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Misaligned Iron sights (Mods : MISERY : Forum : General subjects : Misaligned Iron sights) Locked
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Jan 25 2012, 10:14am Anchor

Are these changes for 4:3 or 16:9?

Jan 25 2012, 2:00pm Anchor
Palmendieb wrote:Are these changes for 4:3 or 16:9?

All my fixes are intended for 4:3 resolutions, unless I say otherwise, but not likely since all these fixes I've done were out of necesity becuase I have a 4:3 display (a 17 incher to be more precise) and I'm not going to play the game on 1280x720.

Edited by: Subway2033

Jan 26 2012, 7:25am Anchor

Ah ok wasn't sure because there are some values with 16x9. Although I can't use it thank you for the work. Maybe someone does the other misaligned weapons for 16:9.

Jan 26 2012, 11:58am Anchor

Oh it's nothing.
Anyway, I just found the UMP-45, and it's sights in 4:3 were misaligned, so here's the fix for it:

aim_hud_offset_pos    = -0.09,0.0445,0.018
aim_hud_offset_rot      = 0.0378,0.01705,-0.0175

I have to clarify that I don't use the weapon fixes that come with the patches unless it's really necessary, but I checked the readme in Patch 2, and it doesn't include a fix for the UMP sight for 4:3 resolutions. So, this means that haven't worked in vain. :D

Edited by: Subway2033

Jan 27 2012, 6:30am Anchor

Is there any way to make the Galil sights align so that the front post is in the centre of the rear aperture? Also, is there a way to make the rear aperture look less mangled with weird jagged holes in it?

Jan 27 2012, 7:53am Anchor

And could somebody please tell me if there is a way to get the actors hands out of the scorpions model?

Jan 27 2012, 9:22pm Anchor
Mattressi wrote:Is there any way to make the Galil sights align so that the front post is in the centre of the rear aperture? Also, is there a way to make the rear aperture look less mangled with weird jagged holes in it?

Sorry for the late response, but try this:

aim_hud_offset_pos_16x9    = -0.10200,0.039000,-0.009000
aim_hud_offset_rot_16x9    = 0.018750000,-0.0009500,-0.007500

I can't fix the mangled rear sight, thou.
Another thing that must be fixed is the Famas, its front sight is too short, stubby and wide. Please, make it taller and thinner, so it can be properly seen thru the rear sight's peep hole, that is also happens to have a mangled body.

Edited by: Subway2033

Feb 4 2012, 12:56pm Anchor

Someone got a fix for the STG44? They are to far to the left (1680x1050 Desk and Ing) Tried to fix them myself, but it made the Sight`s all over the place.

Feb 24 2012, 11:27am Anchor

Any 16:9 (1680 x 1050) fix for the sights of M4A1? :)))

Mental_Tormentor
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Mental_Tormentor The Aspirating Ass-Pirate
Apr 4 2012, 11:01pm Anchor
Bobolinho wrote:Any 16:9 (1680 x 1050) fix for the sights of M4A1? :)))

I concur. Also the AKM's sights are off, and many others, but this is the one that bothers me most. If anyone is good at this sort of thing, it'd be greatly appreciated. I think this mod is great, but there are many problems with it still.

Also a miscellaneous note, the AKM's mechanisms don't move when reloading. I know I'm only talking about the AKM here, but it's honestly my favourite gun in the mod so far.

May 13 2012, 10:04pm Anchor

So, I'm really hoping to fix some of the mis-aligned sights when I get MISERY re-installed. (was messing aound with the SG552 and crashes on startup happened, were unfixable) 

Anyways, can someone point me in the right direction for doing this?
What specific lines of code change the orientation, and which lines change what?  I've had no luck searching anywhere else.

May 18 2012, 4:15pm Anchor

In regards to ironsight alignment, there is a much easier way to deal with this thing. Some really smart Russian gamer created a nifty little program for CoP that allows you to adjust the weapon model's alignment while PLAYING IN GAME. You use your numpad to rotate and pan the weapon model around until it lines up with the bullet path (i.e the crosshairs you can enable or disable via the options). The same can be done with any grenade launcher attached to the gun.

I'm not sure if i'm allowed to post direct links here on moddb, so i'll play it safe. The program is called "STCOP Weapon Configurator". A quick google search should easily get some results.

Mind you, the instructions that come along with it are in Russian, but a google translate should transform that to a readable format for non-Russian speakers.

Happy Hunting,

Reaper

Edited by: ReaperOne

Jan 29 2013, 11:32pm Anchor

I cant translate the readme mine has weird letters like
Äàííîå ïðîãðàììíîå îáåñïå÷åíèå (ÏÎ) ïðåäîñòàâëÿåòñÿ âàì êàê åñòü (as is). Çà âðåä, ïðè÷èíåííûé ïðîãðàììíîìó\àïïàðàòíîìó îáåñïå÷åíèþ â ðåçóëüòàòå èñïîëüçîâàíèÿ äàííîãî ÏÎ, ðàçðàáîò÷èê îòâåòñòâåííîñòè íå íåñåò. Èñïîëüçóéòå åãî íà ñâîé ñòðàõ è ðèñê!
- Ðàçðàáîò÷èê ÍÅ îáÿçàí ïðåäîñòàâëÿòü òåõíè÷åñêóþ ïîääåðæêó ïî äàííîìó ÏÎ, åãî óñòàíîâêå, íàñòðîéêå è èñïîëüçîâàíèþ.

so i cant get a google translate :\

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