Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

Forum Thread
by member
Poll: Is the mod in your opinion "good"? (3,118 votes)
  Posts  
Bugs: (Mods : MISERY : Forum : General subjects : Bugs:) Post Reply
Thread Options 1 2 3 4 5 6 7 8 ... 128
[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Jan 18 2012, 4:39pm Anchor

ok, i see.

PEOPLE, PATCH 1.6 REQUIRES A NEW GAME!

--

#MDT CR / PR LEAD - FORUM RULES - PM ME - NEED HELP? - FAQ
You think your mod has it? Visit TZP for promotion and / or an invite to the team!
Jan 18 2012, 4:50pm Anchor

Moving between area resolved when I updated from 1.6 to 1.6.1
Also I haven't needed to start a new game with any patch yet; still on my first playthrough.

Jan 18 2012, 5:17pm Anchor

ok i see, a good opportunity to reinstall the game
but a new game hampers the feedback :P

anyway HERE is something from patch 1.6.1, i didn't move a muscle between the 2 screenshots OF COURSE :)
Bookofjesus.org
Bookofjesus.org
1600x900 75 grade FOV
Bookofjesus.org
Bookofjesus.org
1280x720 and 67.5 FOV

Edited by: marsalandrei

--

Jan 19 2012, 7:34am Anchor

I have run into issues in the game which I find to be troublesome.

-Stamina runs out far too quickly. When running, I understand...but walking as slow as I can and constantly being winded is pathetic. One wouldnt expect an asthmatic to be the main character, would they?

-If you run and your stamina reaches the point where you cant run anymore and instead stagger slowly, it permanently forces you to move slow until you re-load the game.

-Healing is very low on everything. Difficult is fine. Futile is not.
-Is health intended to regenerate slowly over time?

-Changing the config files (For the trader, etc) cause my game to be unable to start.

Edited by: Zealot644

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Jan 19 2012, 7:54am Anchor

1.

Zealot644 wrote:I have run into issues in the game which I find to be troublesome.

-Stamina runs out far too quickly. When running, I understand...but walking as slow as I can and constantly being winded is pathetic. One wouldnt expect an asthmatic to be the main character, would they?


No, it would not, but what patch are you running? Please inform us with what patch you are running (1.5, 1.6, 1.6.1). This is for everyone, put the patch beneath your message.

This is fixed in 1.6.1

2.

Zealot644 wrote: If you run and your stamina reaches the point where you cant run anymore and instead stagger slowly, it permanently forces you to move slow until you re-load the game.

It stays locked on the low stamina mode? Does it recover or not?

3.

Zealot644 wrote:Healing is very low on everything. Difficult is fine. Futile is not,
Is health intended to regenerate slowly over time?

1. This is not a bug, its a Feature. If you don't like it, edit it in the way you want it. N.Aaroe did this on purpose to make, like you stated, the game difficult. It's his decision on how the meds should work in his vision, so like I said, edit it in the way you want.

4.

Zealot644 wrote:Changing the config files (For the trader, etc) cause my game to be unable to start.

Than you are making mistakes, if you don't know how to do something, either ask or learn how to do it in the right way :) Misery is not intended to be modified in any way, you should contact N.Aaroe about this because he knows how the scripts work.

--

#MDT CR / PR LEAD - FORUM RULES - PM ME - NEED HELP? - FAQ
You think your mod has it? Visit TZP for promotion and / or an invite to the team!
Jan 19 2012, 11:01am Anchor

patch 1.6.1
had low health but wasn't panting
sprinted all my stamina , started panting and moving slow, recoverd all stamina back but was still panting
healed abit with 1 medkit and all was fine
dropping wielded weapons/items when hit happens very often; knife and binoculars shouldn't be droppable, if you cannot find/get them back u remain without a knife and binoculars

--

Jan 19 2012, 11:16am Anchor

patch 1.6.1

*Time runs VERY slowly, seems like 1 minute in the game is equal to 1-2 minutes in our real life
--Can't sleep "im not tired"
--Certain quests only takes place during certain times in the game, it will now take forever
--memory modules takes forever to research

*No vendors in Jupitor sells any AK ammo at all

*My screen/hud is fading in and out, almost as he's sick/tired/radiation, which is weird since i've tried using health options+healer+sleep, still having the fade ins mixed with white vision

*Zombies takes too many cartridges to kill, and that's when you aim near or in their head.

