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Infested City

The Brain Scorcher's potential for mind control was discovered shortly after its activation in the Red Forest. The Ukrainian government in partnership with the Russian military launched a project shortly after. It was discovered that the effects of the wavelengths emitted by the Brain Scorcher on the human brain could be replicated by an enzyme that resulted from a mutated form of bacteria borne within the Zone called Galantine. The effects of the enzyme brought the human brain to the required state, allowing it to be re-programmed. Naturally, the military application of such a project was immediately realized. It had the potential to create the perfect soldier — obedient, unable to feel pain, remorse, desire, and fear. Research began on-site in the Northern urban areas of the Zone covertly, the areas closest to the Brain scorcher's area of influence.

The operation was conducted by small research teams so as to avoid detection from satellite imaging and potentially hostile groups residing within the Zone. Due to the origin of the enzyme, the Brain Scorcher's effects, and other factors being exclusive to the Zone, the research had to be conducted on-site. The group was able to perfectly replicate the effects of personality erasure by the Brain Scorcher wavelengths with the developement of the enzyme Arsen Ca-04. All preceding experiments resulted in deaths of the hosts. This 4th generation was able to keep the hosts' survival instinct and general self-preservation impulses. The re-programming of the brain was the most difficult part of the experiment. The enzyme's potential for the modification of the body's immune and muscular system was also discovered and applied to Arsen Ca-05.

This next generation was able to keep the hosts alive in the harshest of conditions and raised their endurance, which allowed them to survive poetentially fatal injuries for uninfected humans and hastened muscular development, resulting in above-average strength. Unfortunately, it was far from perfect. The hosts' metabolisms rose exponentially, making them hunger far more often, coupled with increased aggression and outbusts of violence. This was due to the fact that the brain was not programmed, yet still retained only the most basic of instincts and motor skills. The hosts exhibited aggression toward their handlers and the lack of any other impulses programmed by the enzyme made them into mindless, aggressive creatures who were only concerned with seeking their next meals. While the enzyme erased the minds of the hosts, they still retained some memories and abilities from their former lives, such as using firearms to a certain degree.

Trials to discover ways of programming the enzyme with commands that would allow commanders to relay orders through a device that emitted the needed signals at the right frequency continued until the group was compromised by the Monolith faction. The enzyme got out of control in the ensuing firefight, infecting military personnel, who in turn, spread it. The rest of the group were exposed and slaughtered each other. Former members turned on each other. The Monolith retreated Pripyat leaving it isolated between the Monolith-controlled Red Forest and NPP.

In the later testing stages leading up to the outbreak, it was discovered that individuals with a rare blood-type were immune to the enzyme's damaging and personality-erasure effects on the brain., but were still able to spread the infection. The precense of the dormant enzyme in the human body allowed it to mutate into an airborne form, expelled by the lungs. Individuals immune to the enzyme, which was eventually neutralized by their blood, exhibited memory loss, a result of the enzyme's failed effects on the brain, which it always attacked first.

The indigenous wildlife was also exposed to the infection with only humanoid organisms being susceptible to it. Before the outbreak, the team accidentally infected a bloodsucker through careless supervision during a host field-test. The result was an unimaginable monster rurmoured to be prowling the outskirts of Pripyat to this day. Pripyat became a dead zone with infected individuals and hosts roaming the streets, the enzyme keeping them alive and hungry. It was suspected that due to memory and attempted aggression-programming of the enzyme, the infected targeted and fed solely on humans, ignoring each other and the wildlife.

You are a member of the compromised Pripyat team. Your only goal is to remember the reasons behind your precense in Pripyat, uncover a means of escape in the process, and most importantly, survive. The military, unknowing of your ordeal, make airdrops of supplies regularly for you and your dead team to survive on until you secure a radio capable of broadcasting and call for extraction. As far as Base knows, the tests are running smoothly on your end.

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New vidoes

News

New video links:

Zombie:

Uk.youtube.com

Youtube.com

Stalker Infested City Mod 2 Day Timelapse Of New Weather

Uk.youtube.com

Blowout Showcase Video

Just a few notes before you watch

1) I was lagging like a bitch when filming this at points

2) The blowouts are still not perfect so there will be some slightly odd behaviour with them

3) The time was going really fast because i whacked the alife time up fast so that blowouts appeared alot quicker so that i can test them, hence why 3 blowouts occured in 10 minuites

4) You have to remeber that we started off with an empty pripyat level with absolutly nothing in so for 3 days work i have achived quite alot of work.

Thats it i think.

Also mutant and weapon balance will be done at a later date its just to test for now.

Ok the Video:

Uk.youtube.com

Flares

Uk.youtube.com

Post comment Comments  (0 - 10 of 21)
KillaKhan69
KillaKhan69 - - 90 comments

Damn you beat me to it!

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UACmarine208
UACmarine208 - - 253 comments

You are dead
NOT BIG SURPRISE

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Tanshaydar
Tanshaydar - - 489 comments

Dead...

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JADabandon
JADabandon - - 75 comments

I would love to see a mod like this..
All I want from any of the Stalker games is one big city, with zombies _everyware_
No stupid mutants rats or pigs.. just zombies..
Me with a fully automatic weapon and just tear into the hordes.

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Lacedaemonius
Lacedaemonius - - 510 comments

I hear that. And instead of stupid perversions like fast zombies or indestructible juggernauts bring the difficulty to player survival. No one can hold their iron sight perfectly steady, and it sure as hell isn't going to happen when the stress of being eaten alive is bearing down on you. But sadly this will never happen.

If only, if only, the sad woodpecker cries.

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glentheurbexer
glentheurbexer - - 4 comments

Great mind's think alike xD

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shift3r
shift3r - - 2 comments

i was following this a bit somewhere else, probably GSC.. and ages ago.

i hope the idea comes about and btw, i kinda like the idea that it was alive and then dead and then alive and then dead.

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Gothii_Imperator
Gothii_Imperator - - 136 comments

this mod isnt dead. you guys should at least try to understand the coments. he said he started with nothing but a small empty pripyat level and had to make MORE levels and not just that he had to revamp stuff so OBVIOUSLY its gonna take a few years with non stop work(no site checks on the side)and no im not on his team im just explaining that well... okay heres an example..um... it takes 1 years to animate and voice anime or cartoons correctly with hundreds of ppl, so its gonna take him......*thinking,processing thoughts as unbelievable* 3 MORE F***ING YEARS B4 FINAL RELEASE! ok so this is obviously a lost cause.

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hardcoregamer24
hardcoregamer24 - - 866 comments

this mod is so dead..............................

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Grist666
Grist666 - - 16 comments

is..it.... is it alive?

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XenuXemu
XenuXemu - - 435 comments

Guess not, since you haven't gotten a reply even after two months.

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