Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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So how exactly does one travel from the iron forest to jupiter? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : So how exactly does one travel from the iron forest to jupiter?) Locked
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Apr 9 2016 Anchor

I have been trying for hours, I seem to see some kind of anomalie behind a wire fence which I cant reach. Is it some kind of par kour? Cleared the area, and the mercs that have spawned there, but i don't seem to be able to find any kind of gap in a fence or anything to get to this anomolie which takes me to jupiter. I hate having to pay the rubles. Getting back to Zaton is easy.

jasper34
jasper34 MISERY PR Lead
Apr 9 2016 Anchor

Look in the field between the IF and lost mercs site. More towards the edge of the map. There is a floating portal. You can figure out the rest.

Apr 9 2016 Anchor

And yes I have just slaughtered a stalker squad for a couple of veles detectors for that quest for owl/scientists. Job done. But I will say right now I think they should (very) occasionally pop up as NPC loot for other squads. I just spawned some stalker squats with a beard quest for them. Got the friend of stalkers achievement so not to worried, but damn they are hard to find by any other means.

I have been looking there for ages, I guess I'll dedicate a game day to trying to find it. Can't be spoon fed everything can we. And by lost mercs you mean substation workshops? I am tempted to google toolkit locations but don't want to ruin the game for myself. Exploration exploration exploration.

I can't complain seeing as I think the chimera trapper wanted me to kill decided to attack a bandit station and got killed for me, netting me 15k rubles and a nice new shotgun. But this is one thing I have tried for a while to find with no success.

Edited by: neilbreach240

jasper34
jasper34 MISERY PR Lead
Apr 9 2016 Anchor

There is a spot at the IF outside the walls where you find a stash. The adjacent field just down the hill holds the wandering blurry portal.

Apr 9 2016 Anchor

Very different playthrough this time, seen the advantages of not making enemies for quick loot (Duty PDA). Love the game but some things are just so confusing.

Thanks Jasp, I will try exploring this sometime soon. Unforunately my stalker time and real time are starting to override again. I like how this is in itself just a quest for me, without really being scripted in. Until then I will pay my 6k roubles.

Haha just tried to cheapskate it back to zaton and bloodsuckers made me pay...

Got there eventually. Is is some kind of engine limitation that you have to spawn at the skavodsk? Bit too safe here. Would be fun to still have to dodge a few more mutes, I mean traversing the zone isn't easy of course.

Anyway was probably put off searching the place properly by the initial IF mega spawn, seems a little more calm now the poltgiests have been taken care of.

Edited by: neilbreach240

Apr 9 2016 Anchor
neilbreach240 wrote:

the advantages of not making enemies for quick loot (Duty PDA).

This one is quite an interesting gameplay decision.

Once you finish the Duty trader questline completely by selling the PDA to Duty or Freedom and then going to the little stash for your reward, this actually bumps the traders up a level. You'll notice, for example, that Bonesetter and Owl now sell M209 grenades, Bulat armour and Sphere M12 helmets as well as other better gear. This is the quickest way to get access to high end gear AFAIK. It doesn't happen if you just sell Morgan's PDA to Owl.

So while it does mean that hostile Freedom/Duty squads will begin to spawn, you'll be better equipped yourself too. It can be worth going to Jupiter early (i.e before finishing up in Zaton, and especially before getting the Iron Forest chopper's maps for a discount from Pilot) just for this reason.

If you want to pick a side, Freedom squads are less dangerous IMHO. Duty squads nearly all have very heavy armour, often multiple exoskeletons. Exos are a lot rarer in Freedom squads, generally. Lots of easy Freedom kills over at the cement factory tower as well, if you've got a sniper rifle. Of course, some players prefer the challenge of fighting the more dangerous Duty blokes, I know Jasper said that before. :D


jasper34
jasper34 MISERY PR Lead
Apr 10 2016 Anchor

If you ever feel a little too safe, pissing both off makes things quite lively ;) I think the only thing I have never done is play nice for neutrality. I was a bandit once, but only to see what it was like. I like killing them too much :)

ElCaz4dor
ElCaz4dor The Darkest Recon
Apr 10 2016 Anchor
jasper34 wrote:

If you ever feel a little too safe, pissing both off makes things quite lively ;) I think the only thing I have never done is play nice for neutrality. I was a bandit once, but only to see what it was like. I like killing them too much :)

They're (Freedom and Duty) like everywhere. Hostile towards both is scarier than three Chimeras trying to jump at the top of the Oakpine anomaly...