EDIT: This patches requires a new game?????

Restarting the game when you've already put more than 8 hours is not an option for me. Will all incremental patches require a new game?
If so then it's kinda hard to play the mod if we have to restart our adventures everytime there's a new update.

Edited by: greenfish

Jan 19 2012, 11:31am Anchor

@Greenfish

As far as I'm concerned, every single mod on the stalker series needs a complete restart of your game when you load it, to make it load the functions INTO that game. (Asside from weapon adjustments/configs.)

It is stated in the patch notes that 1 minute = 3 minutes in game.
This is what realism is about, it just takes that long.

Jan 19 2012, 11:42am Anchor

Hi dave_5430, thanks for the explanation!

Reading the changelog of patch 1.6.1 can't find any mention of a time limit? I've been lucking with the other mods then. I've beaten all games using complete, AMK rus, AMK english, SMARTER, and a few others, guess they were only weapon updates later on.

Really a shame further patches will require a complete restart. Doesn't this kinda make the mod a BETA?

Regarding realism, this is still just a game you know. Why is it there's tons of stalkers wandering around with AK and none of the vendors in jupitor sells any AK ammunition :) ?

Right now I have a chimera quest that starts at midnight, the clock is now 0700, what im I suppose to do until midnight? This wouldn't be a problem if we could just "sleep" like in vanilla version regardless if were tired or not. Haven't tried sleeping pills yet, can't find any vendor in jupitor that sells any, not even their doctor.

Hmm i've been thinking what if we could have started a new game and somehow spawned all our current weapons and quests, and somehow teleport to the most recent location. I'm aware that god of zone can do some of things, but i'm not sure if it's possible with quests. Also the god of zone can't spawn the new weapons that's been added into misery.

Edited by: greenfish

Jan 19 2012, 1:53pm Anchor

EDIT
I found out that changing:
silencer_status = 2

to
silencer_status = 0

Fixed the bug.

Curiously, somehow the modder decided to make it 2 by default, while keeping the upgrade table of the Walther.
Therefore, when buying the upgrade to be able to attach the silencer, the game wouldn't be able to figure out how to write this as the weapon already had this property by default!

Changing it back to 0 makes it moddable again.



Someone wrote:Strangely enough, even with the 1.6.1 update installed, I noticed that the game goes into a full bound crash once you install the threading on the GSH-18 for some reason.

Edit:
After a Root Cause Analysis, I'm unable to find what exactly happened.

The STALKER's crashing log system did not save anything.
Neither did Windows logs, only that it originated from XrCore.dll itself.

EDIT:

After several retests under various conditions, including hacking the trader a bit who gives the upgrades and testing all of the other weapon upgrades on different guns I had at the time, I've come to the conclusion that it is indeed the GSH-18 crashing once you purchase the silencer upgrade.

EDIT:

After even more, rather extensive tests and research, the GSH18 seems to have been rushed for a release as a patch...
I will update this later when I find more.

EDIT:

First off, the weapon is capable of wielding a silencer far before the upgrade is in place, because it's set as:

code:
<br />upgrades                = up_gr_firstab_walther, up_gr_seconab_walther, up_gr_thirdab_walther, up_gr_fourtab_walther, up_gr_fifthab_walther<br />installed_upgrades      =<br />upgrade_scheme          = upgrade_scheme_walther<br />

While, in comparison to the Beretta having similair traits also has:

code:
<br />hit_power             = 0.7, 0.7, 0.7, 0.7<br />silencer_hit_power     = 0.69 <br />

The GSH18 misses the silencer_hit_power.
This doesn't matter as the script will auto default to the former (Hit_power)

Meanwhile, concerning upgrades, the beretta has:

code:
<br />upgr_icon_x   = 8<br />upgr_icon_y   = 8<br />upgr_icon_width  = 265<br />upgr_icon_height    = 98 <br />

Which the GSH 18 lacks completely, which might be one of the causes of it crashing when upgrading it.


