Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

Report article RSS Feed Features (Version 2.0) - What's new?

This is the most recently updated list of new features for MISERY 2.0. Features are still work in progress and are subject to changes and edits.

Posted by N.Aaroe on Jul 12th, 2012

Most features are still work in progress and more might be added.
: Version 2.0 is NOT savegame compatible and requires a new game start


  • New sun flare effect when staring at direct sunlight and improved sky cube box rendering.

  • New redesigned structure material textures for a more gritty and less colourful environment.

  • New scope designs with authentic reticle designs for all weapons.

  • Conceptualized version of Armory Mod that generates many new NPC looks and designs.

  • Special version of Absolute Nature 3 including higher grass draw distances.

  • Redesign of several mutant skins. I.e. the Pseudo Giant has a new facial design.

  • New helmet HUDs with 12 condition stages for each helmet category.


  • Dozens of new improved sound effects for weapons, mutants, ambience and NPCs.

  • Ambient soundtracks for all areas have been redesigned and expanded.

  • Breathing sfx implemented and they even relate to your movement + worn headgear.

  • All main bases have radios playing real life music.


  • Unique version of Massive Simulation Overhaul (MSO); that makes NPC behavior more challenging and diverse. It even adds a variety of NPC professions (like these Hunters).

  • Huge improvements to a-life and battle AI; NPC's explore many new locations with many new smart terrains added to the system; NPC's are now far more challenging and have varied approaches to firefights based on faction and rank.

  • Advanced game progression ensures a challenging gameplay from beginning to the end of the game; Factions are reacting much quicker to your gameplay choices and faction relations; Whatever faction you support the opposing faction will call upon their veterans to hunt you down.

  • Economy system overhauled to ensure a balanced and challenging game progression.

  • A-life has been overhauled with hundreds of new smart terrains and alternate spawn points for both mutants and factions in all areas/maps. Expect a hugely variated and different a-life than what vanilla Call of Pripyat offers.

  • Battery life added as new micro gameplay element that must be managed and handled with a Universal Power Device (UPD)


  • Weapon are auto-holstered when using items (like bandages, consumables etc.)

  • Logarithmic repair system implemented for enhanced logic in the aspects of repair costs; All based on your maintaining of the gear.

  • Some zombies have now dropped their weaponry to the ground and walk around just staring at you. They can now be killed with direct shots to their spine, heart or head. See teaser

  • NPC's can now fight in melee and knock you down.

  • UI overhaul of all item terms, units, scales and measurements for in-depth authenticism.

  • Redesigned stamina system (there is no longer a maximum weight limit). The lighter you choose to travel the longer you can run without resting.

  • Consumables are divided into 'Zone Produced' and 'Imported Goods'.

  • Flame particles removed from gunfire for realism. This also makes firefights more challenging. See examples on Youtube
  • Realistic fall damage (individual for each USS specialization).

  • Medics will now charge you for their services. Nothing is for free, in the Zone.

  • Minimap removed and you must now navigate with the use of terrain and your PDA map. But a damage indicator has been re-added to let you know where shots are coming from. This is done to replicate that you would have a clue in real life for such circumstances.

  • NPC's no longer have infinite ammunition for their primary weapons like rifles, shotguns, etc. So you will see them switch to backup weapons (if they have any).

  • Hugely improved aspects of stealth and NPC awareness.


  • All weapon sights have been aligned for both widescreen and 4:3 monitor resolutions.
  • Full version of New Ordnance submod bringing multiple variations of many weapons including worn, modern and camouflaged profiles. All are tradeable, customizable and used by NPC's.
    New Ordnance focuses on diversity of vanilla weapons but you can expect a few surprises on top of this. Watch trailer.
  • All weapons overhauled in terms of stats, feel, behavior and texted descriptions. We also tweaked the muzzle flashes to correspond better with real life weapon muzzle effects.



  • The 3 USS classes now have even more unique strengths and weaknesses, making a much more dynamic style of game play and providing maximum mod-replay ability.

  • Each class have their own unique main menu design with special musical moods and you will now be able to change your class through the main menu (no need to reinstall the mod).