--

"What, still here?" - Merc Knight Gael

Apr 11 2016 Anchor

Well I've tended to side with freedom in the past purely because I like their ideology more. I will certainly play through different ways just for the experience. Playing as a bandit sounds rough and I like killing them too but I will probably try it some time. I sold the PDA to owl and after paying off the stalkers bounty in Jupiter the traders are now selling rifle grenades.

jasper34
jasper34 MISERY PR Lead
Apr 11 2016 Anchor

Have you found the portal yet ? ;)

Apr 11 2016 Anchor

In the other stalker games the factions had a bigger impact I feel, in Misery if you sell morgans pda to one of the factions then the other faction also gets expelled from yanov. If you sell it to beard they both stay in yanov.
Its possible to have the man of balance and diplomat achievement, and still reach friend of faction x afterwards when finding the monoliths or gen. tatschenkos pda.

If you havent fired at any of the factions by then they will still both be friendly.

I feel like you get a light bonus for freedom, as you can do uncle yars mission and avenge splinter

If you side with freedom, expect more and stronger fights with duty then vice versa. On the other hand the duty hangout area between yanov-cooling tower-tunnel at kopachy can be easily raided with almost no fear of mutants and mostly 1-4 duty squads around.

Still the most fun I think is having both against you, I just vary the point at which that happens. You can get the diplomat & man of balance perk by selling morgans pda to owl as well as paying vanos debt and peacefully saving mitay. both bandit camps are still neutral and you can later take them out whenever you want.

--

Bonesetter - You look a touch pale, how about a little injection or two?

Apr 11 2016 Anchor
jasper34 wrote:

Have you found the portal yet ? ;)

No I haven't. Between college exams, sorting stuff at home and an angry girlfriend on the phone, I haven't had a chance to play today. I'm planning to make my next outing to the zone a specific mission to find it though.

First time back to Misery in a while and I felt I didn't need to make my life any harder by having Freedom or Duty as enemies, like I said I used to side with freedom because I am quite libertarian IRL and feel like I share more ideology with them. I was considering siding with Duty this time for a different experience.

It certainly seems easier to me to forsake the loot from the warehouse just to keep both sides happy, especially as I already had the clear sky suit from Nimble by this point (Think maybe as a sniper I should have chose the ghillie, I plan on getting everything from him eventually though, I thought the suit was a SEVA but apparently this has changed)

As for Uncle Yar, I thought you could do his mission before picking a side. I have a bit of a dislike for the bandits though and I felt like I was swallowing my pride paying their ransom to get the "One of ours" achievement, I would much rather have filled their heads with bullets from my AKM.

Also did Trappers chimera mission. I was laying in wait at the vent complex for a couple of game hours, AKM and grenade launcher at the ready, and I just got the message to tell trapper the chimera is dead. I think maybe it messed with the bandits at the checkpoint. Tried to find it's corpse but all I found was a few dead pseudo dogs and a dead bandit or two. Anticlimatic but I am enjoying Trapper's shotgun.

Also from what I've heard, Clear Sky had the biggest impact with factions. Never played it far, it CTD'd on me quite close into the game and I didn't have a recent save. I have it installed and want to give it a play through, but enjoying Misery too much at the minute. Once I finish the storyline I will most likely play the whole series through in vanilla, starting with SOC.