While the beretta also has:

code:
<br />;addons<br />scope_status            = 0                   ; 0 - no addon<br />silencer_status         = 0                   ; 1 - permanent<br />grenade_launcher_status = 0                   ; 2 - attachable<br />

for mods, the GSH18 has:

code:
<br />;addons<br />scope_status            = 0                   ; 0 - no addon<br />silencer_status         = 2                   ; 1 - permanent<br />grenade_launcher_status = 0                   ; 2 - attachable<br />

Which indicates that the weapon already can have a silencer attached without the upgrade!


I suggest having it have it's own Upgrade branch to prevent it from crashing for trying to add a silencer attachment which is already there!

Edited by: dave_5430

Jan 19 2012, 3:04pm Anchor

Have a frustrating problem... Wanting to go to jupiter, but no matter what i try, the loading will freeze.. i can wait for hours but the game will not load. If i try to ctr+alt+del to the desktop the game tells me it has crashed... This is on my first visit to jupiter. Loading the autosave or trying to talk to the guide has the same results.. help?

Oh and here is my log
FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_m16a1
[error]Argument 1 : ui\scopes_16.xml
Seams like it does not like my crosshairs... which makes no sense to me... why would that prevent the loading of the map?
I use the absolute scopes mod since the scopes that came with the game was just gnomus scopes with the borders blocked instead of in view.. (way to small and no peripheral vision)
Should i replace the original scopes then install the modded scopes back?

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Jan 19 2012, 3:16pm Anchor

@TrexTitan

No, your problem is easily fixed. Go to your "Gamedata/Configs/Weapons/" folder. Than, locate wpn_m16a1 or how its called. Open it up, and replace "wpn_crosshair_m16a1" with "wpn_crosshair". It will temporarily replace the M16a1's scope tex with the standard one in the game, thats used by the PSO-1 scopes. It wont look pretty, but its a temporary solution :)

--

#MDT CR / PR LEAD - FORUM RULES - PM ME - NEED HELP? - FAQ
You think your mod has it? Visit TZP for promotion and / or an invite to the team!
Jan 19 2012, 3:37pm Anchor

Nope... Jupiter does not like those scopes... even though it were no problem in yanov. i can fix it by reinstalling the mod, but then installing the scopes = no go...
Can i have any other scopes with this mode? i haaate the stock ones... i really honestly do

Jan 19 2012, 3:38pm Anchor

@TrexTitan

I think this is a rather very obvious solution and does not belong in the bug report forums.

The readme clearly states that the mod is not compatible in any way shape or form with any other mods.

Just aimlessly adding shit to the game will make it override other things and make the game clearly unstable.
Next time, try to manually merge files instead of just copy pasting stuff in there.
The crashlog obviously states what is missing.

Edited by: dave_5430

Jan 19 2012, 3:39pm Anchor

you're not helping Dave... if i could merge and knew how, i would have. And it is pretty wierd if the scopes works in yanov but not jupiter... Makes no sense to me.
anyway [PPx]L☢Ner1 i really appreciate the help. did what you suggested, but still did not work. got this error now
FATAL ERROR

[error]Expression : start_node && path
[error]Function : CXml::NavigateToNode
[error]File : D:\prog_repository\sources\trunk\xrXMLParser\xrXMLParser.cpp
[error]Line : 95
[error]Description : NavigateToNode failed in XML file
[error]Arguments : ui\scopes_16.xml

Edited by: TrexTitan

Jan 19 2012, 3:52pm Anchor

@TrexTitan

I don't want to help because you screwed up going against the readme's obvious advise.

You obviously replaced the ui\scopes_16.xml in your Gamedata\ui folder, which is now trying to load something that isn't there, just like in your previous post.

