Best regards
MDT

Edited by: N.Aaroe

Aug 20 2013, 3:46pm Anchor

Mutant hunting mod for me
Biggamehuntingnewfoundland.ca

Aug 20 2013, 4:22pm Anchor

Ideas :

-New weapons attachments : Bayonet, Laser sight?
-Bear trap?
-Barbed wire that hurts?
-Metal detector (perfect tool for scraping) required for buried stashes?
-Nightmares when you sleep?

Aug 20 2013, 4:43pm Anchor

I voted for A-life. The zone feels habited, but there is room for more factions and random events. Thx

Savikas
Savikas The Gunslinger
Aug 20 2013, 4:52pm Anchor

Voted for NPC diversity and armory mod. Kind of gives the NPC-s a character now thus making the Zone feel more alive.

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We deal in lead, friend.

Aug 20 2013, 5:13pm Anchor

Random Suit availibility! If you have the money, you should have the chance to get a top suit, if availiable! Even if it costs maybe more!

Aug 20 2013, 5:55pm Anchor

i would use the armor of npc (not taking it from them but new helmet like that seems an IBH or the new gas mask)

Aug 20 2013, 6:51pm Anchor

I think classes need to be redone. Sniper has a clear edge in long distance combat, so it should lack close-combat capabilites, but he is also a shotgun expert? Sniper has a really balanced perk tree too, and with the shotgun thing, he can make money extremly fast without even trying by hunting. The problem is that the Recon class doesnt have any kind of long-distance combat posibilies, even though every weapon is efective (Im only using a modern AKs74u because it's my favourite gun), but things like controllers are REALLY frustating to deal with. And the way to make money for Recon (artifact hunting) needs a lot of gear and patience, at least a Sunrise sut and a gas mask, and a really expensive suit for anomalies like fire.

Other thing (kinda spoiler), adding controlers to the Iron Forest or the Sawmill was a nice touch, but they have A LOT of loot, and really valuable things. I even find expensive artifacts in them like a Flame. So, even though its a pain to kill them with Recon, it's really nice to make easy money. Zombies without loot is ok, but spawning 4 controlers with a lot of expensive body parts and artifacts is kind of... economy breaking.

Aug 20 2013, 6:54pm Anchor

Please for the love of god fix enemy's spotting you 2 miles away and starts shooting at you.

Its like I was simply walking one day and there was this guy so far away i couldnt even make out what faction he belonged to and all of a sudden started shooting at me.

If i cant tell who he is that far away, How can he tell who i am that far away.

There needs to be a change to fix this issue. It has happened so many times its not even fun any more.

end of rant

Aug 20 2013, 7:36pm Anchor

I would like to see binoculars little more powerful in terms of zoom, because so far they are useless. I`am playing as recon and i would benefit much in tactical way with a powerful binoculars.

Aug 20 2013, 8:19pm Anchor

Love the A-Life enhancements, and would not mind seeing more. The Zone feels more alive, threatening, and ominous than ever. I can just wander the Zone and find fun to be had without any quest.

Aug 21 2013, 12:34am Anchor

It's not fair to make me choose only one of these. :p I went with item micro-managment because I think it's good that the items not only add atmosphere to the overall experience, and help flesh out NPC inventory and thus their "story" but it's good that almost all items either have a very tangible in-game use, or are interesting enough that as "filler" stuff they are helpful to "sell as junk". Stuff like the old cameras or radios give off that Roadside Picnic/The Road vibe where they are remnants of a civilisation that no longer matters, and then all the other items can be used to make repairs or whatever. It's great.

Aug 21 2013, 12:39am Anchor

Went with weapon diversity

Aug 21 2013, 12:49am Anchor

More A_life plz!!!

Aug 21 2013, 12:56am Anchor

A-Life enhancements it's so good to be not alone.

Bek
Bek
Aug 21 2013, 3:05am Anchor

Shame we can't pick say 3 things we find great.

