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Hidden weight bonuses for armor? Any tips for Recon? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Hidden weight bonuses for armor? Any tips for Recon?) Locked
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Aug 24 2016 Anchor

Hi all,

Just started playing Misery today. Just did a bunch of test buying of Sunrise, Light/Medium/Heavy Coat.

I found that (with no helmet), the Sunrise Suit puts me at 30/45 weight, while the Heavy Coat is 23/36 Weight.

Whats with this hidden weight bonus for armor? Can I trust it and go with Sunrise? Or is stamina penalty independent from "Max Weight"?

Lastly, as a Recon player, any tips for managing weight and selecting armors (before "SEVA Suit" which I can't find yet).

jasper34
jasper34 MISERY PR Lead
Aug 24 2016 Anchor

I'll let someone else recommend the best armours for Recon. I never play anything but sniper ;)

There are a few things to consider figuring out which will allow you to carry the most weight. First the armours need to be fully upgraded the way you would choose in order to compare apples to apples. Some have more weight (of the armour) reduction or increases to carry weight. Second, the number of attachment modules possible effects this because you can use grids or other attachments to increase your net carry weight.

Stamina is affected both by the rating of the suit/helmet for your class for regeneration, and the closer you are to your max weight the worse your stamina drain will be.

I will always choose grids over any other attachment because they have the most positive effect on carry weight. I can always avoid being hit and damaged via play style choices. So, bleeding reduction atifacts are not as beneficial to me. Most of that has to do with play style choices.

A small note, it is great you are trying Misery 2.1.1, because it will prepare you mostly for 2.2. There will be some adjustments to overall armour attachment module quantities for several armours for 2.2. Some will have more and some less. So, you will want to reevaluate your armour choices in 2.2.

Aug 24 2016 Anchor

Wow can't believe you guys are still working on it!!! Keep it up this shit is driving me nuts!!!!

jasper34
jasper34 MISERY PR Lead
Aug 24 2016 Anchor

2.2 Will be much more immersive, accurate, bug free (we fixed everything possible from 2.1.1 and vanilla game and hope to catch any new bugs before release). So if you like 2.1.1, 2.2 will rock your world :)

ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Aug 25 2016 Anchor

I just hope you guys implement all the cool armours we can't use!

There's heaps of suits ingame which are unable to be bought... ;(

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Still hanging around, even making Misery Patches!

Aug 25 2016 Anchor

Do you guys have a mailing list or something? Would be awesome to be notified.

Aug 25 2016 Anchor

Lastly, as a Recon player, any tips for managing weight and selecting armors (before "SEVA Suit" which I can't find yet).

SEVA all the way if you plan to play Recon full-time, just because it suits Recon perfectly - closed respiratory suit, relatively light after upgrades, basically third best anomaly protection in game, and since Recon is mostly dependant on artifact hunting (and I love that aspect), together with few attached Snowflakes / metal frames you can basically run forever at the speed of light.

But, before you get anything else, there's barely anything you should really invest into. You can wear Sunrise suit, sure, but I'd rather stick to my trusty torn coat, even if it means bringing it down to zero condition and still wearing it just for the sake of 3 artifact containers (fire artifacts do wonders there due to thermal and firearms protection), that it can be upgraded slightly for better carrying capabilities and it basically offers zero bullet resistance, but I rarely confront hostiles as a Recon until I get SEVA and better firepower.

So, generally speaking, trenchcoat is the best armor you can wear until you get SEVA. That is, obviously, my absurd thinking that makes me always prefer coat over anything else other than SEVA for Recon, but trust me, it can work JUST FINE, provided you don't force fights, simply run, and scavenge anomaly fields in whatever sequence you like. Preferably after taking a quest from Beard, waiting a day or two for emission and simply looking for the artifact (it usually spawns).

Oh yeah, also: If you've decided for a trenchcoat or Sunrise, you might want to invest some money into heavy closed respiratory field helmet, I don't know how it's called, but it looks like a helmet of SEVA suit. It greatly bolsters your ability to dive into toxic and thermal anomalies (these ones only if you wear artifacts, IIRC, because otherwise you'd still have kinda low heat resistance with Trenchcoat. Sunrise should do fine I think). Also, it barely needs any upgrades, and if you can afford them, then you might as well upgrade it, but it's better to wait for SEVA, IMO.


jasper34
jasper34 MISERY PR Lead
Aug 25 2016 Anchor

@thatzenoguy No new armours, I'm afraid. The ghillie might as well be it is so improved.