Go ahead and ignore me all you want, you won't be able to fix this unless you have some actual modding experience.
You can't just recklessly merge two mods together without actually having a single clue of what you are doing.

Reinstall the mod.

Edited by: dave_5430

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Jan 19 2012, 3:53pm Anchor

@TrexTitan,

Try opening that file, its located in your "Gamedata\configs\ui\"
Copy and paste the content in a "C++" box here, (in the bar for the comments you see the icon) its XML, paste it as xml here so i can see the file, i dont have misery on my pc now.

it must look like this:

xml code:
stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz stuff stuffz


@Dave_5430,

Please, keep civility on the forums, no need to get arguments started here. It will lead to flooding the forums with pointless text, making it even more difficult to filter out the actual and well formulated bugs here. Thanks :)

Edited by: [TZP]LoNer1

--

#MDT CR / PR LEAD - FORUM RULES - PM ME - NEED HELP? - FAQ
You think your mod has it? Visit TZP for promotion and / or an invite to the team!
Jan 19 2012, 3:54pm Anchor
xml code:
<w>
  <wpn_crosshair x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair</texture>
    </auto_static>
  </wpn_crosshair>

  <wpn_crosshair_l85 x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_l85</texture>
    </auto_static>
  </wpn_crosshair_l85>

  <wpn_crosshair_g36 x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_g36</texture>
    </auto_static>
  </wpn_crosshair_g36>

  <wpn_crosshair_fn2000 x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_fn2000</texture>
    </auto_static>
  </wpn_crosshair_fn2000>

  <wpn_crosshair_rpg x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_rpg</texture>
    </auto_static>
  </wpn_crosshair_rpg>

  <wpn_crosshair_bino x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_bino</texture>
    </auto_static>
  </wpn_crosshair_bino>
</w>

 

Like this? Idk if this is the C++ box you meant. This is the code from my current gamedata folder
also thanks a bunch for helping me : )

Oh and incase you meant the misery file its this:

xml code:
<w>
 <wpn_crosshair_class x="0" y="0" width="1024" height="768">
    <auto_static x="0" y="0" width="1024" height="768" stretch="1">
      <texture>wpn_crosshair_class</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_class>
 
  <wpn_crosshair x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair>

  <wpn_crosshair_m24 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_m24</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_m24>

  <wpn_crosshair_snag x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_snag</texture>
    </auto_static>
  <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_snag>

  <wpn_crosshair_l85 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_l85</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_l85>
 
   <wpn_crosshair_fn2000 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_fn2000</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_fn2000>

  <wpn_crosshair_g36 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_g36</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_g36>

  <wpn_crosshair_rpg x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_rpg</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_rpg>

  <wpn_crosshair_bino x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_bino</texture>
    </auto_static>
    <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_bino>
 
  <wpn_crosshair_zf4 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_zf4</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_zf4>

  <wpn_crosshair_m24 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_m24</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_m24>

  <wpn_crosshair_m16a1 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_m16a1</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_m16a1>

  <wpn_crosshair_fnfal x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_fnfal</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_fnfal>

  <wpn_crosshair_ww2 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_ww2</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_ww2>

  <wpn_crosshair_modern1 x="0" y="0" width="1024" height="768">
    <auto_static x="85" y="0" width="854" height="768" stretch="1">
      <texture>wpn_crosshair_m16a1</texture>
    </auto_static>
      <auto_static x="0" y="0" width="86" height="768" stretch="1">
      <texture>wpn_crosshair_add_l</texture>
    </auto_static>
    <auto_static x="939" y="0" width="85" height="768" stretch="1">
      <texture>wpn_crosshair_add_r</texture>
    </auto_static>
  </wpn_crosshair_modern1>

</w>
 

Edited by: TrexTitan

Jan 19 2012, 4:06pm Anchor

Well, I think that your answer is that neither of the files match.

They both have different functions and stuff.

If these are both xml 16's, or whatever the filename was, your best bet would be to merge both of these files, after making sure there are no duplicate entries.