Edited by: neilbreach240

jasper34
jasper34 MISERY PR Lead
Apr 11 2016 Anchor

Mostly if you are a little late getting in place for the Chimera it can get mixed up with passing NPC's or the bandits. I try to time my run for the Oasis artifact so I am there shortly before nightfall for the Chimera. In 2.1.1 the Ghillie is still so so, for 2.2 it will be awesome. I recommend the Complete mod series if you want to play through in vanilla. It fixes a lot of bugs and mostly is just a little prettier. It will seem like a walk in the park full of treasure compared to Misery LOL.

Apr 11 2016 Anchor

Haha well Misery isn't that hard once you know what you are doing. Or it just decides to land you in a pile of shite surrounded by a dozen controllers and a couple of chimeras. One of the things I like most about Misery is that neither you or NPCs are bullet sponges, it's much more tactics, skill and environmental awareness than simply having the bigger gun. In a way it seems fairer than Vanilla. I'll certainly check out the complete mod, the graphics might seem a bit sparse after this. Never ever found the Oasis tbh, so that's a bit of a clue to me of where to look.

I don't think I was late for the Chimera quest, I was there by 10pm and in wait for a couple of game hours, hiding on top of the building there with the ladder. I'm pretty sure I caught a climpse of it running off towards the bandit base. No big deal though, plenty more Chimeras to fight on the way. I was lucky enough to have one or I think maybe even two at the Iron Forest when I first went there. Used up all my ammo fighting them so I was unable to make it to the chopper on that run.

jasper34
jasper34 MISERY PR Lead
Apr 11 2016 Anchor

You were late ;) before 9PM

Apr 11 2016 Anchor
neilbreach240 wrote:
jasper34 wrote:

Have you found the portal yet ? ;)

No I haven't. Between college exams, sorting stuff at home and an angry girlfriend on the phone, I haven't had a chance to play today. I'm planning to make my next outing to the zone a specific mission to find it though.

First time back to Misery in a while and I felt I didn't need to make my life any harder by having Freedom or Duty as enemies, like I said I used to side with freedom because I am quite libertarian IRL and feel like I share more ideology with them. I was considering siding with Duty this time for a different experience.

It certainly seems easier to me to forsake the loot from the warehouse just to keep both sides happy, especially as I already had the clear sky suit from Nimble by this point (Think maybe as a sniper I should have chose the ghillie, I plan on getting everything from him eventually though, I thought the suit was a SEVA but apparently this has changed)

As for Uncle Yar, I thought you could do his mission before picking a side. I have a bit of a dislike for the bandits though and I felt like I was swallowing my pride paying their ransom to get the "One of ours" achievement, I would much rather have filled their heads with bullets from my AKM.

Also did Trappers chimera mission. I was laying in wait at the vent complex for a couple of game hours, AKM and grenade launcher at the ready, and I just got the message to tell trapper the chimera is dead. I think maybe it messed with the bandits at the checkpoint. Tried to find it's corpse but all I found was a few dead pseudo dogs and a dead bandit or two. Anticlimatic but I am enjoying Trapper's shotgun.

Also from what I've heard, Clear Sky had the biggest impact with factions. Never played it far, it CTD'd on me quite close into the game and I didn't have a recent save. I have it installed and want to give it a play through, but enjoying Misery too much at the minute. Once I finish the storyline I will most likely play the whole series through in vanilla, starting with SOC.

yes uncle yars mission is neutral and the flint guy from the quarry can be told to either faction or the stalker in skadovsk. you only definite sign with one faction and trigger the other hostile if you sell morgans pda to one of them, by selling it to beard the duty warehouse quest is blocked and also the area wont be used by npcs

regarding the bandits you can still kill them the moment you have payed vano and/or rescued mitay. I like to keep vanos guys alive for some time as they act as bait for the concrete bath mutants. If you happen to be at the checkpoint during an emission the whole mery gang is inside the one room standing in a circle.. and while saving mitay I take most of the stashes from the warehouse, as well as talking to monoliths before. I like to avoid everything south from AA and west from ventilation complex before the monoliths, because sometimes they get killed by mutants.
then at any convenient time you can snipe the warehouse guys comfortably from the roof of the tunnel.

