Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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The strongest weapon? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : The strongest weapon?) Locked
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Apr 27 2016 Anchor

Howdy stalkers!
I have another thrilling question for you exp. stalkers.
I am playing as a sniper and my primary weapon is AEK-971 with scope and silencer and so far it is the best weapon (stats, mostly damage) in the game.
Is there a better/stronger weapon for my class? I don't actualy want to use a normal sniper rifle, because I am wearing a Ghillie suit and I want
a gun with silencer.
I was reading something about Nikonov with 2-burst fire being actualy very effective against armored targets, but AEK has higher dmg_stat.
Can you give me some advice? Thank youu :)

Edited by: Pseudostalker

jasper34
jasper34 MISERY PR Lead
Apr 27 2016 Anchor

I always play Sniper. I have used the AEK before early on and was surprised how effective it was. I used to primarily use the SVU from Nimble because it had the highest ROF and was suppressed. All the weapons have slight trade offs. It's really a matter of liking the reticule or zoom level, if you are more concerned about Rate of Fire or silent operation, etc.

If you use the Ghillie now, you will love it for 2.2. Two additional rows of available upgrades make it a very strong suit except for the the tunnel transit and exploring fire anomalies. There is also a Ghillied version of the SVD which while unsuppressed is a fantastic weapon and, of course, matches the Ghillie suit.

The combination of strong camouflage effects for 2.2 will change the way many play. Being silenced used to be my sole concern, and now I move a little more and have changed my style some.

When I was fixing all the scopes to be accurate at each FOV (5X zoom is exactly 5X zoom) I played with and upgraded every single weapon. Many of these I had never even touched except to sell off. There is no harm in creating a special save and trying them all when fully upgraded, or at least the whole category you are interested in. I have a totally different choice in both assault rifle and sniper rifle now than for my first 5000 hours playing.

The bottom line for me is whatever fires the highest armor piercing rated bullets I can get my hands on.

I can not give you any ETR for 2.2. We are highly motivated to complete it ASAP. All I can tell you is the reward will be worth the wait.

Edited by: jasper34

Apr 27 2016 Anchor

Oh man, I am sooo looking forward for 2.2! I love playing stealthy and if Ghillie suit is going to be even better I will be the happiest stalker in the zone. :)

jasper34
jasper34 MISERY PR Lead
Apr 27 2016 Anchor

Dropbox.com :) Final specs subject to last minute balancing, but it will certainly become a go to suit for many.

Apr 27 2016 Anchor

Awesome... That protection is exactly what I need for unexpected attacks!

jasper34
jasper34 MISERY PR Lead
Apr 27 2016 Anchor

Everything it was severely lacking in, enough slots for customizing to the job at hand. Now it's a long term investment worthy of putting you hard earned Rubles into.

Apr 27 2016 Anchor

Actually the strongest weapon in the game is the Saiga. It obliterates everything that less than 20 meters away.

And I dunno about you, but sniper runs are so easy. I mean saiga + long range weapon and you're unkillable. I wonder, will there be some class rework in 2.2?

Apr 27 2016 Anchor

I was going to say Saiga as well. With a scope and slugs, it obliterates everything at more than 20 meters too. As for assault rifles, I find it doesn't matter so much. Your tactics and shooting accuracy are far more important.

Good to hear about changes to stealth mechanics. I thought they worked decently as it was, but I'm sure the new version will be even better.

Apr 27 2016 Anchor

If you are looking for shear damage per shot then go with Gauss rifle, heavy and expensive rounds, but it's the highest damage per shot in game.

Of course for sniper you have to find yourself KSVK, that beast will one shot most of the things that can move. With the only exception of Chimera and Giants.

Apr 27 2016 Anchor

AEK is certainly one of the highest DPS weapons in the game. The PKM is likely higher, but also much harder to actually hit stuff with.

As to damage vs humans yes AP is the stat you really want. Humans don't have a lot of life so punching through the armour is your main concern. In vanilla misery this means any AP round. 9x18 AP will do more damaged to heavily armoured stalkers than any non-AP rifle round including 7.62x51.


