Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

Forum Thread
  Posts  
Outfits Tales [Current Phase : Design Discussion] (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : Mod optimization : Outfits Tales [Current Phase : Design Discussion]) Locked
Thread Options
PzKd
PzKd X-Ray redneck
Aug 13 2015 Anchor

Stalker, tell me what you wear and I'll tell you what you are...

Ok guys, here is what I've in mind for a revamp of outfits upgrades.

  • Outfits are splitted in three tiers
  • Tier 1 (list TBD) are basic outfits (light jacket by example)
  • Tier 2 (list TBD) are standard outfits (Berill by example)
  • Tier 3 (list TBD) are advanced outfits (SEVA by example)
  • Outfits upgrades tree is split in four grades
  • Grade 1 is Base
  • Grade 2 is Reinforced and Lightened
  • Grade 3 is Military, Stalker and Scientist
  • Grade 4 is Assault, Specops, Zone Runner, Artefacts Catcher, Anomaly Walker
  • At the end of a Grade, player can unlock the next Grade of his choose
  • Base lead to Reinforced OR Lightened
  • Reinforced lead to Military OR Stalker
  • Lightened lead to Stalker OR Scientist
  • Military lead to Assault OR Specops OR Zone Runner
  • Stalker lead to Specops OR Zone Runner OR Artefacts Catcher
  • Scientist lead to Zone Runner OR Artefacts Catcher OR Anomaly Walker
  • Reinforced is focused around durability and damage resistance but outfits weight is affected
  • Lightened is focused around weight capability and less heavy outfits, but durability is lowered
  • Military is focused around gunfire and mutant resistance and durability
  • Stalker is focused around gunfire, mutant and anomaly resistance
  • Scientist is focused around mutant and anomaly resistance and durability
  • Assault is focused around heavy armor and helmet perks
  • Specops is focused around camo factor and helmet perks
  • Zone Runner is focused around both camo factor and artefact pocket
  • Artefacts Catcher is focused around artefacts pocket and special outfits perks
  • Anomaly Walker is focused around anomaly resistance
  • Tier 1 outfits have access to Grade 1 and Grade 2
  • Tier 2 outfits have access to Grade 1, Grade 2 and Grade 3
  • Tier 3 outfits have access to all Grades
  • Grade 2 need Basic Tools to be unlocked
  • Grade 3 need Standard Tools to be unlocked
  • Grade 4 need Calibration Tools to be unlocked

Tell me what you think, what you want to see or any suggestions

--

S.T.A.L.K.E.R WORMWOOD Team - Game Engine Programmer

kcs123
kcs123 Just Kcs123
Aug 14 2015 Anchor

Things will be slightly more complicated with Misery 2.2. release than when it is based on vanilla upgrade sytem. There is some hints on official changelog page (that need some updates with even more stuff). But you are on good track. Still I need to see how everything works in game to be able to give better opinion.

--

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.