Post comment Comments  (100 - 138 of 138)
Freak_at_war Feb 9 2013 says:

Actually I'm not a fan of this feature, since in real life, I know some gun sportsmen, and they say selfmade ammo is better than factory ammo.
Also the game doesn't play in an apocalypse scenario, but rather in an illegal area to be in. So ammo is not rare, but only available from smugglers, therefore expensive.
To get around the fact of enemies having infinite ammo: Let them use their handguns if the main gun runs out of ammo, and let them run away if the handgun does too. Then you get a reason to kill them quickly, since their ammo will go to waste otherwise!

+1 vote     reply to comment
Beeeerbaron Feb 12 2013 replied:

... wtf???? You do remember, after all ist just a game, do you?

+1 vote     reply to comment
Freak_at_war Feb 15 2013 replied:

You do remember, that one main goal was to make it the most realistic?

+1 vote     reply to comment
Freak_at_war Feb 15 2013 replied:

I wanted to add that selfmade ammo is not less precise than factory made. The things that you can vary by making it yourself are mostly limited to the charge amount and the projectile type as well as the ignition cap (I'm not too certain about the english terms for those things)
All of them bullets go through the same barrel, flying into the same direction with the same accuracy. Only recoil and trajectory vary, aswell as the stopping power. (due to a lower, or higher charge in the round)
I'm really sad to see the already poor Metro 2033 system being cloned, although not even in the right setting.

+1 vote     reply to comment
Beeeerbaron Feb 12 2013 says:

Hope you will finish it sooooon! Great Job Guys! Love Misery 1

+1 vote     reply to comment
Zank Feb 17 2013 says:

Please add the cut out mutants please! I really want to fight normal zombies and those freaky ones with huge arms and all those other creatures!

+1 vote     reply to comment
Mennano Feb 20 2013 says:

Is this mod out yet? Just asking, it looks so awesome can't wait for it!!! :)

+1 vote     reply to comment
HuckTheStalker Feb 22 2013 says:

I really like the idea of Monster hunting. I constantly find myself running out of food and money so now ill be able to use that extra bullet to get food and maybe a little cash to invest in some bullets for later. Also gives me a reason to actually hunt down all the ugly beasts in the zone! Great work I'm loving the mod keep up the great work!

+2 votes     reply to comment
Beeeerbaron Feb 25 2013 says:

... started the mod autumn aurora... + PPz2... master... looks nice but no challenge! Boring! Wait for Misery2.0 now...

+1 vote     reply to comment
Guest Mar 2 2013 says:

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Fiery_Berkut Mar 19 2013 says:

Add Ferr-umm mod too into this. It will be a great addition.

+1 vote     reply to comment
Guest Mar 27 2013 says:

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[Black_Viron] Mar 28 2013 says:

*Massive Simulation Overhaul (MSO);

*Huge improvements to a-life and battle AI

BEST...BEST...BEST will be very great.

+1 vote     reply to comment
Shemigoth Apr 2 2013 says:

So, the modification doesn't released yet?

+1 vote     reply to comment
TresCom Apr 4 2013 says:

They need to make the porn magazine readeble :D

+2 votes     reply to comment
lopezien Apr 9 2013 says:

Hello TZP,

First of all, MISERY is the best COP mod I've played so far. Thx for your passionate work.

In the features of MISERY 2.0, you say "Economy system overhauled to ensure a balanced and challenging game progression." and in the comments of The Black Road, you ensure APinkPanzer that "There is alot more to each body than three bullets and a penny now".

Does that mean the economy will be easier in 2.0 ? From my point of view, that's the harsh loot and economy that made 1.2 so good. I'm actually expecting 2.0 to be even more challenging.

+1 vote     reply to comment
Master3377 Apr 14 2013 says:

How about altruist medics ? And btw, the first medic in the Skadovsk (spelled right ?) is an hemoglobin addict, so I'm not sure he will take the risk to loose the chance to drink some blood because the patient hasn't got enough money :)

+1 vote     reply to comment
berndlauert Apr 18 2013 says:

So is this officially vaporware or what?

+1 vote     reply to comment
berndlauert Apr 18 2013 replied:

Come on guise, at least give us an update as to whether you are alive and still working on it.

