Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Balance Artifact price and properties (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Balance Artifact price and properties) Locked
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Jun 3 2014 Anchor

Hey guys. Stalker game was largely focus on Zone and its strange anomalies which spawn artifacts, the very reason why many stalker came to the zone in the first place. Misery mod render artifacts nearly obsolete since player can benefit very little with the price and have plenty of other choice when it comes to protections/resistances. Also artifacts will give radiation even not equipped, an realistic and cool idea but, bit too much for player to handle given there are very limited benefit to go through all of the trouble.
I suggest bring back the artifact hunt which is a strong aspect of the game, tons of codes and graphics are dedicated to the anomalies and artifact, why not make the hunt worth its time and effort?
Personally I'd bump up all the price of the artifacts so at least they worth their own weight in the game. But if the dev team wants to give artifact some strong properties I will welcome them all the same.

Jun 3 2014 Anchor

Certain artifacts are still worth equipping - notably the higher tier burner artifacts. But yes, artifact hunting is a joke in Misery, far too great a hassle for dismal rewards. The only reason to bother is to acquire eyes or flames to use yourself.

Jun 4 2014 Anchor

Agree, artifact hunting is a joke. Totally don't worth the time and rubels. A few snorker hands and legs worth more then most of the artifacts.

Jun 4 2014 Anchor

Can't say I argue.The only artifacts with some kind of practical use are the higher tier fire-based (whatever you call it) artifacts.

Nyayr
Nyayr Reconnaissance Beta
Jun 5 2014 Anchor

Snowflake and shell/battery is also very useful as it raises psy/stamina and electricity. It makes it so you can enter an elec field without damage while wearing a regular non biosuit. The psy boost makes you capable of handling psy emmission fields better. I at top where 3 flames and 1 snowflake.

I find getting artefacts isn't a hassle, I never bothered getting a biosuit to retrieve them not even in fiery zones, but hey I'm just smart. ;)

Edited by: Nyayr

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Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Jun 5 2014 Anchor

Your perspective is skewed. At the beginning of the game, when you actually need money, you don't have flames and eyes to mitigate anomaly damage. By the time you have access to a SEVA, or a bunch of protective artifacts, money doesn't matter that much and artifact hunting becomes largely pointless.

Nyayr
Nyayr Reconnaissance Beta
Jun 5 2014 Anchor

I start out with fireballs, which 2 are very easy to get. On the gas station roof and 1 you get from the guy you safe near the boiler anomaly The cheapest coat has 3 slots to start with and getting 50k before getting to skadovsk is easy if you know a few hidden stashes near there.

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Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Jun 6 2014 Anchor

Two fireballs keep you alive for about six seconds in the middle of a fire anomaly. It isn't just that, either. There is no practical way to make money from artifact hunting at the beginning of the game. If it isn't the fire or acid shredding your suit and cutting deeply into your profits, it's removing the radiation you accrue every time you attempt to carry several heavy lumps of rock back to Beard. And after all of that, most of them aren't worth more than a couple of thousand rubles. The whole process in general simply doesn't become profitable until past the point where the profits you'd get from it no longer matter. It's vastly easier to just shoot people and sell their junk.

Nyayr
Nyayr Reconnaissance Beta
Jun 6 2014 Anchor

You need 3 fireball for an assaulter, 2 for a recon but you got to be quickly in and out and be prepared to fix your suit. :P Usually if only a low end artefact (crystal) is in it I never bother and just load my save. I only wish to be in the anomaly for the seasoned stalker perk, which is very handy! However sometimes you can get lucky and early on get an eye for example and those are pretty good to have early on, so you can use them when going to Jupiter.

The boiler anomaly heat is much higher then the burning village for example. I must admit that the early artefacts are pretty pathetic around 1-5k value. The mid grades are usually 4-8k, the high grades are usually worth 10-15k. The team knows this and it will be fixed in the future. :)

--

Avoid using autosaves, use hard saves only.

Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log"

Jun 6 2014 Anchor

I just edited the arifact file myself. Now arifact hunting is worth my while.

But Yes Nowo got a valid point. Hunting artifact should give more reward so they worth the time and trouble to find one, when player still in early stage where every coins counts.
High profit artifact hunt would bring more versatile playing style for the player if they are not willing to grinding loots from NPC and mutants. Player would have a choice in the beginning of the game to go after artifacts with very minimum protection, the high risk should comes with high reward. They would be able to afford much better gear if they want to go through early Zaton quests with fully upgraded gears.

Jun 7 2014 Anchor

For me artifact hunting at the beginning is just a small addition to my income, which mainly comes from raids and stashes. Sometimes i dont bother go artifact hunting due to their poor price and usage and i enter the anomaly just to been able to get seasoned stalker achievement.
While i was playing as racon i got more artifacts form looting corpses then to go get them my self( which was only 4 :) ). But i was lucky i guess that time
Good to hear MDTs are planing to change the prices :) so the high risk of getting them may pay off more and i like what deserteagleV said it will bring more versatile playing style for the player if they are not willing to grinding loots from NPC and mutants.

Jun 7 2014 Anchor

As a player who is (probably) somewhere in the early mid-game (got to Jupiter, did a quest or two) I can safely say that artifact hunting isn't worth the time in Misery. Don't get me wrong, I love the mod and cry sweet tears of masochism, but there's a fine line between glass canon combat and burning like a leaf in an incinerator. The best example in my case is when I wanted to do the Boiler anomaly quest. Starter suit (Assaulter) some hides against flame radiation, I said to myself "Pish-posh this will be easy". It took me 7 saves to finally get the timing right on my stimpak so I can run into the flames and initiate the conversation with the downed stalker, let alone go in there and look for an anomaly.

After that I went on a 20 hour hunting spree of killing Fleshes and boars while evading Bloodsuckers. Damn money is slow in the Zone...

