Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!

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Poll: MISERY 2: Does is seem good enough? (484 votes)
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Misery 2 suggestions (Mods : MISERY : Forum : General subjects : Misery 2 suggestions) Locked
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Nov 8 2012, 6:03pm Anchor

Idea #1:  In addition to what vengeanceCreed and trojaunch were discussing (sight pictures), I'm wondering if it's possible for weapons to have "glow mapped" textures in the X-Ray engine.  It first occurred to me after I picked up a FAR-15 with an EOTech-style sight:  The crosshair was a flat black dot.  It made aiming the weapon very difficult in low-light conditions, and more or less useless at night.  Ironically, that's when an EOTech optic should provide a greater advantage over plain ironsights, since it generates its own light.  Then I started thinking that it would be amazing if you could install "night sights" (i.e. Tritium sights) on weapons, allowing them to be used at night without having to rely purely on a flashlight or night vision.  Is this an unrealistic idea?  Would "upgrading" a weapon to have night sights force the weapon to use a completely new mesh and texture?  It doesn't seem like gunsmith modifications allow for the weapon to be changed, aesthetically, but I figure it's worth asking.

Idea #2: I've been looking at all of the ways you can modify the average weapon:  A lot of weird, pseudo-nonsense descriptions for weapon modifications that would make even a seasoned shooter scratch their head.  "Installation of a long firing mechanism rod allows a sniper rifle to be fired in automatic mode"--we're talking about a Mosin-Nagant bolt action rifle here.  Or, "Sputter prevents energy from dispersing which increases bullet impulse"--say again?  "The trigger is armed by the first shot, with all other shots occurring during automatic trigger arming"--it sounds like a bizarro-way of saying, "The pistol is now double-action."  Have there been any efforts to dial-back the original techno-babble for Misery 2.0?  I've been shooting and collecting guns all my life and some of this stuff seems to be obtuse/nonsensical for the sake of it.   As a result, I feel that the average player is just ignoring the mod descriptions and going straight to the bottom line:  "How does it improve the firearm?"  Instead of being more immersive, the text is simply alienating.

Wouldn't it would be better if many of the modification descriptions were rewritten to be less incoherent, like, "The trigger pull has been lightened, enabling the shooter to fire more accurately"?

Edited by: Cream-of-Plenty

Nov 8 2012, 6:11pm Anchor

I like that idea

Nov 10 2012, 10:17pm Anchor

*Idea 1: What about some System Shock/Deus Ex-style text-based narrative? I don't know if it's possible, but it would be pretty rewarding to be able to find some of these little notes/diaries near to corpses to get some immersion-friendly tips (nothing obvious, of course) on how to get to some stashes and weapons, or even just for the sake of reading some interesting stuff about the experiences of those already devoured by the harshness of the zone... Maybe part of it could be done like the load-screen thingie, with us users submitting our pieces to the team and some of them getting into the game, that would be MUCH better IMHO <3

*Idea 2: Is it possible to implement the AI cover-system from Clear Sky? It was one of the best things from that game, and I don't know why they decided removed it when making COP.

Thanks in advance guys, really, 1.0 has been the best FPS I've played in years, the definitive STALKER experience, and 2.0... Man, can't wait to get my hands on it!

Edited by: Elthosian

Nov 11 2012, 12:00am Anchor
trojanuch wrote:Hope you find this reply satisfactionary :)

I am completely blown away. I was worried for a while that with all my going off and nitpicking about all these silly little details (which most gamers, as well as game developers, regard as 'not that big of a deal'), that I might develop a reputation with the MISERY team for being "that guy," so to speak. Haha. Really though, I'm astonished that you guys have put forward so much work toward addressing the specific issues that I had a problem with in 1.1 -- I'm now more excited for 2.0 than ever!

EDIT:

  • Idea 11: Who should I bribe to get my M4A1 from my other thread made into a unique weapon in MISERY? Heheh. ;P

Edited by: infiniteMotion

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Nov 11 2012, 8:21am Anchor

That would be me :)

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Nov 11 2012, 1:09pm Anchor

[TZP]LoNer1 -

Do you take bribes in candy and cigarettes? XD I am woefully short on cash these days. Hahaha.

