Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Loosing health? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Loosing health?) Locked
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Mar 19 2014 Anchor

It's quite weird bug[or maybe not a bug?] because i constantly and slowly loose health all the time. I'm not radiated, i'm not in sun[in fact im in skadovsk], and i'm not starving but i still loose health. No matter if i'm in skadovsk or not. I play misery 2.1 with dark mode/dark road. I also didn't wear any suit at that time, but it seems wearing suit, do not diminish this effect.
Any suggestions? I had not such problems in 2.1 beta[in fact health was slowly regenerating...]

Mar 19 2014 Anchor

What i have read is that darkmode enables the sunlight to slowly kill you, if you play darkmode you have to go out at night. darkmode makes the sunlight radiant and burn you.

Mar 19 2014 Anchor

patrikfrostrand wrote: What i have read is that darkmode enables the sunlight to slowly kill you, if you play darkmode you have to go out at night. darkmode makes the sunlight radiant and burn you.


Read again my post and then answer. Of course i go at night, i even said that the problem persist even when sitting at skadovsk which is safe zone. I even sit there at night to exclude some faulty coding[?], but i still loose health.

Mar 19 2014 Anchor

Sorry to jack this thread, but I don't want to open another one for the same issue, though mine is just with the standard Misery 2.1 and NOT with Dark Mode.

I am not hungry/thirsty, not irradiated, not bleeding, hell even had the doctor patch me up, yet I STILL lose health on a constant basis... At first I thought this had something to do with air filtration and making it really hardcore, but it started getting crazier the longer things went on to the point where its no longer as much a survival of who will kill me next than trying to stock up on meds to keep myself alive, LMAO!

Any and all help regarding this would REALLY be appreciated, as I'm not going to stop playing due to this, but would really help saving on cash/meds.

trojanuch
trojanuch Gameplay lead
Mar 20 2014 Anchor

It was actually a last minute tweak based on the community feedback. This is why you should never do last-minute tweaks :)

To remedy this, go to:

gamedata\configs\creatures\actor.ltx and change:

from:

Someone wrote: health_restore_v = -0.000045

to:

Someone wrote: health_restore_v = 0.00000


May I ask what class / classes are you using guys?

Edited by: trojanuch

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Nyayr
Nyayr Reconnaissance Beta
Mar 20 2014 Anchor

health_restore_v = -0.000045 ;0.0001

Is my setting while playing a recon and I think I got health restoration though extremely slow, as a Recon.

update: Confirmed I recover health though very slow. 1 bar per a few minutes

Edited by: Nyayr

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Mar 20 2014 Anchor

trojanuch wrote:
May I ask what class / classes are you using guys?


Sniper

Mar 20 2014 Anchor

Isn't that some bacterial sickness you can get? Because as a sniper, you get an antidote in the beginning.

Mar 20 2014 Anchor

Someone wrote: To remedy this, go to:gamedata\configs\creatures\actor.ltx and change:from:

Someone wrote:health_restore_v = -0.000045

to:

Someone wrote:health_restore_v = 0.00000

So does doing this eliminate health restore, or stop you from loosing health? I have the same issue of loosing health while perfectly healthy? Using assault class.

Mar 20 2014 Anchor

It was a last minute tweak? So was this gradual hp loss an intentional thing then?

Nyayr
Nyayr Reconnaissance Beta
Mar 21 2014 Anchor

You can see the health restoration has a minus now, making it zero makes it so you recover health at a regular level like in the beta. The tweak was meant so you needed medikits to recover health and didn't get any health from just playing.

It obviously has some issues as a recon (I play recon) still recovers health, though very very slowly. It might have been fine tuned to an assaulter and maybe the sniper just has a lower recovery so it becomes negative?

Edited by: Nyayr

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Mar 21 2014 Anchor

Nyayr wrote: health_restore_v = -0.000045 ;0.0001

Is my setting while playing a recon and I think I got health restoration though extremely slow, as a Recon.

update: Confirmed I recover health though very slow. 1 bar per a few minutes


Thank you!! I honestly cannot see why health would EVER be a negative integer to start off with, without any sickness/radiation etc! That's just absurd, you've have to live off of medikits just to survive!! I really hope they release a small "hotfix" to make this a norm for everyone, as I'm sure a ton of people will not like this. I understand if you get bit/scratched etc you will continuously lose HP until you patch yourself up, but just innate health loss no matter what you do isn't realistic unless you were born with some terminal illness we're not aware of.

I started of as a Sniper, by the way.

Mar 21 2014 Anchor

Nyayr wrote: You can see the health restoration has a minus now, making it zero makes it so you recover health at a regular level like in the beta. The tweak was meant so you needed medikits to recover health and didn't get any health from just playing.

It obviously has some issues as a recon (I play recon) still recovers health, though very very slowly. It might have been fine tuned to an assaulter and maybe the sniper just has a lower recovery so it becomes negative?


Ahh that makes sense. It's too bad you have to play around with negative values to, effectively, give '0' health restoration. I agree that no regeneration would be a plus, I've noticed since this change the game is a *little* bit easier now.

It'd odd because I was playing recon when after a few hours I noticed I was losing health. I have since restarted, maybe i'll go back to -0.000045 and see if that'll curb the regen a bit.

