Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Implementation of zombies | Locked | |
Thread Options | 1 2 | |
Aug 30 2013 Anchor | ||
I have been playing around lately with a spawner for this mod,and I found out there are zombies(not talking about zombified stalkers) and they look like they could serve as a nice addition to the game,they sometimes feign death when not properly killed,they could yield some miscellanous loot and body parts. |
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Aug 30 2013 Anchor | ||
YESSSSS add in civilian zombiess and Izloms (the crookerd long armed zombies that hobble and mumble) |
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Aug 30 2013 Anchor | ||
Izloms are nice too,they are called Fracture in the spawn menu. |
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Aug 30 2013 Anchor | ||
Yeah, I like the zombies. Specially how GSC made them to act dead and wake up. -- Thanks & Best Regards, -Мохамед |
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Aug 30 2013 Anchor | ||
I strongly support this, they are Imo the creepiest zombies ever! Most zombies in other games are just weird dirty people trying to bite you but I find civilian zombies to be really disturbing. Edited by: Smoothskin |
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Aug 30 2013 Anchor | ||
Haha yeah,you got that right,they really do terrify me when they come towards you with their screams of agony and starvation. |
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Aug 31 2013 Anchor | ||
I wonder why they didn't add them in... Would they cause more lag or something? |
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Aug 31 2013 Anchor | ||
I think civilian zombies are a bit weak since they are quite slow moving compared to other mutants.( they appear to be weak and slow in many SOC mods) that's perhaps the reason why MDT didn't include them. Plus, if they were included, they might be the easiest enemy of all. It would be a shooting gallery and easy mutant hunting. Despite the the zombies can cheat death, players simply can spray more bullets to take them down completely. To make them as dangerous as other mutants, their speed, hit points and attack should be increased. To add more fear towards them, include horrifying sound for them. Regarding Izlom, they should be made to move fast and have high damage attack. I think civilian zombies should be spawned in pripyat only since there are many apartments there and it makes sense to have them there. Izlom can be spawned either in zaton or jupiter, or in both. Just my opinion though. |
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Aug 31 2013 Anchor | ||
Good points right there. |
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Aug 31 2013 Anchor | |
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Aug 31 2013 Anchor | ||
That's your opinion,but I want to ask you why? and what about the "Zed'ed" Stalkers? |
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Aug 31 2013 Anchor | |
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Aug 31 2013 Anchor | ||
That's just great...Thanks. |
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Aug 31 2013 Anchor | |
Mhm, anytime. -- |
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Aug 31 2013 Anchor | ||
But I still think you're missing something(s): -These zombies aren't the typical COD'ish that you just point and spray,this is Misery,you're under different circumstances than COD where ammo is abundant and no gear getting degraded. -The zombies require a few good shots to confirm its death unlike in COD where it takes like 2-3 bullets to mow them down. -The Izlom could serve as a serious potential threat in Pripyat along with the other mutants and the Monolith,adding more challange. and Why do you compare GSC's zombies to COD's? Edited by: Danikovov |
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Aug 31 2013 Anchor | ||
I think people are getting tired of zombies in FPS games thanks to COD series to start the trend of zombie shooting. |
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Aug 31 2013 Anchor | ||
How about adding some sort of "alarm" thingy? Very rarely in Prypiat, some alarm would sound if you are in an industrial building. And then, a lot of zombies and izloms come to attack the building. -- Thanks & Best Regards, -Мохамед |
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Aug 31 2013 Anchor | ||
Could be,but I still think zombies of GSC are profoundly different than the COD zombies. |
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Aug 31 2013 Anchor | |
-These zombies aren't the typical COD'ish that you just point and spray,this is Misery,you're under different circumstances than COD where ammo is abundant and no gear getting degraded. -The zombies require a few good shots to confirm its death unlike in COD where it takes like 2-3 bullets to mow them down. -The Izlom could serve as a serious potential threat in Pripyat along with the other mutants and the Monolith,adding more challange. and Why do you compare GSC's zombies to COD's? If you're an even half-decent Misery player, then your first point is invalidated. You really can't get past the first round of C0D Zeds? LOL ! Having zeds in Pripyat is like still having Nimblar in the Skadovsk for the Misery Mod: A joke. -- |
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Aug 31 2013 Anchor | ||
If you're an even half-decent Misery player, then your first point is invalidated. You really can't get past the first round of C0D Zeds? LOL ! Having zeds in Pripyat is like still having Nimblar in the Skadovsk for the Misery Mod: A joke. I really have no idea what you've just wrote,can you rephrase it anyhow...? |
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Aug 31 2013 Anchor | ||
I really have no idea what you've just wrote,can you rephrase it anyhow...? Same here, is English your first language? @Danikovov |
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Sep 1 2013 Anchor | ||
Same here, is English your first language? @Danikovov No,since I was born in Israel,I learnt Hebrew as my mother language,Its kinda weird though,my nationality is Russian and my mother language should be Russian,but Now lets stay Ontopic please. |
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Sep 1 2013 Anchor | ||
I actually support this as well. You'll have to decide weither to waste more rounds in the half undead dead zombie or quickly escape as more of them come at you. And they'll be in abundance in Pripyat and they'll be in groups of five or six to make them a challenge. (Or just really hard to kill, radiation dulled their nerves over the years or something) |
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Oct 7 2013 Anchor | ||
I have to say, i love the fact that there no "typical" Zombies in the Zone but PLS put in Izloms they're no Zombies and they're just creepy so PLS can someone either post a way to edit the spawns or write the shit an upload it? |
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Apr 21 2014 Anchor | |
In Jupiter Plant on 2.1, i found the "normal" zombies (zombified soldiers) along with the izlom and two others: invisible izlom and long-armed zombies. The izlom and invisible variety just shuffled towards you without any weapons. If you let them get within striking range they could hit you for serious damage. One shot to down them and one to finish them off (they play dead and then get up later). The long-armed zombies lope around on all fours similar to a snork, but not as fast as one. They attack with their hands at close range for serious damage. All of these new variants can drop some serious loot, including ruble coins, zombie hands, and various odds and ends. |
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