Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Poll: What to reveal next? |
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MISERY 2.2 Feature Reveal | Locked | |
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Aug 19 2015 Anchor | |
MDT decided to not only polish and enhance a couple of core aspects for the upcoming MISERY 2.2. As always we would like YOU to decide which aspect that should be published next: Looking forward to seeing your pick. |
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Aug 19 2015 Anchor | ||
Even though Misery is really well put together, and masterfully designed, it's major flaw is the wrong assumption. Had Zone ever existed, it would have been flooded with all sorts of stuff from the black market. I know since my grandfather has been through wars along with my father and during those times, everything is flooded but simple rations (food). You could have bought a weapon cheaper then your everyday bread. Do something about the "realism" part which is IMHO lacking. Furthermore. return the compass (or at least optional) cause this is still a game and hopefully not real thing. |
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Aug 19 2015 Anchor | ||
Are Artifacts goin to be worth hunting for? |
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Aug 19 2015 Anchor | ||
what about bug fixes? After so many patches, there are still major unsolved problems from the beginning |
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Aug 19 2015 Anchor | ||
zetroxos wrote: That's a feature, they decay. Edited by: GamerRoman |
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Aug 19 2015 Anchor | |
zetroxos wrote:Save games only get corrupted when the quick and autosave features are used. Don't use them and no corruption will occur. Fixes are both mentioned on my profile page. The Medic bug is GONE Bodies are supposed to disappear after time. Those instances where it affects the storyline, the critical items remain behind now. Virtually every existing bug has been rectified. Smart hunting of artifacts has always been profitable. If your equipment isn't up to it, stay out of anomalies to avoid costly damage to your gear. |
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Aug 19 2015 Anchor | ||
feature is that bodies decay in 30 minutes in game till firefight is finished? in 2.1.1 the medic bug was still there Edited by: zetroxos |
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Aug 19 2015 Anchor | ||
Protos.Angelus wrote: So, make Misery easy? No thanks. |
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Aug 19 2015 Anchor | |
@Zetroxos Bodies currently decay and disappear after 1 hour of game time has elapsed. This occurs usually when you reload. The time has been extended to 2 hours for 2.2. Extensive tests have indicated that very few systems can handle the load of remembering so many objects that after 2 hours you lose at least 10 FPS per hour. Avoiding reloading during a battle will preserve the most loot. One hour of game time is about 6 minutes IRL. |
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Aug 20 2015 Anchor | ||
New version of Misery adds any new items? Weapon maybe or mutants parts? |
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Aug 20 2015 Anchor | ||
jasper34 wrote: That's harsh, the vanilla game is already notorious for slamming the F5 and F9 Keys. zalewa211 wrote: New weapons: - Taken from the changelog page for MISERY MOD: Miserymod.com Edited by: GamerRoman |
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Aug 20 2015 Anchor | |
GamerRoman wrote: That's harsh, the vanilla game is already notorious for slamming the F5 and F9 Keys. Hard save (from the ESC menu) preserve loot. Tested and approved at Zaton Mercenary Camp. -- S.T.A.L.K.E.R WORMWOOD Team - Game Engine Programmer |
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Aug 20 2015 Anchor | ||
I would personally like to see more weapon costumization. Right now there is grenade launcher, scope and silencer. I would like to see more of these attachments like flashlight, muzzlebreak and perhaps a handle. A laser would be kind of cool for the recon class. |
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Aug 20 2015 Anchor | |
There are two recommended methods for hard saves using the F5 and F9 keys, links to both are on my profile page. You don't even have to break the F5 habit, but you will enjoy the game more if you play the battles through instead of constantly saving |
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Aug 20 2015 Anchor | ||
Looks like Devs are going to have a hard time deciding what to reveal next nevertheless after all Poll is very balanced. |
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Aug 20 2015 Anchor | |
PringelZ wrote: Attachments slots are defined on engine side. Technically is not hard to add slot for weapons. I saw that this morning while coding a engine feature. -- S.T.A.L.K.E.R WORMWOOD Team - Game Engine Programmer |
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Aug 20 2015 Anchor | |
Lights of any kind could draw unwanted attention giving away your position. Nightvision scopes use no UPD power. Would you really want to take on extra battery drain and give away your position just to have a gadget on your weapon? ;-) |
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Aug 20 2015 Anchor | |
jasper34 wrote: InfraRed Laser Pointer ? -- S.T.A.L.K.E.R WORMWOOD Team - Game Engine Programmer |
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Aug 20 2015 Anchor | |
That might be a neat gadget early on against enemies without nightvision, but even those with infrared scopes would see that and obtain your position, No? |
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Aug 20 2015 Anchor | |
jasper34 wrote: And vice versa -- S.T.A.L.K.E.R WORMWOOD Team - Game Engine Programmer |
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Aug 25 2015 Anchor | |
The poll results are in. Majority of MISERY followers voted more reveal on REALISM. -- |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.