Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
|Rewards for Detective and Mutant Hunter Acheivements||Locked|
|Jan 22 2013, 10:47pm Anchor|
Because I thought that Stalkers giving your a few things would make sense after these quests, since you did something good for the community, I decided to go ahead and change the script so you at least get something. I mostly changed it to food and items, with Mutant Hunter potentially giving a repair kit. I've yet to check it for balance since I just started, but nothing seemed a bit harsh. If anyone wants to test it, here it is. Go to bind_stalker.script in scripts and replace the detective_achievement_items with
Then mutant_hunter_achievement_items with
So if anyone wants to check it out and maybe tell me how balanced it is so I can make corrections they can go ahead.
|Jun 16 2013, 12:54am Anchor|
Thanks! I fail at scripting so this type of thing is appreciated.
"This is the best signature ever"
|May 18 2014, 11:55am Anchor|
Thanks, I really appreciate this. However, I feel like the rewards should be something useful, like ammo, cleaning products or even a donation ;).
Is there a way to have several items on that list, with a probability that they will give it to you, like the trader supply. Something like this:
"ammo_9x19_fmj", 3, 0.3 => meaning they give you 3 boxes of 9x19 FMJ with each box having a probability of 30%.
Because I would love to have them give me useful stuff, everyday, but with each item very low probability, like 10% for ammo and 5-7% for cleaning kits. As for donations, I would put something like 20 roubles with a 10% each also, so some days stalkers sell a lot of artefacts, so they can spare a lot of money, and some days they don't.
Edit - 18 july 2014
Edited by: milen
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