You see, MISERY is trying to find things like
x="0" y="0" width="1024" height="768">
x="85" y="0" width="854" height="768" stretch="1">
>
wpn_crosshair_m16a1>

>
x="0" y="0" width="86" height="768" stretch="1">
>
wpn_crosshair_add_l>
>
x="939" y="0" width="85" height="768" stretch="1">
>
wpn_crosshair_add_r>
>

Which isn't present in that other mod's file.

That causes it to crash because it can't load that.

Most modern games have a failsafe system that displays a warning if there's something missing.
The STALKER Devs are just too bloody lazy.


I suggest that you reinstall MISERY and patch 1.6.1, then take that mod of yours that you want to add and subsequently merge every single file into the folders that are duplicate. This way, you get to choose which options you want to keepand which ones you want to drop.

You can do this by downloading WinMerger and inserting the files that overwrite eachother, taking anything you front from file B to File A.

Get what I mean?

Edited by: dave_5430

Jan 19 2012, 4:15pm Anchor

Hmmm... Can i add those crosshairs if i add in the mod files over the files in misery? like

xml code:
  <wpn_crosshair_g36 x="0" y="0" width="1024" height="768">
     <auto_static x="0" y="0" width="1024" height="768" stretch="1">
       <texture>wpn_crosshair_g36</texture>
     </auto_static>
   </wpn_crosshair_g36>

to overwrite

xml code:
 <wpn_crosshair_g36 x="0" y="0" width="1024" height="768">
     <auto_static x="85" y="0" width="854" height="768" stretch="1">
       <texture>wpn_crosshair_g36</texture>
     </auto_static>
       <auto_static x="0" y="0" width="86" height="768" stretch="1">
       <texture>wpn_crosshair_add_l</texture>
     </auto_static>
     <auto_static x="939" y="0" width="85" height="768" stretch="1">
       <texture>wpn_crosshair_add_r</texture>
     </auto_static>
   </wpn_crosshair_g36>

And by using this method use the scopes in the mod file instead of copes in misery? like the mod's susat scope for the scopes of say 185 and "modern1" (which i assume is the sursat scope)? That is duplicate the mod line to the misery UI files where needed to make the weapons that should use the mod scopes actually use them in misery?
Still does not make sense to me why the mod worked in yanov but not jupiter though..

Jan 19 2012, 4:19pm Anchor

Because Jupiter is the first map that loads the m16's subcategory for the special weapon m16a3 that was added there as a bonus in MISERY.
This also happens to be the first weapon that LOADS the XML part of the file that says 'M16a1'

If I were you, if you replaced the textures that Misery added, I would replace

x="0" y="0" width="1024" height="768">
x="85" y="0" width="854" height="768" stretch="1">
>
wpn_crosshair_g36>

>
x="0" y="0" width="86" height="768" stretch="1">
>
wpn_crosshair_add_l>
>
x="939" y="0" width="85" height="768" stretch="1">
>
wpn_crosshair_add_r>
>
>

with that from the mod:
x="0" y="0" width="1024" height="768">
x="0" y="0" width="1024" height="768" stretch="1">
>
wpn_crosshair_g36>

>
>

So that the textures don't look weird, because as you can see, the properties of those are different (Width vs height and stretch), and it adds things to that texture (L and R, which I assume is the black screen effect).

Edit
Also, moddb does not like it when I copy code boxes.

@TrexTitan

Have fun trying to figure out how this works and gaining some modding experience, while in the meantime, I'll finally start playing the game for myself like I've put off the past 3 nights.

Edited by: dave_5430

Jan 19 2012, 4:44pm Anchor

Thanks dave : ) knew you werent a jerk : p i'll try this

[TZP]LoNer1
[TZP]LoNer1 Forum Badmin
Jan 19 2012, 4:46pm Anchor

@TrexTitan,

Like i thought, you have overwritten the XML from misery. ALL FILES in misery are KEY to the mod working, like stated in the Readme, like @dave_5430 said, Misery is not meant to be modded in any way.

