Stalker-SOC 3GB RAM for all versions
Jul 25, 2011 Patch 9 commentsI am releasing this application as I have found that it may help with crashing and performance issues just like"out of ram" with Stalker-SOC, particularly...
If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay.
Contained within are new textures, sounds, music, sky, weather system and visual effects, along with bug fixes, AI improvements, upgraded shaders, ragdoll physics, a revamped user interface and so much more.
76 comments by Artistpavel on Oct 2nd, 2009

Note: we are in the middle of the new 2012 update, the current and the latest available mod version is STALKER Complete 2009 1.4.4 until further notice.
If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience is it.
What makes this mod different?
It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed.
The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it.
This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics.
STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. mods, and its successful formula has inspired many similar projects.
Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:
(authors: DolgovStudio.com, Argus, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:
(authors: Sky4CE, Eggchen, NatVac)

This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include: (authors: Argus

The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more.
(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll,
motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

Artificial Intelligence received major reworking:
(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)
This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. (authors: DolgovStudio.com
(authors: Darius6, {imperialreign}, MulleR, Mongol)


S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization.
(authors: Tharawdeal, Onionradish, Dethtoll)

A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used.
(authors: DolgovStudio.com, NatVac)


After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.
There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate the high quality textures. It performs better than S.T.A.L.K.E.R. Clear Sky and S.T.A.L.K.E.R. Call of Pripyat, while providing similar and often better visuals. It’s DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game.

I am releasing this application as I have found that it may help with crashing and performance issues just like"out of ram" with Stalker-SOC, particularly...
Increases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
Easy .exe automatic installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Works with Steam.
An alternative manual installation, use this if you are experiencing trouble with automatic installer.
This is an older version of the mod, not required for a new install.
This is a patch for an older version of the mod, not required for a new install.
Highest Rated (15 agree) 10/10
i just loved it..............
waiting for cop complete..........
Dec 6 2010, 9:25pm by shivam121
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Pavel, you are a great artist and I can't wait to own one of your amazing works of art someday.
I am looking forward to playing this mod someday too but so far I haven't had any luck. I was using SMM for a non-steam version. I just un-installed SMM and now will un-install and re-install the game in hopes it might launch. I successfully changed the fsgame and user files. I used 7-zip to extract the files in my download folder then copied into the game folder. When I tried to extract it from my download folder directly into the game directory it would seem near completion then I would get 4880 error that it couldn't output. Testing the archive with 7-zip doesnt reveal any errors.
I am just now familiarizing myself with Windows 7 Ultimate so I don't know if there are file permission issues. I also have a new GPU, the Radeon 5870 which has relatively new drivers which may not have been tested. I am pointing this out in case there may be driver conflicts or other unseen issues I may be able to help resolve.
Should I save my crash bug reports? Do you want people to send them to you?
Here is a snippet from the last crash:
XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:00266024, xrDebug::backend()+740 byte(s)
Well, re-installed everything and had same crash.
Lightzout, have patched the game to 1.0005? That's usually #1 reason, and yes Windows 7 doesn't copy all files to protected directories like Program Files, and it doesn't show any dialog about it.
I cant start a new game, because the game doesnt start...
Where did mod 1.4????
A fashion awakens to work without Steam???
I re-uploaded mod with updated ReadMe that says not use SMM with Steam (until SMM developer adds compatibility)
Yeah, everyone, as artistpavel said, if you have the Steam version, DO NOT DOWNLOAD THE SMART MOD MANAGER. When you download CS2009's file from moddb, simply extract the files using WinZip or some other extractor. SMM only messes up the extraction.
i found out im having the same problem as tom.. great.. now i can't play meh..
If you installed with Smart Mod Manager, apparently it doesn't work with Steam, you have to reinstall the game and install mod manually as described in ReadMe.
i shall try!