@PinW simply check back every few days. Once we have a final beta in test we will start talking about it and preparing promo videos.

@Khadahnir I find the trenchcoat perfectly fine until I can afford a top tier suit too. I play sniper and don't let the enemy I engage shoot back much, so bullet protection isn't that important. When I play without buying from traders (only sell and trade with stalkers) I fix and use the helmet you find at Oakpine anomaly.

ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Aug 25 2016 Anchor

Oh drats! Haha!

Well, not too big of an issue...I guess?

You guys have all the models for them already (I SWEAR one of the non-usable armours is from the "Metro" series!), how hard is it to add them to the player?

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Still hanging around, even making Misery Patches!

jasper34
jasper34 MISERY PR Lead
Aug 25 2016 Anchor

It's a work of love ... Going on the amount of work it was to upgrade the ghillie (and that was just upgrade trees and descriptions, the meshes/animations were already done) it could be a royal pain. I'm not sure how an NPC could be wearing an armour without there being a config file for it. They would have to use configs from some other armour and just skins from what you see. With any luck, someone who is really passionate about armours will do an add-on for 2.2 which we can then gradually port some new armours in from like we do with TAZ weapons.

ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Aug 25 2016 Anchor

Dah, understood.

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Still hanging around, even making Misery Patches!

Aug 28 2016 Anchor

@Khadahnir wow I've either been doing it wrong or we just have diff playstyles. My first investments were sunrise and the PMK helmet, followed by the 4-use smallbore rifle repair kit and upgrades for the LR-300. Haven't been inside an anomaly even once! I died a lot earlier on but I learned how to fight groups of bandits and mercenaries by using cover and flanking like a boss. Now I roll with a 1911, the LR-300, and a occasionally the Armsel Protecta. Currently saving for the SEVA... :)

@Jasper34 I noticed the Misery team also did a Kickstarter for a visual novel. Any other projects in the pipeline? I was talking with a friend yesterday about how Misery mod would rank in top 3 games ever made if only it was multiplayer!!!

BTW the SSP Helmet is prohibitively heavy (10kg)

jasper34
jasper34 MISERY PR Lead
Aug 28 2016 Anchor

The SSP is heavy, I always shoot for an M12. There is no 'wrong' playstyle, just choices. If you choose to try and use inappropriate out fits, especially, for the task you will suffer for it. Extreme wear or body damage, or both. The cost of repairs will kill you if using the wrong suit doesn't ;)

Are you talking about 'The Seed' ? I think that was their first kickstarter project. I'm not sure I know of all of them. I liked the playing cards and participated in that.

I came along too late to know why multiplayer was not done. I assume it was too difficult, but really don't know. I never play MP games personally. Staying consistently in the top 25 of a butt load of mods even though this release has taken much longer than ever anticipated is proof that our concept is sound, if not for all.

kcs123
kcs123 Just Kcs123
Aug 29 2016 Anchor

BTW the SSP Helmet is prohibitively heavy (10kg)

Because it is not only helmet. Oxgen tanks/filters are counted to that weight too.

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ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Aug 29 2016 Anchor

Strictly speaking, because the oxy tanks/filters would be secured to the person's body, shouldn't it bear the load fairly well?

I know all the armours 'carry their own weight' to varying degrees, but how much does the SSP do it?

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Still hanging around, even making Misery Patches!

kcs123
kcs123 Just Kcs123
Aug 29 2016 Anchor

SPP suit have filter/oxy tanks integrated into suit and weight distribution is beter than helmet alone. It have to be some penalty if you combine it with suits of different kinds.

Also, if oyu use it on some other outfit, you can enhance weight distribution trough belt attachments and outfit upgrades.

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Aug 31 2016 Anchor

If you guys have not yet tried Gillie suit I suggest try it asap.

It is the only suit in game has its own stealth value configured. Default at 30, which means with careful movement player can get in front of enemy about 30 yards without been noticed. No other armor can do that. Being perfectly stealthy actually eliminate the needs for protection from bullets, any class can manage kill entire enemy squad in 30 yard distance without even getting fired at. (grenade launcher works wonders at this kinda of distance).

