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3 comments by Clear_strelok on Dec 8th, 2010

What's next ?

The next patch is almost finished and I would put it online next week. It fixes some bugs you found and add new skins and sounds. It will be compatible with previous savedgames then I would work on the next major version of the mod that will reintroduce the Freeplay after tchernobyl NNP.

Artifact Activation

I have adapted the great mini-mod made by fnx for Reloaded and you can now place the
artifacts you find as a weapon, simply press the left mouse button to prepare an artifact that after a brief
time generates an anomaly related to the type of artifact used.

Somes news screens

Thanks for reading this entry and support the mod ! I hope you enjoy the next versions !

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Clear Sky Reloaded 0.8.5 (Beta version)

Clear Sky Reloaded 0.8.5 (Beta version)

Sep 18, 2010 Full Version 15 comments

Beta version with manual installation. Works with retail and Steam versions.

Clear sky Reloaded 0.8.1 (Old)

Clear sky Reloaded 0.8.1 (Old)

May 6, 2010 Patch 0 comments

And here is the first patch for Clear Sky Reloaded 0.8, it fixes some bugs and adds new textures, you'll find the sounds for the next addition to my mod...

Clear Sky Reloaded 0.8 (Old)

Clear Sky Reloaded 0.8 (Old)

May 2, 2010 Full Version 0 comments

The new major version of the mod is compatible with steam, is not compatible with the previous backups.

Post comment Comments  (70 - 80 of 141)
blueapple007 Apr 12 2011 says:

I have the Complete mod installed, d oi have to uninstall that one to use this one?

+1 vote     reply to comment
Clear_strelok Creator
Clear_strelok Jun 12 2011 replied:

Yes, Yes, they are not compatible.
If this is your first walktrought, I really recommend you the complete mod. Reloaded add somes hardcore elements.

+1 vote   reply to comment
jpntdl Apr 7 2011 says:

while walking around (all sliders maxed out sept for AA\ dx10.1\ beta version) i have what looks like a 30 foot tall shadow that extends about 25 yards in front of me. it is pretty obnoxious. even rocks can only sometimes appear when i get about 25 feet from them.
any i ideas? something i can modify in the user.ltx file to extend this shadowing\rendering further out or something???

+1 vote     reply to comment
jpntdl Apr 7 2011 says:

dx 10 or dx 10.1 (runs fine 10.1. i just started plying and maybe you have optimized shaders and such for dx10?)
thank you for the hard continuing work and i look forward to playing further.

+1 vote     reply to comment
MajorPager Apr 2 2011 says:

Great mod Reloaded Mod Team! But is there a way to optimize load times? Because the quality of the game is way up there but is it really worth the extra super long load time? (Since we're loading nearly a gigabyte of additional content)

+1 vote     reply to comment
jpntdl Apr 7 2011 replied:

mine loads as fast as SHOC. im using the beta version. i remember COP Reloaded took about a minute to load.
try the usual, defrag HD/hows your memory? do you have enough? 75 programs on start up? if so and you have prefetch enabled it may take awhile to load. i once forgot i messed with the user.ltx files then installed another mod which in return caused a longer load time. so if you did that ever? go ahead and delete it and start fresh.

sorry i couldnt be more helpful... thats all the basic stuff

+1 vote     reply to comment
Black_Hand Mar 8 2011 says:

is there a way to get back the default hud? i want to see my stamina and geiger computer/dose meter.

+1 vote     reply to comment
c4p1t4l Mar 7 2011 says:

I wish i could play this, but my shadows are seriously messed up... :C

+1 vote     reply to comment
Le_Smee Jan 23 2011 says:

this mod sounds interesting, can any one tell me if it uses similar stealth aspects such as in lurk? lurk was very good for sneaking around bases at night etc.

+1 vote     reply to comment
lozzer22 Jan 6 2011 says:

I can't choose between this or Complete D: I think I'm gonna go with Reloaded though as I have done in the past =)

+1 vote     reply to comment
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Clear Sky Reloaded
Clear Sky Reloaded
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