+1 vote     reply to comment
berndlauert Apr 21 2013 replied:

Please respond

+1 vote     reply to comment
Guest May 2 2013 says:

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Androyed May 17 2013 says:

This. Looks. Amazing.

The only thing I don't like is all the dead textures. I understand you're going for a certain feel, but I was wondering if I could overwrite the textures by just installing Absolute Nature/Atmosfear 3 over the base MISERY 2.0 mod (when it comes out). Do you think that would work?

I don't want to insult your work, but I hope you understand different people have different tastes.

+1 vote     reply to comment
Guest May 17 2013 says:

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Marplatense May 30 2013 says:

Big features

+1 vote     reply to comment
bayleyconley Jun 5 2013 says:

will we ever see females in the zone? i am not sure if there are any mods that have done this already but it would certainly make it more realistic.

+1 vote     reply to comment
J4CKAL05 Jun 13 2013 says:

Sounds really really awesome - the original mod was REALLY good, but this looks even better! :D the only thing that seems a bit much is the fact that medic services will now cost you...surely that's a bit excessive?! I can understand changing the economy to be more challenging (in original Misery it was challenging enough!) but that seems a bit too far...

+1 vote     reply to comment
J4CKAL05 Jun 13 2013 says:

And will 2.0 be more RAM-consuming than the original? The original ran really well (but I only had everything on medium), and I hope that this is going to be just as stable :)

+1 vote     reply to comment
Amoch Jun 22 2013 says:

Sounds very promising. The only thing I'm sceptical is using modified textures for a less colourful environment, and having cloudy/foggy weather all the time. Variation and dynamic visuals (that isn't too stylized, ie. almost white skin on gun hand etc.) is more engaging in the long run IMO. From a gameplay aspect though, this sounds excellent.

+1 vote     reply to comment
Amoch Jun 24 2013 says:

The original CoP has rather bland and washed-out graphics IMO, esp. when compared to Clear Sky. I'm not sure even less colourful environments would be a good thing here. Hopefully you'll make the colours a bit more dynamic, but using a more gritty visual presentation.

+1 vote     reply to comment
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Sydious Jul 20 2013 says:

you may find that just like in v1.2 when u search corpses you'll receive a small amount of cash from them. Although traders buying things from u regardless of condition would be a good thig instead. Stands to reason that a person could pay little for something, fix it up and sell for a profit...

+1 vote     reply to comment
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Sydious Jul 25 2013 says:

Another alternative would be a hotkey to auto-equip a pistol or sawn-off. Don't think it would take much scripting to achieve, just a chunk of patience.

+1 vote     reply to comment
tjfwodnjs Jul 28 2013 says:

yeah!!! Rock N Roll !!!

+1 vote     reply to comment
morganharris75 Jul 30 2013 says:


+1 vote     reply to comment
germ1 Aug 9 2013 says:

You guys should really reduce the prices of 7.62x39 ammo. It would be the most common and easiest type of ammo to get in that part of the world. 5.56x45 and some of te other western ammo should cost more and rarer. You know I can buy a box of 20 rounds of 7.62x54r for 15 bucks? and it's during a ammo shortage and the surplus supply of that ammo is running low. If you're going to respond with, well it's the "zone" you realize it wouldn't be that difficult to keep people supplied. It's not going to be just cut off from the rest of the world for "some reason" and even if it where, it wouldn't cost someone thousands of dollars to buy a box of ammo that costs 10bucks. Completely ridiculous.

+1 vote     reply to comment
germ1 Aug 9 2013 replied:

Ontop of that, no military personel would enter a combat zone so poorly supplied. Makes absolutely no sense, you wouldn't be there alone either. Making things that are unbelievable and make no sense for the sake of immersion/gameplay actually kill the immersion/gameplay. Atleast for me.

+1 vote     reply to comment
germ1 Aug 9 2013 says:

Also, will you please change the pso reticle back to black the way it's supposed to be. THe white is hard to see, ever wonder why no one uses white for reticles?

+1 vote     reply to comment
Vancer2 Aug 19 2013 says:

shiiiit i cant wait to modify this mod for personal use :}}}}

+1 vote     reply to comment
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Released Jul 30, 2013
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