I went with A-Life. I would have also chosen NPC surrendering if possible and if it didn't fuck up talking to wounded NPC's (ctd's). Also quite like the other aspects that add diversity, I think Artifacts could be worth expanding though.

trojanuch
trojanuch Gameplay lead
Aug 21 2013, 3:31am Anchor
Someone wrote:Please for the love of god fix enemy's spotting you 2 miles away and starts shooting at you.

Its like I was simply walking one day and there was this guy so far away i couldnt even make out what faction he belonged to and all of a sudden started shooting at me.

If i cant tell who he is that far away, How can he tell who i am that far away.

There needs to be a change to fix this issue. It has happened so many times its not even fun any more.

end of rant


I'll reply to that:

Point of GSC's a-life was to emulate 'mmo' multiplayer game using AI mechanics. So being suddenly shot from a very distant enemy is exacly the move towards this direction. In most other mods and vanilla Stalker games the only 'person' making decision wheter to engage or not is the player. Beside that - as there is no problem for you to shoot anyone from really afar, why shoudn't AI be able to do the same. So consider this approach as sort of 'DayZ-like' (every dot on the horizon can be a potential threat) and accept the fact that its no longer only you who 'has an agenda' in the game world.

Beside that - weapons which AI have on them are not more accurate than yours (in terms of 'cone' produced by bullets exiting the muzzle) - their accuracy only come from aiming skill. I have tuned this skill untill for me personally AI started to feel challenging. I've been playing a lot of MP shooters in past and I don't think that AI is difficult comparing to what some ppl in for ex. BF3 do. I would say that playing with current AI is comparable to playing with semi-skilled players on a BF3 map (+ NPCs are indefinately less cunning and tactical of course). Learn to cope with this AI and you'll see how much better you actually are in shooters in general (and how easy they start to seem in SP - for ex. FarCry 3).

Edited by: trojanuch

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Aug 21 2013, 10:49am Anchor

bring back all the unique weapons please !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Aug 21 2013, 11:44am Anchor

I marked the weapon diversity, but if I could chose more than one I would chose the USS class selection

Aug 21 2013, 11:57am Anchor

ai fighting (best improvements)

the others choices are for realism and immersion

but the character selection improves the durability of the game (in 3 times (3 playtrough) lol)

Aug 21 2013, 12:13pm Anchor

Tough choice between mutant parts and manual repair, they're the highlights of Misery 2.0 for me, but I'll go with manual repair simply because I've never seen any mod do it before in the series.

Aug 21 2013, 1:47pm Anchor

I voted "A life" (thanks trojanuch!) enhancements but I felt in necessary to add that "visual enhancements" were probably tied for first and added a significant amount of immersion for me. So without further adue a special thanks to N.Aaroe, CrommCruac, XxXTWiST3dXxX and Loner1, I really appreciated your work.

Aug 21 2013, 2:06pm Anchor

Though I really like the manual repairs, the armor attachments, the guns, the drugs, the battery life, and everything else I chose consumables. Food is my thing; I'm majoring in culinary arts. And it mega peeves me when there are only like 3 things to eat in a game. Especially in a place like the zone where people would just be bringing food in from wherever. I love everything about the expanded consumables. I get all excited whenever Major Deg is hungry :D

Edited by: mrsirr

mp5lng
mp5lng The Gunsmith
Aug 21 2013, 4:09pm Anchor

I want to select everything at once ! I choosed equipment micro managment, and i finally got my hands on the TRG-42, only after reaching pripyat :-/ so i want to ask you "DEV TEAM" Please ! Please ! Please ! Give us the option to buy anything we want right at the beginning and not until we get tired of the same shooters, i played as a Sniper just because of that rifle, so again....please make it possible for the next patch to buy the TRG or the M24 or any other equipment from Owl since he's the weaponry trader,.

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Misery : The Armed Zone
Aug 21 2013, 5:30pm Anchor

I picked deployable explosives because it's hilarious when you plant 15 IED's (that you obtained through the spawn menu included in the Unfucker patch) all around Spartacus and his boys, and blow that shit up with one pull of the trigger. The rest all have bugs that piss me off, so the explosives were the only ones that were done well, including the jerry can, powder can, etc. imho.

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