Jun 12 2014 Anchor

doomdude1 wrote: As a player who is (probably) somewhere in the early mid-game (got to Jupiter, did a quest or two) I can safely say that artifact hunting isn't worth the time in Misery. Don't get me wrong, I love the mod and cry sweet tears of masochism, but there's a fine line between glass canon combat and burning like a leaf in an incinerator. The best example in my case is when I wanted to do the Boiler anomaly quest. Starter suit (Assaulter) some hides against flame radiation, I said to myself "Pish-posh this will be easy". It took me 7 saves to finally get the timing right on my stimpak so I can run into the flames and initiate the conversation with the downed stalker, let alone go in there and look for an anomaly.

After that I went on a 20 hour hunting spree of killing Fleshes and boars while evading Bloodsuckers. Damn money is slow in the Zone...


Change the cost in the artifact file. It is much more interesting when the artifact price is high. I can now gamble with my life in the anomoly field and get major reward.

Jun 13 2014 Anchor

DesertEagleV wrote:

doomdude1 wrote: As a player who is (probably) somewhere in the early mid-game (got to Jupiter, did a quest or two) I can safely say that artifact hunting isn't worth the time in Misery. Don't get me wrong, I love the mod and cry sweet tears of masochism, but there's a fine line between glass canon combat and burning like a leaf in an incinerator. The best example in my case is when I wanted to do the Boiler anomaly quest. Starter suit (Assaulter) some hides against flame radiation, I said to myself "Pish-posh this will be easy". It took me 7 saves to finally get the timing right on my stimpak so I can run into the flames and initiate the conversation with the downed stalker, let alone go in there and look for an anomaly.

After that I went on a 20 hour hunting spree of killing Fleshes and boars while evading Bloodsuckers. Damn money is slow in the Zone...


Change the cost in the artifact file. It is much more interesting when the artifact price is high. I can now gamble with my life in the anomoly field and get major reward.


I did, I managed to dig it up while my Internet was down, damn that was some mining work to find the right lines. I changed mine to 400% and I can say that it's too much, but I'm too far ahead to bother to change it again. I'd say somewhere around % 250 would make it all worthwhile, still keeping the game balanced.

Edited by: doomdude1

Jun 14 2014 Anchor

aelfwine84 wrote: Agree, artifact hunting is a joke. Totally don't worth the time and rubels. A few snorker hands and legs worth more then most of the artifacts.


aelfwine84 wrote: Agree, artifact hunting is a joke. Totally don't worth the time and rubels. A few snorker hands and legs worth more then most of the artifacts.


Theres only a few anomalies I can stand going into, the claw, the parking lot anomaly and dredge station because radiation pills are easy to come by

the anti-chemical pills don't seem to have an effect like they do in misery 1.1 so I rarely delve into the claw anomaly or the concrete bath anomaly. the chemical fields simply do too much damage and ruin my armor way too much to warrant my exploration of them for the price of the anomalies

Fire anomalies are a joke, there is no real fire protection suit and when I see it its either far too expensive in the shop or its worn down to shit, extremely weak etc etc, the fire just chews through their durability way too much, any other armor is a death sentence. Stepping on any of the fire geysers in any fire anomalies is instant death.

Psy anomalies are similar to fire anomalies, extremely damaging, they don't do armor damage but regardless of if you have a SEVA suit and marijuana or not makes little difference, attempting the scar anomaly is extremely dangerous despite there being no "psy geysers" or what ever, the damage is too great. Never use the Psy pills either, they drain your stamina regen so hard and make you hungry, use pot because it gives similar effects but with greatly reduced penalties.

Ergo, Radiation anomalies or go home, nothing else is worth it, I rank the difficulty of exploring anomalies as follows: easy

Radiation>chemical>psy>fire

The electric anomalies usually fall under radiation anomalies and are easy to avoid because they're just electric geysers, not actual electric damage emanating from the site. Gravity wells are slightly more difficult to avoid because getting too close sucks you in

I rarely sell artifacts either because they're nearly worthless, I installed the Les Miserables mod and that made it far more profitable and worth delving into anomalies. my first few play throughs on misery 2.0/1 I did completely artifact-less because there was no point in risking my equipment and life for something so worthless and dangerous. The entire point of STALKER is to explore anomalies and is a huge part of why major degtyarev is even in the zone in the first place

Jun 14 2014 Anchor

Most anomalous hazards can be mitigated with a SEVA suit, SSP-99 and/or a few eye artifacts. You can nullify the effect of anomalous psy/acid/fire/radiation fields completely and the only things you need to watch out for are the anomalies themselves. The problem is that it takes a lot of time and money to reach this point, and your reward for doing so is the ability to collect radioactive rocks that generally sell for a pittance. The reward for adequately preparing yourself to hunt artifacts is too minor and comes too late.

To be fair, Degtyarev isn't in the zone to collect artifacts, he's in the zone to locate a bunch of military men. But whatever.

Jun 17 2014 Anchor

Noworky wrote: Most anomalous hazards can be mitigated with a SEVA suit, SSP-99 and/or a few eye artifacts. You can nullify the effect of anomalous psy/acid/fire/radiation fields completely and the only things you need to watch out for are the anomalies themselves. The problem is that it takes a lot of time and money to reach this point, and your reward for doing so is the ability to collect radioactive rocks that generally sell for a pittance. The reward for adequately preparing yourself to hunt artifacts is too minor and comes too late.

To be fair, Degtyarev isn't in the zone to collect artifacts, he's in the zone to locate a bunch of military men. But whatever.


That's why I balanced it myself. Had great experince explore anomoly field with just an echo detector and bolt in my right hand. No armor, just anti rad pills.
One stoneflower paid of everything I need for further expeditions.

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