Just looking at the file for rifle AP rounds....7.62x39 has 0.87, 5.45x39 has 0.96, 5.56x45 has 1.03, 7.62x51 has 1.08, and 9x39 has an impressively high 1.44.


It has been quite a while since I've played vanilla misery but just looking at these stats I would say 9x39 AP rounds easily do the most damage to humans. This likely means that even with the reduced capacity of 9x39 weapons they will be the highest damage weapons for you. Of course it depends on your play style and accuracy.


edit------

The groza can upgrade to 30 rounds right? That gun + AP rounds will be the ultimate assault weapon vs humans no question for me. For sniping the vintorez/groza have pretty slow bullet speeds so that might be something that hurts it. You have sniper rifles to deal with this anyways though so it may not be an issue.

Edited by: odizzido

Apr 28 2016 Anchor

Odizzido, so downgrading my AEK to 5 caliber bullets with higher AP makes it stronger? I am confused.


+ I am now checking weapon stats on Miserymod.com and it is different then in the game... How come?

Ingame my AEK has the highest damage, but on that site there are many weapons with higher stopping power.


Edited by: Pseudostalker

Apr 28 2016 Anchor

What i've always liked about misery was that feeling that every weapon actually fires bullets. I mean, in so much RPG/shooters, when a weapon is too low level compared to your ennemies, you feel like you shoot ping pong balls at them. In misery, the most basic 9m gun can kill a guy in exo armor if you got piercing ammo and aim for the head.

jasper34
jasper34 MISERY PR Lead
Apr 28 2016 Anchor

Up to a point, the 9x39 weapons always seemed to do more damage within their range and at Class IV armor and below. The full impact of a bullet in game is basically hit power multiplied by hit impulse. Once it comes down to something like the One Shot mission, if you are not using Class V ammo you simply can't come close to taking them all down in one clip before they all scurry away. Every weapon has pro's and con's which makes it all the more fun instead of there being only a couple worth a damn. The heavy ammo and inability to one shot kill at longer distances is the main reason I strayed from my crush on the AS Val from earlier games/mods.

The crushing power of the 18 pellets from the Saiga within it's range added to the benefit gained in damage/accuracy when it is aimed via the scope do make it very formidable against any target. If not for the timer on the finale and being unable to cheeki breeki up to the hides of the snipers and take them out, I would definitely have a run at doing that with just a Saiga. I always found aimed buckshot more effective than slugs in most cases and never bothered with it personally.

Apr 28 2016 Anchor

When looking at the website it's good to remember that there are many weapon variants in misery. The abakan for example has a damage ranging from 0.475(rusty) to 0.58(camo version). I have no idea what variants they use on the site. Anyways....


5.45x39 AP has a damage of 1.34 and AP of 0.96

5.56x45 AP has a damage of 1.36 and AP of 1.03

7.62x39 has a damage of 1.48 and AP of 0.87

9x39 damage = 1.52, AP = 1.44


Switching the AEK to shoot 5.56x45 would lower the damage slightly and increase AP slightly. The difference is likely to be so small you wouldn't be able to tell in game. I don't know exactly how the damage calculations work with regards to armour. All I know is that a round with 0.33 damage and 1.04 AP does far more damage against human targets than a round with 0.8 damage and 0.22 AP.



Anyways to look at it a little mroe, the AEK has a damage of 0.57(this is what you see in game), strelok's SGI has 0.625 damage, groza has 0.496 damage, and a regular old AK74 has 0.5


So(and this this just what I've been told....seems like this is true) if you multiply everything out

AEK = 0.84 damage/0.87AP (900RPM = 12.6DPS)

Strelok's weapon = 0.85 damage/1.03AP (700RPM = 9.9DPS)

AK74 = 0.67 damage/0.87AP

Groza = 0.75 damage/1.44AP (700RPM = 8.75DPS)


So against mutants the AEK is a champ. It can melt over a bloodsucker 27% faster than strelok's weapon and 44% faster than the groza. I think strelok's weapon is better than the AEK against humans simply because of the AP boost since the damage is the same(I don't count DPS against humans because they go down so quickly, how many people you can kill without reloading is what I consider important and strelok's weapon comes out ahead here as well). I still think that if you compared the groza to any other assault rifle/SMG against humans it would come out ahead simply because of the AP value.





