Files for S.T.A.L.K.E.R.: Last Day, which upgrade version 1.1 of Last Day to 1.2.
To install Last Day, these archives need to be placed in a single directory in order:
The mod runs standalone, meaning no pre-existing installation of Call of Chernobyl or Call of Misery is required.
The program JSGME.exe located in the main directory can be used to enable up to 125 pre-installed addons, each one adding something new to the mod.
That's it - good hunting, stalker!
Changelog
- Added ability to unload all weapons in inventory (U key by default)
- Added addon manager (JSGME) with support for over 120 addons
- Added addons GuitarNext v.1.0 and FightCry v.1.0 from Grelki
- Added bolt from STCoP
- Added damaged ammo variants to the stock of traders
- Added Fieldcraft Crafting Overhaul
- Added hitmarks
- Added huge number of text-related fixes, thanks to av661194 (Russian version only)
- Added missing carry weight increments to heavy armor suits
- Added missing files from previous patch
- Added missing textures
- Added more force to bullets - bodies react more strongly
- Added new flashlight beam
- Added paper with equipment condition assessment from MISERY
- Added two new axes
- Added working crafting system, thanks to the Last Day Mod DB community
- Edited AI simulation in order to increase stability - noticeable on new games
- Edited player speeds
- Fixed dialogue with Loki
- Fixed knife exploit with 100% state
- Fixed monster placements in Wild Territory, they are no longer stuck in walls
- Fixed situation when NPC from hostage rescue mission goes to the player by themselves
- Readded former psi-radius of the Burer
- Readded mask overlays from Call of Misery
- Readded missing weapon icon
- Readded NPC death sounds
- Readded radiation effect from MISERY
- Readded former psi-radius of the Burer
- Reduced quest rewards of MLR - rewards are closer to Call of Misery
- Removed all non-hunting supplies from hunter
- Removed dynamic anomalies for greater stability (available as an addon, installed using JSGME.exe)
- Removed dynamic faction relations that was added in version 1.1
- Removed injury effects
- Replaced textures
this might sound like a weird question but never hurts to be 100 percent sure! if i install this patch over my 1.1 am i good to go?
Yeah, though I would recommend removing any addons you have first.
Does this (1.2 Patch) go over a (base 1.1) or the (1.1 plus patch for 1.1)?
The patched version of 1.1.
Ok, to be safe I just downloaded the full 1.2 and will start over from there. Thank you very much for the hard work. PS Black Lagoon is one of my fav anime.
No problem! And heh, yeah, Black Lagoon is one of the best in my opinion. Pretty straightforward story with lots of buildup. I had a mercenary suit drawn on top of Revy thanks to a friend. Dl.dropboxusercontent.com
Safest to drop it over the patch for 1.1 though I haven't had a chance to verify if those fixes are included in 1.2 as I'd expect.
- 1.1
- patch for 1.1
- 1.2 patch
Is a new game required with this patch?
According to the original developers, it isn't.
Hey guys I am wondering do I need this patch if I downloaded 1.2 full game instead.
Nope.
Been getting this crash as I try to launch the game after installing this patch onto 1.1 version relating to a sound file that isn't even in my gamedata folder:
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\call of misery\gamedata\sounds\monsters\flesh\flesh_attack_hit_0.ogg
stack trace:
0023:00663813 xrCore.dll, xrDebug::fail()
0023:003A9267 xrSound.dll, CSound_source::CSound_source()
0023:6CA3AC35 lua51.dll, lua_loadx()
0023:6CA17F1F lua51.dll, lua_type()
Yeah, I don't know. Maybe your archive program messed up, maybe something's wrong with the patch.
After the upgrade, I've tried to continue my save (Clear Sky), but some of the free stalkers are attacking me in the bar, the relations tab on the pda seems to be ok. Any idea? I know that the dynamic faction relations has been removed...
I've noticed that faction relations are behaving a bit oddly - as a Monolithian, I could speak to a mercenary.
I've been continuing my save as Clear Sky too, with nothing out of the ordinary so far. Although i did make sure to re-enable dynamic faction relations before i reloaded.
Yep, keeping the dynamic f.r. enabled solves the issue, I was just wondering whether I could go on without it. Thanks for the answers!
Would it be possible to get an addon that reverts the gas mask visor back? (If there already isnt one, that is)
I believe the old one is better because it incentivises you, more, not to wear your gas mask when you dont need it, which is quite immersive to me.
Hmmm... Was this re-uploaded today? If so, is anything added to the pack?
Fixed addon translations and readded a few missing files.
Got it, thanks! I also see that brand new translation update is up - keep up the good work! :)
Thanks. We will - got a new team member.
Shouldn't the extra addons coming with the update should be placed in a different pack? I mean, I did use like 3 of the ones coming with the update but the rest were just waste of time to download.
Could do that when the next version comes out.