MemoHK
MemoHK NPC
Nov 11 2012, 4:48pm Anchor

@vengeanceCreed, you can always help him with his homework! :))

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Nov 12 2012, 3:26am Anchor
MemoHK wrote:@vengeanceCreed, you can always help him with his homework! :))

I;d rather have this yeah

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Nov 12 2012, 1:35pm Anchor

LoNer1 What subjects you taking?

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Nov 12 2012, 2:01pm Anchor

Spanish, French, Dutch, English, Maths-A, Economics, Art, Music, Social Media, Gymnastics, Sec. Sports, History and ofc. Art-Science/History

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Nov 12 2012, 2:25pm Anchor

LOL I could maybe help with English(its my native language yet on the grammer part of it I suck)and depending on what he history is centered on I bet I could help with that. I am really bad at math tho. Gonna be multi lingual tho huh? I am trying to learn Russian.

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Nov 12 2012, 2:58pm Anchor

I will also start learning russian next semester ;)

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Nov 15 2012, 5:02pm Anchor
[TZP wrote:LoNer1]Spanish, French, Dutch, English, Maths-A, Economics, Art, Music, Social Media, Gymnastics, Sec. Sports, History and ofc. Art-Science/History

I will also start learning russian next semester ;)


My god, man. Non-American kids are so smart, it blows my mind. Haha! That is an incredibly impressive course load. I could very likely help you with English, Art, Music, History, and Art-Science/History; I took Latin as my language throughout high school and am genuinely terrible at Mathematics, so I probably won't do you much good there. XD

Nov 15 2012, 5:41pm Anchor

Hey I am American and I am smart... But I was home schooled so not sure if I count :D

Nov 16 2012, 12:34am Anchor

I've got another question/idea:

The situation:  You can add night vision to helmets and optics.  If you add night vision to your helmet (or if it is built-in), you can toggle it on/off, enabling you to use the helmet without being blinded at high noon.  You can also use the helmet's night vision in conjunction with an optic, effectively granting the weapon night vision capabilities.  The thing is, you can add a high-contrast / night vision mod to the optic, itself, but it is inferior in every way for the following reasons:

1. If you have a high-contrast sight, it will override your helmet's night vision, making the weapon useless once the sun goes down.
2. If you install a night vision mod, it will render the weapon useless in the daytime.  

Since there is no way to prevent the high-contrast feature from overriding your helmet's night vision, and there is no way to toggle the night vision on the optic, these mods are reduced to terribly inflexible choices that make me wonder why anybody (in their right mind) would pick them.  It's simply cheaper and easier to wear a helmet instead of modifying your optics.  Additionally, the benefits of helmets (a significant boost to armor, resistances, etc.) almost always far outweigh their disadvantages (namely, their weight and a slightly reduced FOV) so it's not even easy to say, "modifying optics are for people who choose to not wear helmets, and therefore do not have night vision built into their outfit."   

There seem to be three solutions to this problem:

1. The only current "solution" seems to be avoiding purchasing those mods, entirely, since they simply reduce the usefulness of your weapon.  This is sort of lame because people should want to spend money on mods, not instantly regret paying for them.
2. Ideally, since helmets can have their night vision toggled on and off, is it possible to apply the same controls to optics?  At the very least, this would enable them to be useful the other 10-12 hours of the day.  
3. Alternatively, a less popular solution would be to prevent the weapon from benefiting from your helmet's night vision,  prompting the player to mod the optic, itself, in order to have night vision capabilities.*

*It's more or less impossible to effectively use a magnified optic (ACOG, Elcans, SUSATs, etc.) while wearing night vision, because you wouldn't be able to achieve proper eye relief--at the very least, it would be extremely difficult and you'd probably get shot before you ever figured out how to reliably combine the thing on your head with the thing on your rifle.  Then again, I'm not sure how night vision would work in the STALKER universe.  On the other hand, I can't really argue for "realism!" because most night vision is dedicated, and cannot simply be turned off and magically behave like an ordinary optic in the daytime, so it's sort of a catch-22.  Like I said, it certainly isn't the most realistic solution, but the best idea (to me) would be to make it so that weapons can have their benefits toggled on and off, so they remain competitive with helmets.