K this post is getting long and confusing now so I am just going to stop, but I just want to mention that one of my personal favourite close range weapons is the AK74 Cobra. It does less damage than a lot of other weapons and the ammo type is actually the weakest of the rifle rounds but I find with the reflex sight I can get hits on people very easily. And that's what really matters TBH. Any weapon with AP rounds in it is going to drop stalkers left and right if you can get hits with it so usability is the most important thing. It's also why I tend to stay away from low velocity rounds because as distance increases it gets harder and harder to actually hit your target. Cobra FTW though, it rules despite the stats.


Apr 29 2016 Anchor
odizzido wrote:

When looking at the website it's good to remember that there are many weapon variants in misery. The abakan for example has a damage ranging from 0.475(rusty) to 0.58(camo version). I have no idea what variants they use on the site. Anyways....

5.45x39 AP has a damage of 1.34 and AP of 0.96

5.56x45 AP has a damage of 1.36 and AP of 1.03

7.62x39 has a damage of 1.48 and AP of 0.87

9x39 damage = 1.52, AP = 1.44

Switching the AEK to shoot 5.56x45 would lower the damage slightly and increase AP slightly. The difference is likely to be so small you wouldn't be able to tell in game. I don't know exactly how the damage calculations work with regards to armour. All I know is that a round with 0.33 damage and 1.04 AP does far more damage against human targets than a round with 0.8 damage and 0.22 AP.

Anyways to look at it a little mroe, the AEK has a damage of 0.57(this is what you see in game), strelok's SGI has 0.625 damage, groza has 0.496 damage, and a regular old AK74 has 0.5

So(and this this just what I've been told....seems like this is true) if you multiply everything out

AEK = 0.84 damage/0.87AP (900RPM = 12.6DPS)

Strelok's weapon = 0.85 damage/1.03AP (700RPM = 9.9DPS)

AK74 = 0.67 damage/0.87AP

Groza = 0.75 damage/1.44AP (700RPM = 8.75DPS)

So against mutants the AEK is a champ. It can melt over a bloodsucker 27% faster than strelok's weapon and 44% faster than the groza. I think strelok's weapon is better than the AEK against humans simply because of the AP boost since the damage is the same(I don't count DPS against humans because they go down so quickly, how many people you can kill without reloading is what I consider important and strelok's weapon comes out ahead here as well). I still think that if you compared the groza to any other assault rifle/SMG against humans it would come out ahead simply because of the AP value.

K this post is getting long and confusing now so I am just going to stop, but I just want to mention that one of my personal favourite close range weapons is the AK74 Cobra. It does less damage than a lot of other weapons and the ammo type is actually the weakest of the rifle rounds but I find with the reflex sight I can get hits on people very easily. And that's what really matters TBH. Any weapon with AP rounds in it is going to drop stalkers left and right if you can get hits with it so usability is the most important thing. It's also why I tend to stay away from low velocity rounds because as distance increases it gets harder and harder to actually hit your target. Cobra FTW though, it rules despite the stats.

Now that is hella useful. Thanks for posting these values!

Now, speaking of which weapon is best it's really hard to determine, because everyone's got their preferences and different weapons have varying stats including damage, recoil, rate of fire and most importantly bullet fall-off and accuracy.

I personally like my weapon accurate. It doesn't need to be pin-point accurate, but just enough so I can take out targets at medium to long range without too many calculations regarding bullet fall-off and probability of hitting certain NPC. Also, I'm mostly playing with single-fire enabled all the time, or occasionally 2/3 bullet burst if it's possible, rate of fire plays next to zero importance to me, unless it's a sniper rifle.

I also prefer 9x39 weapons over everything else. Tide is awesome, and so is AS-VAL, and their stats are matching my playstyle.