--

Bonesetter - You look a touch pale, how about a little injection or two?

Apr 12 2016 Anchor

Haha well I can have a bit of fun and go back to the warehouse for a vendetta sometime then. I'm guessing I won't find my 20k or so roubles on their corpses though.

I vaguely recall finding the monoliths and having them join a faction, does it influence anything major? I don't really mind side quests being ruined by NPCs getting killed occasionally, I find it just makes the game more non-linear. Just found Topol's corpse outside the scientist bunker. I've done the tunnel mission though so I don't think I need him for anything else.

I always reported Flint to the stalkers at Skavodsk, mostly because that is who gave me the quest to find them, I wasn't really aware of other options, but its also who I really feel the most loyalty to. Skavodsk is the only place in the game that really feels friendly, as in you might walk in after a rough day in the zone and another Stalker might actually give you some bread and a beer. Maybe Yanov to a lesser extent, but you have the whole Freedom/Duty tension thing going on there.

Edited by: neilbreach240

Apr 12 2016 Anchor
neilbreach240 wrote:


I vaguely recall finding the monoliths and having them join a faction, does it influence anything major?


It can influence what free armour suit you get from Duty or Freedom. Getting the Monolithans to join Duty/Freedom is one of several favours you can do those factions. If you do either of those factions two favours, you get their lower-tier faction suit (both are versions of the Sunrise suit). If you do all the favours then you get their high end suit - the Freedon Guard (basically same as a Berill) or the PSZ-9d Duty Heavy Armour (an upgraded Bulat, and second best armour in the game after the Exo).

IIRC the favours are:

- Sell Morgan's PDA

- Sell Duty Founder's PDA

- Rat out Flint/Magpie

- Recruit the ex-Monolith stalkers

- Recruit Duty/Freedom as guards for the Scientist bunker after the Mercs 'disappear'


As soon as you do one of those favours to get Friend of Duty/Freedom, the game will start spawning hostile squads from the opposing faction. Some people will insist otherwise; don't listen to them. I've checked the game files. You might still encounter neutral Duty/Freedom squads for a little while because they spawned earlier and haven't been killed off by anything yet.



Apr 12 2016 Anchor

Well I finally found it. Much nearer the substation workshops than I thought. I could already see the exit portal, I thought I was supposed to jump over the fence at IF somehow and use this one.

An interesting journey, I thought I was about to get the jump on some bandits in Zaton until it turned out the bloodsucker than had spooked them was right next to me. So I blasted it with trapper's shotgun and gave the bandits the same treatment. Then I started to take fire from mercs at the substation, and being greedy was overloaded with loot from the previous encounter. Managed to put some ground between us and found the portal. Got sucked in by a couple of the gravitational anomalies, but survived. Then had the same overloaded trek to Yanov, with pseudodogs harassing me along the way. Was tempted to ambush another group of bandits near Yanov, but decided not to try my luck and headed for safety. Damn, it's a hell of a lot harder than travelling back from Jupiter.

I think I mentioned this in the ideas topic or somewhere else, but maybe as a penalty to us skinflints who are too cheap to pay for a guide, the portal back to Zaton could land you somewhere near the Iron Forest rather than straight to the safety of Skavodsk.

Apr 13 2016 Anchor


As soon as you do one of those favours to get Friend of Duty/Freedom, the game will start spawning hostile squads from the opposing faction. Some people will insist otherwise; don't listen to them. I've checked the game files. You might still encounter neutral Duty/Freedom squads for a little while because they spawned earlier and haven't been killed off by anything yet.

ah thats good to know I always thought that if you were peacefull to a/the factions and did all the stalker reputation things and hire spartacus for the bunker as well as achieving man of balance, diplomat ect then both factions would be friendly towards you, even if you side with one to allow the monoliths to join.


neilbreach240 wrote:

Well I finally found it. Much nearer the substation workshops than I thought. I could already see the exit portal, I thought I was supposed to jump over the fence at IF somehow and use this one.