Edited by: Cream-of-Plenty

Nov 16 2012, 5:22am Anchor
Cream-of-Plenty wrote:1. The only current "solution" seems to be avoiding purchasing those mods, entirely, since they simply reduce the usefulness of your weapon.  This is sort of lame because people should want to spend money on mods, not instantly regret paying for them.

I hope you won't find my brief reply to your well written-out concern offensive, but I think it holds true in reality that if you get some extra money, going out and spending it on every single thing you can get your hands on is in many cases just not a great idea.

I unsuccesfully attempted to do some research on the topic but for the most part the concept of the night-vision riflescope has been outmoded in the modern military (at least in practice with the U.S. Military). Modern soldiers use helmet- or head-mounted night vision devices in conjunction with Infrared sights - basically like a laser sight which is invisible to the naked eye - in combat situations. Therefore, under this notion night vision scopes (like many other things in the Zone) might be considered an unusual or outdated 'doohickey' that some trader somewhere got ahold of a shipment of and decided he could make a buck off by pawning them off to some Stalker who later realizes he can't use it with his helmet-mounted night vision. Heheh. XD

Nov 16 2012, 12:20pm Anchor

Okay two things related to cream of plenty.

One If you are not gonna use the night vision on the helmet then I do think that the NV sight should be on\off, because in real life most expensive optics like that are a red dot with a night vision light up system, that would be shut off-able.

Two I never mentioned this before because it did not bug me very much. How come on guns that do not have built in scopes I can add high contrast sights and NV sights but they do not work even when the scope is attached?

Nov 16 2012, 1:42pm Anchor

Ohhhh wait wait wait, are you guys talking about the weapon modifications? Sorry, I assumed you were talking about the purchaseable High-Contrast/Night Vision scopes that you can get from traders.

I'm pretty sure the modification system has had some looking at, or at least that there's been some dialogue with the MISERY team about the modification system. I don't know if this particular issue has been addressed specifically, but I know that I for one never bother wasting the cash to perform those upgrades. They're crap in vanilla and MISERY (i.e., high-contrast optics in real life don't just "turn everything yellow" like the mod does), so I just skip them altogether.

Nov 16 2012, 2:40pm Anchor

Yeah I bought them on my first assault rifle and then after that I said they were worthless and a waste of money so I just stuck to stat upgrades.

Nov 16 2012, 2:54pm Anchor
vengeanceCreed wrote:
I hope you won't find my brief reply to your well written-out concern offensive, but I think it holds true in reality that if you get some extra money, going out and spending it on every single thing you can get your hands on is in many cases just not a great idea.

No offense taken, bud.  :beer:  Your observation is very true, but my concern is that it doesn't do much to help balance the game. 

vengeanceCreed wrote:
I unsuccesfully attempted to do some research on the topic but for the most part the concept of the night-vision riflescope has been outmoded in the modern military (at least in practice with the U.S. Military). Modern soldiers use helmet- or head-mounted night vision devices in conjunction with Infrared sights - basically like a laser sight which is invisible to the naked eye - in combat situations. Therefore, under this notion night vision scopes (like many other things in the Zone) might be considered an unusual or outdated 'doohickey' that some trader somewhere got ahold of a shipment of and decided he could make a buck off by pawning them off to some Stalker who later realizes he can't use it with his helmet-mounted night vision. Heheh. XD

This may be a bit of a tangent, but since we're on the subject, I was in an Infantry unit for five years and did some pretty extensive work at night.  I've gotten quite familiar with the 3rd Generation of "NODs" (Night Observation Device") which are still predominately comprised of the PVS-7 and PVS-14s (monocular) that you see in a lot of photographs.  You're also right:  The lasers that we use in conjunction with those optics (the PEQ-2, 4s, and 15s) are infrared and can only be seen while using NODs (the PEQ-15 has some other stuff built into it, but I digress.)  The whole idea is to circumvent the difficulty of using NODs + Aiming by instead using a laser to "paint" your fire onto a target.  It's definitely not perfect, though.   With this system, it's very difficult to engage targets past 100-150 meters, and it prevents you from using any sort of day optic (like the aforementioned ACOGs, SUSATs, or Elcans.)

