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i have questions about how ballistic protection work in game (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : i have questions about how ballistic protection work in game) Locked
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Jun 20 2016 Anchor

i am pretty much gun maniac. so i pretty much know how things work. but in a game?

here, if i wear bulat armor......

-would be anygood to wear a plate too? example with kevlar plate. it got level2A protection and i get shot shot by 7.62NATO FMJ which is level3 penetration. are the round will go through plate like a paper and hit armor with full power? or it damage will be soften before hit armor? or the round still do same dmg after pass through plate but penetration will be lower?

-if it soften. there is much different between kevlar plate and steel plate? the thicker one will decrease dmg more?

-and about armor suit itself. if i wear bulat and get shot by FMJ pistol round(or any low pen round) what happen then? 1.no dmg or 2.minimal dmg (but i do notice that some of graze shot didnt do dmg)

-as above, if the round not penetrate anyway. the thicker armor will have any better effect? like decrease more dmg? less stag?

-if i get shot by very high penetrate round like level5. will be any different between mid-end and low-end armor? if the round gonna penetrate anyway.

-the description say plate's protection is stackable. but how it calculate? two of level 2A plates will not have effectiveness like level4 plate IRL

-plate will only increase protection in chest area like IRL? or whole torso? and cover back area too? (if wear just 1 plate)

-and about artifact. its not the plate so i have no idea how its gonna work in increase ballistic protection. will it act like force field that cover your entire body? or just around chest/torso like plate?


and finally some complain.......... really, enemy use AP round too much. even lowly bandit with rusty AK. when i loot his gun, unload it, its freaking full of AP rounds. pretty much made anything below EXO less useful.



Edited by: bercerus

jasper34
jasper34 MISERY PR Lead
Jun 20 2016 Anchor

Plates work by reducing penetration in critical (chest) area. They add to the armours existing protection level. They are plates (pairs) not a single plate, so they protect front and back. Additional pairs double/triple the thickness of the layers adding more protection.

Artifacts produce a field and work by reducing bleeding (when that type of artifact is used); others increase stamina and INCREASE bleeding so making you MORE vulnerable. So, it is important to read the descriptions carefully.

Glancing blows primarily wear the armour down. All strikes on your armour cause wear. If the bullet is rated higher than the armour, you are more likely to be wounded. All hits still have impact damage. So buckshot, which has no armour penetration capability can still cause devastating impact damage.

NPC's armour always remains at 100% condition (engine limitation). You have no way of knowing what they are wearing under their lower tier armour to bolster its effects (plates, artifacts, etc.)

NPC's equipment progresses as you progress through the game. In later stages, most NPC's begin spawning with weapons loaded with AP ammo. This may not be realistic, but there has to be some way of making them more dangerous to you as you progress into better gear yourself.

If you are wearing class II, III or IV armour (where you are struck) and are hit by class V bullets, you will very likely sustain fatal damage. While I have made it quite a ways early on with nothing more than a raincoat (avoiding being spotted and shot at is the best bullet/mutant protection of all) it does benefit you to get the armor which suits your play style best. Note: nothing will keep you alive if all you do is wade in spraying bullets all the time. The intent of Misery is to make you choose wisely how you will go about any task. It is punishing if you choose to use inappropriate equipment for a job.

Also, shots are MUCH more effective when aimed (iron sights or scope) than if you fire from the hip using just the cursor. You can often one-shot a dog or snork with an aimed shot where it will take several to bring it down if you just blast away without aiming (even if they hit)

You can bring any enemy down better by choosing to aim for the weak spots like the neck, hands, feet versus head (when they are wearing better level helmets) and torso.

If I missed anything, please feel free to follow-up ;)

Jun 20 2016 Anchor

and about impact dmg. if the shot is not penetrate. the larger caliber or faster velocity will cause more impact dmg?(like IRL) and higher class armor can reduce more impact dmg? is there any stat that can reduce this?

Edited by: bercerus

jasper34
jasper34 MISERY PR Lead
Jun 20 2016 Anchor

Yes, more hit power and impact result in more damage. I'm not clear what you mean about a stat to reduce this. The energy is dissipated better by better armour and has less impact on you. The armour is, however, damaged by adsorbing impacts and costs you to repair it. If you compare identical suits, one with damage and one without, you can also clearly see that your suit, when damaged, protects less and less. Place the worn suit in your armour slot and mouse over the pristine suit and you can see how damage degrades its effectiveness.

Jun 20 2016 Anchor

i mean which parameter in armor stat that indicate how much armor can reduce impact dmg. but from what you said above pretty much do it. the thicker armor the better at reduce impact. right?

Edited by: bercerus

jasper34
jasper34 MISERY PR Lead
Jun 20 2016 Anchor

Yes. I believe it is all the protection parameters primarily that vary how well the armour works. You can examine the differences in configs\misc\items\items_outfit.ltx

There are also tables for each outfit that determine some specifics about how different bones are protected as well.

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