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3 comments by Clear_strelok on Dec 8th, 2010

What's next ?


The next patch is almost finished and I would put it online next week. It fixes some bugs you found and add new skins and sounds. It will be compatible with previous savedgames then I would work on the next major version of the mod that will reintroduce the Freeplay after tchernobyl NNP.


Artifact Activation


I have adapted the great mini-mod made by fnx for Reloaded and you can now place the
artifacts you find as a weapon, simply press the left mouse button to prepare an artifact that after a brief
time generates an anomaly related to the type of artifact used.


Somes news screens


Thanks for reading this entry and support the mod ! I hope you enjoy the next versions !



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Clear Sky Reloaded 0.8.5 (Beta version)

Clear Sky Reloaded 0.8.5 (Beta version)

Sep 18, 2010 Full Version 14 comments

Beta version with manual installation. Works with retail and Steam versions.

Clear sky Reloaded 0.8.1 (Old)

Clear sky Reloaded 0.8.1 (Old)

May 6, 2010 Patch 0 comments

And here is the first patch for Clear Sky Reloaded 0.8, it fixes some bugs and adds new textures, you'll find the sounds for the next addition to my mod...

Clear Sky Reloaded 0.8 (Old)

Clear Sky Reloaded 0.8 (Old)

May 2, 2010 Full Version 0 comments

The new major version of the mod is compatible with steam, is not compatible with the previous backups.

Post comment Comments  (70 - 80 of 138)
jpntdl
jpntdl Apr 7 2011, 5:58pm says:

dx 10 or dx 10.1 (runs fine 10.1. i just started plying and maybe you have optimized shaders and such for dx10?)
thank you for the hard continuing work and i look forward to playing further.

+1 vote     reply to comment
MajorPager
MajorPager Apr 2 2011, 5:08pm says:

Great mod Reloaded Mod Team! But is there a way to optimize load times? Because the quality of the game is way up there but is it really worth the extra super long load time? (Since we're loading nearly a gigabyte of additional content)

+1 vote     reply to comment
jpntdl
jpntdl Apr 7 2011, 5:48pm replied:

mine loads as fast as SHOC. im using the beta version. i remember COP Reloaded took about a minute to load.
try the usual, defrag HD/hows your memory? do you have enough? 75 programs on start up? if so and you have prefetch enabled it may take awhile to load. i once forgot i messed with the user.ltx files then installed another mod which in return caused a longer load time. so if you did that ever? go ahead and delete it and start fresh.

sorry i couldnt be more helpful... thats all the basic stuff

+1 vote     reply to comment
Black_Hand
Black_Hand Mar 8 2011, 7:16am says:

is there a way to get back the default hud? i want to see my stamina and geiger computer/dose meter.

+1 vote     reply to comment
c4p1t4l
c4p1t4l Mar 7 2011, 4:30pm says:

I wish i could play this, but my shadows are seriously messed up... :C

+1 vote     reply to comment
Le_Smee
Le_Smee Jan 23 2011, 12:57pm says:

this mod sounds interesting, can any one tell me if it uses similar stealth aspects such as in lurk? lurk was very good for sneaking around bases at night etc.

+1 vote     reply to comment
lozzer22
lozzer22 Jan 6 2011, 7:32am says:

I can't choose between this or Complete D: I think I'm gonna go with Reloaded though as I have done in the past =)

+1 vote     reply to comment
DigitalySane
DigitalySane Dec 21 2010, 1:17pm says:

Could you please post that artifact activation minimod.

+1 vote     reply to comment
lonewolf807
lonewolf807 Dec 18 2010, 6:02pm replied:

It does work, unfortunately attempting to upload it to websites always fails.

+1 vote     reply to comment
jpntdl
jpntdl Apr 7 2011, 5:49pm replied:

well... figure it out and get on it! hahaha! it would be nice. i just started the beta version.

+1 vote     reply to comment
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Clear_strelok
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