That being said, NODs and FLIR-style Infrared optics are still frequently mounted directly onto weapon platforms, since an infrared laser can only be so useful.  For example, you're frequently better off taking your NOD off of your helmet/harness and mounting it on the weapon--behind the optic--itself.  You have to screw with it a bit to get the eye relief correct, but it's infinitely better than relying on infrared lasers, alone.  Alternatively, there are many dedicated NOD rifle optics that are infinitely superior to infrared lasers.  The FLIR-style optics are usually bulky but extremely useful--once mounted and properly calibrated, they provide the ability to pick up heat signatures (both at night and during the day, believe it or not.)  

Long story, short, Vietnam Era "Starlight" scopes = Garbage you trick somebody into buying.  21st Century NOD and FLIR rifle optics = Hot shit that would probably be very popular in the zone, and sell like hotcakes. 

DarkAssassian wrote:Okay two things related to cream of plenty.

One If you are not gonna use the night vision on the helmet then I do think that the NV sight should be on\off, because in real life most expensive optics like that are a red dot with a night vision light up system, that would be shut off-able.

Two I never mentioned this before because it did not bug me very much. How come on guns that do not have built in scopes I can add high contrast sights and NV sights but they do not work even when the scope is attached?


Agree with point 1.  With point 2, I'm not sure if it's a bug but I've noticed the same thing.  

Edited by: Cream-of-Plenty

Nov 20 2012, 7:28am Anchor

 i have almost all weapons in Misery mod must say the new skins just look so awesome that makes me want to play all day long. Beautiful textures and high detailz. One thing i noticed is that when these new weapons are compared to the in game weapons the in game weapons textures look not so good compared to ur high res models. Like my personal fav is FN 2000 the in game version because it has a grenade launcher aswel, compared to the model of fn2000 tactical it dosent match the quality of ur model same goes for the G36 . Fn 2000 and g36 in game models are prime choice of many stalkers, they would love to see them in some new textures for misery 2.0 like i saw the gurilla camo for xm 8 (man that was awsome) something like that would b lovely, Not all in game models but at least which are mostly used and are fav of stalkers..

  • Make new textures for Fn 2000 and g 36 like the ones seen on new weapons. at least all famous weapons (IN GAME) should be like the new ones.

Edited by: Manti5

Nov 20 2012, 12:36pm Anchor
Manti5 wrote: i have almost all weapons in Misery mod must say the new skins just look so awesome that makes me want to play all day long. Beautiful textures and high detailz. One thing i noticed is that when these new weapons are compared to the in game weapons the in game weapons textures look not so good compared to ur high res models. Like my personal fav is FN 2000 the in game version because it has a grenade launcher aswel, compared to the model of fn2000 tactical it dosent match the quality of ur model same goes for the G36 . Fn 2000 and g36 in game models are prime choice of many stalkers, they would love to see them in some new textures for misery 2.0 like i saw the gurilla camo for xm 8 (man that was awsome) something like that would b lovely, Not all in game models but at least which are mostly used and are fav of stalkers..

  • Make new textures for Fn 2000 and g 36 like the ones seen on new weapons. at least all famous weapons (IN GAME) should be like the new ones.


Something like this for the F2000? Deviantart.com

Nov 21 2012, 4:14pm Anchor

Идея 1: Изменить иконки амуниции ( патронов) в инвентаре на обоймы и магазины.
Идея 2:  Возможность заполнения обойм и магазинов патронами вручную, предварительно поместив в слот от детектора.

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Nov 22 2012, 5:34am Anchor

Astapow, 

Please use a translation device when posting here, these are english only forums :)

Thanks

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Nov 22 2012, 8:01am Anchor

DarkAssassian Holly shit WO thats what im talkin about budddy thats great!!!!! <3

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