So, yeah, that's mostly up to preference, I think.

May 8 2016 Anchor

I'll take the OTs-14-4A with a suppressor, integral grenade launcher is your friend and makes fighting chimera and giants a breezy little snap. I'm looking for versatility here and the Groza combines solid stopping power against stalkers and a good way to slam the larger mutants too.

Otherwise I'll take an M249 from the armed zone with recoil and handling upgrades and a shotgun, Protecta with the full auto mode or the Saiga. Sometimes the groza. Seriously, the m249 has very little to nearly no recoil at mid range and you can still, with a little practice, keep it on target at long range. Drilling a guy with an 8 round burst, they're gonna have a bad day.

Edited by: Random_Zombie#1

May 13 2016 Anchor

My personal favourites are Streloks SIG and the L1A1. Very high accuracy and good damage makes those unbeatable at anything close-far range. One body shot for low tier NPC's and 2-3 for stronger NPC's says it all. Always use fast single fire of course. Also the Grenade launcher which becomes quite necessary as game proceeds. The L1A1 might be availble only in The Armed Zone mod, which in my opinion is a must for every true STALKER! There are some other versions of that gun: FAL and StG58 I think but the cammo one has the best stats and in my opinion looks the best as well.
User Posted Image


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Bonesetter - You look a touch pale, how about a little injection or two?

May 13 2016 Anchor
Keksfront wrote:

My personal favourites are Streloks SIG and the L1A1. Very high accuracy and good damage makes those unbeatable at anything close-far range. One body shot for low tier NPC's and 2-3 for stronger NPC's says it all. Always use fast single fire of course. Also the Grenade launcher which becomes quite necessary as game proceeds. The L1A1 might be availble only in The Armed Zone mod, which in my opinion is a must for every true STALKER! There are some other versions of that gun: FAL and StG58 I think but the cammo one has the best stats and in my opinion looks the best as well.
User Posted Image


L1A1 also appears in the base Misery without TAZ.

Also, speaking on TAZ itself, the mod features some really excellent options for weapons against muties, and there are two personal favourites of mine, that I'd like to mention:

- M249 - Absolutely beautiful 5.56 cal weapon, featuring absurdly high magazine, great recoil reduction, relatively good accuracy and most importantly: high damage for it's caliber. Moreover, as 5.56 default round has high tissue damage rating, this drastically impacts it's effectiveness against mutants, and while it eats through ammo reserve quite fast, it's one of the best Assaulter anti-mutant weapons.

- AK110 - Again, this one's an LMG, too. High base damage works great with it's lower caliber, but also features ability to wield grenade launcher, which M249 unfortunately lacks, and thus I'd render it as one of the best Assaulter weapons, too. Ammo is quite cheap also, and it's quite common to find it in bodies of dead NPCs. Also, sports 100-rnd magazine, which further bolsters it's reliability against mutants.

May 13 2016 Anchor
Khadahnir wrote:

- M249 - Absolutely beautiful 5.56 cal weapon, featuring absurdly high magazine, great recoil reduction, relatively good accuracy and most importantly: high damage for it's caliber. Moreover, as 5.56 default round has high tissue damage rating, this drastically impacts it's effectiveness against mutants, and while it eats through ammo reserve quite fast, it's one of the best Assaulter anti-mutant weapons.

Very true! those LMG's are extremly useable weapons! Also the nice thing is if you loot one of those weapons and they are loaded, the mag will always be full giving you 100 rounds.

by the way for me the m249 with reddot always has no reddot, even when the gun is repaired. Its ok since there is the ironsight version but has anyone else got that problem?
User Posted Image

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Bonesetter - You look a touch pale, how about a little injection or two?

jasper34
jasper34 MISERY PR Lead
May 13 2016 Anchor

What renderer are you using?

May 13 2016 Anchor
jasper34 wrote:

What renderer are you using?


static lighting

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Bonesetter - You look a touch pale, how about a little injection or two?

jasper34
jasper34 MISERY PR Lead
May 13 2016 Anchor

Check with TAZ, I know there are some issues with some modes.

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