Mar 23 2014 Anchor

Im using Sniper Trojanuch and the bug appeared right after I betrayed the bandits at Spartacus' barge. I DID NOT have this happen until after this quest. Isn't that weird?

Edited by: TheTarman

Nyayr
Nyayr Reconnaissance Beta
Mar 23 2014 Anchor

TheTarman wrote: Im using Sniper Trojanuch and the bug appeared right after I betrayed the bandits at Spartacus' barge. I DID NOT have this happen until after this quest. Isn't that weird?


You lost health regen after a quest that is really odd, explains why only some people have this issue and most not.

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

kcs123
kcs123 Just Kcs123
Mar 23 2014 Anchor

@TheTarman , change your settings like described in this post. Or try to eat something. I think that this settings is related to actor's stamina recovery rate.
While new settings looks nice to prevent free heal recovery and force players to use medic items more often it also screw up things when actor become more hungry.

So you need to eat more often if you don't want to loose your health, even if you don't have warning icon on HUD that you are hungry.
It should be fixed in next QF that is in preparation.

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Nyayr
Nyayr Reconnaissance Beta
Mar 23 2014 Anchor

I didn't realize that, since I usually keep myself well fed as a recon (which isn't hard). Though obviously an assaulter and to a lesser degree a sniper has to eat more, especially if you just used a stimpack or other drug. thanks for the enlightement, KCS. :)

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Mar 27 2014 Anchor

I quite like the high food requirement, gives scavenging, hunting, cooking more purpose while also enhancing the role playing experience.

KCS- You're dead right, its the low stamina.

Edited by: Daniel_stark

Nyayr
Nyayr Reconnaissance Beta
Mar 27 2014 Anchor

I like the food requirement too, as a recon though you can manage quite well living on dope :P (eprinefrine, coke, energy drinks) and only occasionally need a little food. Assaulters however with their 4000 seconds lasting epinefrine (twice that of a recon and a sniper, don't know if that is correct). Have to gulp down lots of food, they are big burly guys that like their muttie meet cooked over a campfire :P

PS: might be fun if in the future campfire might function as charcoal cook spots on the road :)

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Mar 27 2014 Anchor

Having close to the same bug, but my bug is that I am getting constantly irradiated even after removing all radiated sources, taking meds, and removing all gear. I don't know why, but it just starts constantly irradiating me after I do the quest for barge to get the strange glow source.

Mar 27 2014 Anchor

Nyayr wrote: I like the food requirement too, as a recon though you can manage quite well living on dope :P (eprinefrine, coke, energy drinks) and only occasionally need a little food. Assaulters however with their 4000 seconds lasting epinefrine (twice that of a recon and a sniper, don't know if that is correct). Have to gulp down lots of food, they are big burly guys that like their muttie meet cooked over a campfire :P

PS: might be fun if in the future campfire might function as charcoal cook spots on the road :)



Hehe, I'd like to live on Marijuana but that stuff just makes you even more hungry lol, besides that I can't afford it. I'd like to use campfires to cook as well, I was actually surprised such a feature does not exist yet.

Been thinking of scraping this sniper in favor of a Recon guy since the rifles don't seem that effective. Was hoping to use a decent scope-less carbine but turns out they are trash guns. :(

sirvyse wrote: Having close to the same bug, but my bug is that I am getting constantly irradiated even after removing all radiated sources, taking meds, and removing all gear. I don't know why, but it just starts constantly irradiating me after I do the quest for barge to get the strange glow source.


It's the wheel artifact you picked up at the station that is giving you Rads as I just found that out the hard way. Apparently you need buy a lead container and put it in there for transportation purposes, or until you have something to offset the Rads.

Edited by: Daniel_stark

Mar 27 2014 Anchor

No I already turned in the dredge station artifact. I am just getting constantly irradiated now by an unknown source with like +1-2 per second.

trojanuch
trojanuch Gameplay lead
Mar 28 2014 Anchor

Can you provide a save / package of saves from your playthru?

Edited by: trojanuch

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Nyayr
Nyayr Reconnaissance Beta
Mar 28 2014 Anchor

do you play the dark mode?

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Apr 9 2014 Anchor

Quests cannot be altering your health. It has to be equipment or another setting.

I did not suggest that the Devs incorporate my fix, just posted it for anyone else that wanted to stop regenerating as a sniper.

Anyway, as a sniper playing 2.1 I am using:

health_restore_v = -0.000045

and I do not slowly die, nor do I regenerate (which is realistic). It has nothing to do with hunger unless the script for handling that was also a last-minute tweak without testing, or the player is starving themselves for some reason.

Until I know why the player is regenerating though, I cannot say that the same -ve value is needed for each class, so this value is only for snipers. If used with another class it make cause you to lose health, or you may still regenerate (very, very slowly).

EDIT - Also, be aware that in actor.ltx there are TWO health_restore_v lines. I commented my first line out as it does nothing since it overridden by the second. If people are editing the first, only to lose that change as the second takes effect, it may be confusing. Worse, if they both had non-zero values they might be combining their effects.

(edit)

sirvyse wrote: No I already turned in the dredge station artifact. I am just getting constantly irradiated now by an unknown source with like +1-2 per second.


So are you curing 100% of your radiation but it keeps coming back? If so check your belt inventory and make sure you do not have any artifacts equipped which are not in containers.

Edited by: 4Aces

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