Down side for having Gillie on is mutant is completely immune to its stealth value, yes player will get their asses clawed at if they think they are stealthy against mutants. Also Gillie armor gets damaged VERY easily, just few hits from any damage source the repair bill make players cry. 120k as I remembered bring zero condition Gillie to full, and that's the "friendly" price from Nitro. Yes 4 to 5 direct hits will bring the condition to zero, so each hit will cost about 30k. :D

kcs123
kcs123 Just Kcs123
Aug 31 2016 Anchor

@DesertEagleV, I think that you will like Misery 2.2. then. Camouflage effect is spreaded on all suits, weapons and some helmets.

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jasper34
jasper34 MISERY PR Lead
Aug 31 2016 Anchor

... and the Ghillie is WAY better armour, psi, and heat protection than before.

ThatZenoGuy
ThatZenoGuy Resident Orange Goddess Anthro
Sep 1 2016 Anchor

To what degree is it armoured now?

I mean, Class III (Or IIIA) is more than enough for it...

And strictly speaking, it seems that it should not have much arm/leg protection, because it's mostly a vest with the ghillie suit...

--

Still hanging around, even making Misery Patches!

jasper34
jasper34 MISERY PR Lead
Sep 1 2016 Anchor

Class IV after upgrades for head. Dropbox.com It will protect against brief anomaly exposure, but wears very quickly. It has enough protection against most first shots for you to change positions and identify the source.

Sep 2 2016 Anchor
PinW wrote:

Hi all,

Lastly, as a Recon player, any tips for managing weight and selecting armors (before "SEVA Suit" which I can't find yet).


Selling Morgan's PDA to Duty or Freedom unlocks the SEVA suit IIRC.

Early game armour: I either stick with the light overcoat and avoid trouble, or buy a Heavy Overcoat or Sunrise Suit.

Mid game armour: if you've unlocked the SEVA, that's a nice one. Expensive though. You can get free armour from Duty or Freedom after doing them a couple of favours. They're basically the same as the Sunrise Suit and the Recon has medium proficiency in both of them.

Late game armour: honestly, the Exoskeleton can't be beat for protection. Even with his low proficiency, it's the best armour for the Recon unless you plan on diving into anomaly fields all the time. Me, I like to avoid anomalies and soak bullets. However, the Exo is expensive and only available after you've been to Pripyat, so the SEVA might be a better choice depending on your finances and what you currently have. When considering price, the thing to remember is that you NEED a closed-cycle rebreather suit of some kind anyway. So if you're planning on buying an Exoskeleton, you effectively need to add 90000 RU to the price because you'll have to buy a science suit too. On the other hand If you get a SEVA then you can just use that for the Pripyat underground and fire anomalies by the farm, and it works out a lot cheaper.

Oct 2 2016 Anchor

I'd reccomend the green eco suit, which you can buy for 88k from beard in zaton pretty early on. the green one has slightly better stats then the red one and about 5k more expensive.
When playing Recon, that is the 2nd thing I invest in, first is always MARCH or ALPINE for 24k from Nimble. Best early investion ever! untill then stick with your starting suit, in my eyes its not worth investing in anything else.
I also wouldn't go artefact hunting before you have that suit & seva detector, which you get after the bloodsucker quest.

The positives are that these suits are perfect for artefact hunting, which can be an easy income for recon. also it allows you to fight in anamolies which can be nice vs top tier mutants in early game. Furthermore there are no upgrades, so you dont need more money for that, and have 5 slots free.

Downside is that the suits break pretty fast, but well as recon you shouldnt get hit anways (who wants to get shot right?) but especially when swarmed by mutats its usually your instant death. I always have a light repair kit with me, just in case. Also it doesnt have good camo values, so I think at least, I mean you look like a space guy literaly glowing at night.

Still this is the choice for me untill you get SEVA and thats the downside of playing Recon you really only have 2 suits that are made for you.
Have at least one fire artefact which protects against bleeding, the rest frames or exo, 1-2 camelback, I'd have more frames then camelbacks. dont bother with plates, being leight on your feet will save you 9 times out of 10.



In generall and especially for Recon, I think that the total weight you carry in regard to your max weight is the deciding factor for overall stamina.
So carry as little as possible and get the highest max weight. When your stamina doesnt replenish while walking it'll be hard, once you loose stamina by walking you're already dead.
So really look at every item in your inventory and unless if weighs nothing (ziggarettes) think about if you need it. 5 army medkits and 7 red ones? more like 1 and 2. The same for ammo, meds ect, every gramm counts.
As another thing I'd reccomend changing the weight of 1-2 low tier artefacts for example fireball in IAC so it weighs 1 kg instead of 8 or so, for me personal its more fun.

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Bonesetter - You look a touch pale, how about a little injection or two?

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