An interesting journey, I thought I was about to get the jump on some bandits in Zaton until it turned out the bloodsucker than had spooked them was right next to me. So I blasted it with trapper's shotgun and gave the bandits the same treatment. Then I started to take fire from mercs at the substation, and being greedy was overloaded with loot from the previous encounter. Managed to put some ground between us and found the portal. Got sucked in by a couple of the gravitational anomalies, but survived. Then had the same overloaded trek to Yanov, with pseudodogs harassing me along the way. Was tempted to ambush another group of bandits near Yanov, but decided not to try my luck and headed for safety. Damn, it's a hell of a lot harder than travelling back from Jupiter.

I think I mentioned this in the ideas topic or somewhere else, but maybe as a penalty to us skinflints who are too cheap to pay for a guide, the portal back to Zaton could land you somewhere near the Iron Forest rather than straight to the safety of Skavodsk.

if you travel back from an area like jupiter - zaton or pripyat - jupiter then you will arrive right at the basecamp. the other way you land somewhere on map, NE for jupiter. actually pripyat I havent checked that way via foot, could be that you spawn at the laundromat as well?!

--

Bonesetter - You look a touch pale, how about a little injection or two?

Apr 13 2016 Anchor
neilbreach240 wrote:

I think I mentioned this in the ideas topic or somewhere else, but maybe as a penalty to us skinflints who are too cheap to pay for a guide, the portal back to Zaton could land you somewhere near the Iron Forest rather than straight to the safety of Skavodsk.


Seconding this, getting a free ride to basecamp once you reach the edge of your starting map makes paying for scouts past the early game absurd. Personally I'd just outright spawn people right where the next map's entry point is, so something like the Jupiter->Zaton trip dumps you right into the anomaly hell and subsequent teleporter area by Iron Forest. Being able to learn that "shortcut" exists (for newer players) by doing it backwards by taking the scout to Zaton then hoofing it back on foot would be more intuitive than what we have now too.

ElCaz4dor
ElCaz4dor The Darkest Recon
Apr 13 2016 Anchor
Keksfront wrote:

if you travel back from an area like jupiter - zaton or pripyat - jupiter then you will arrive right at the basecamp. the other way you land somewhere on map, NE for jupiter. actually pripyat I havent checked that way via foot, could be that you spawn at the laundromat as well?!

You will arrive at the underground exit, which is just a short walk from Laundromat.

Edited by: ElCaz4dor

--

"What, still here?" - Merc Knight Gael

Apr 13 2016 Anchor

Man, I don't fancy fighting my way into and out of the Jupiter Plant just to save paying Garry!

jasper34
jasper34 MISERY PR Lead
Apr 14 2016 Anchor

I always have so much money by then, I just pay.

Apr 14 2016 Anchor

here's an idea... Garry and Pilot and the fast travel option via "whatcha up to.." should be removed :D

And before you guys go all bananas,... off course, im a lazy mofo and i admit i also pay the guides... but dear Misery, make me feel miserable :)))

Think about it, what do so many here want? they want to stalk, to go deep into the zone and camp (i heard we'll have tents in 2.2) and come back after a week to sell their junk.

Thats why we want more maps. The immersion, the prospect of going on foot and preparing for a long journey, the perils, the radiation hotspots, the anomalies, the mutants. A map done right filled with anomalies and radiation can be by itself awesome.. you don't even need mutants or mercs to be engaged.

I think a low paced, hard economy stalker game can be wonderful. I admit i played Misery 2.1.1 a few times by now and i always stopped halfway because im such a hoarding jerk that i have all the money in the zone. The economy is hard, but i usually end up slaying so many mercs and selling their loot(mostly by selling their weapons to Beard who buys no matter the condition) that i get richer than Sultan.

Maybe make Beard not interested in low condition weapons?.. only NPCs that have weaker ones should be interested in buying scavanged low condition weapons? that could work.

Ok, im getting off topic here... i digress... Say no to fast travel! :)))


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