Please re-install the mod, and continue. OR, if you know how to do this, copy the misery XML over the XML in your gamedata, and add the scope textures in the "Gamedata\textures\wpn" folder. If you dont know how to do this, please re-install.



ATTENTION!


To those who have read this, and those who have not, if you modified MISERY in ANY way, you cannot post your bugs here! This is a forum to wipe out the "vanilla" MISERY bugs, not bugs created by the users themselves

Thank you,
[PPx]L☢Ner1™

Edited by: [TZP]LoNer1

--

#MDT CR / PR LEAD - FORUM RULES - PM ME - NEED HELP? - FAQ
You think your mod has it? Visit TZP for promotion and / or an invite to the team!
Jan 19 2012, 6:45pm Anchor

As posted in the comments by some people, it's come to my attention that the game crashes if you press escape alot, for example, everytime you press escape to alt tab, after something like 15 ammounts the game freezes.

Will try to retest for more accurate data.

Edit:
Retesting, I found it's more of a DX10/DX11 lockup than directly linked to this mod and should be disregarded in general, I doubt that you guys'd be willing to fix something that should be bitComposer's responsibility, not yours.

Double post
Zombified STALKERs seem to have an immense ammount of health, as said in the hints you should shoot the head, but even then it doesn't seem to help that much most of the time. (Glitched ironsights may be the cause of that, though.)

Lets keep in mind that Zombified stalkers aren't reanimated people, unlike some mutants!
Ergo, they require blood to live, muscles to move etc.

Theoretically speaking, if we go down that lane, shooting someone in the knee or shin would be enough to make sure they never get up to walk again, but, lets just keep it at basic simple facts in this set of fiction... Kind of an oxymoron isn't it?

Edited by: dave_5430

Jan 19 2012, 8:15pm Anchor
[PPx wrote:L☢Ner1™]1.

Zealot644 wrote:I have run into issues in the game which I find to be troublesome.

-Stamina runs out far too quickly. When running, I understand...but walking as slow as I can and constantly being winded is pathetic. One wouldnt expect an asthmatic to be the main character, would they?


No, it would not, but what patch are you running? Please inform us with what patch you are running (1.5, 1.6, 1.6.1). This is for everyone, put the patch beneath your message.

This is fixed in 1.6.1

2.

Zealot644 wrote: If you run and your stamina reaches the point where you cant run anymore and instead stagger slowly, it permanently forces you to move slow until you re-load the game.

It stays locked on the low stamina mode? Does it recover or not?

3.

Zealot644 wrote:Healing is very low on everything. Difficult is fine. Futile is not,
Is health intended to regenerate slowly over time?

1. This is not a bug, its a Feature. If you don't like it, edit it in the way you want it. N.Aaroe did this on purpose to make, like you stated, the game difficult. It's his decision on how the meds should work in his vision, so like I said, edit it in the way you want.

4.

Zealot644 wrote:Changing the config files (For the trader, etc) cause my game to be unable to start.

Than you are making mistakes, if you don't know how to do something, either ask or learn how to do it in the right way :) Misery is not intended to be modified in any way, you should contact N.Aaroe about this because he knows how the scripts work.


I am running 1.6.02 - There is no 1.6.1 patch anywhere on the internet, only .01 and .02 for anything beyond 1.6

Stamina stays locked in the 'out of breath' style thing. Basically I am forced to move very slowly.

Health not regenerating is fine. I just read some comment here that I think mentioned it, disregard. Although, sleeping would be nice if it restored some HP...You cant really sleep that often anyways so I dont think it would be game breaking.

I followed what you said on the FAQ about editing certain values if you dont like them. I have been using computers for years and have modded many games. On top of that I am beginning to be able to write my own games in code, so I know how to properly edit something as simple as a text file (changing the ratio of .9 to .75 broke the game Nevermind, was shader related and apparently a common bug). I just think a trader wanting weapons that are at 90% quality is a bit too high. 75 or 80% would make more sense to be - guns and ammo are pretty scarce anyways.

Edited by: Zealot644

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.