If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.

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If you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you!

Posted by Henley on May 22nd, 2009

Note: we are in the middle of the new 2012 update, the current and the latest available mod version is STALKER Complete 2009 1.4.4 until further notice.

If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience is it.

What makes this mod different?

It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed.

The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it.

This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics.

STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. mods, and its successful formula has inspired many similar projects.

Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

Version 1.4.4

Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:

  • Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studios.
  • Vast distant views, creating large open world around the player.
  • New multi-phase moon design authored by Dolgov Studios.
  • Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
  • Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
  • Increased weather cycling.
  • Different types of storms, fast and slow.
  • Wet surfaces during rain.
  • High resolution nighttime constellation map.
  • Improved water animations.

(authors: Dolgov Studios, Argus-textures, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:

  • Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls.
  • Screen Space Ambient Occlusion - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample.
  • Depth of Field - An effect that creates a gradual decrease in sharpness determined by the subject distance. For example, a distant landscape will appear blurry when compared to closer objects.
  • Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around.
  • Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more.
  • Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
  • Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows.

(authors: Sky4CE, Eggchen, NatVac)

This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include:

  • Locations - all textures replaced with higher quality photographs with partial use of original files, creating highly detailed outdoor and indoor environments.
  • Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs).
  • Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned.

(authors: Argus-textures, Domestos)

The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more.

(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll,
motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

Artificial Intelligence received major reworking:

  • New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however).
  • Early detection - Removed the ability for NPC's to notice you at unrealistically large distances.
  • Stealth - Removed the ability for NPC’s to notice the player at unrealistically large distances.• Stealth - Knife and other critical sounds such as falling dead bodies, grass, and footsteps have been properly commented to reduce their sound radius, making the gameplay much more realistic.
  • Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance).

(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)

This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience.
(authors: Darius6, {imperialreign}, MulleR, Mongol)

The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone.

(authors: Dolgov Studios, MulleR, Mongol)

S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization.

(authors: Tharawdeal, Onionradish, Dethtoll)

A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used.

(authors: Dolgov Studios, NatVac)

  • Sleeping Bag - It’s always in the inventory and allows the player sleep in-game.
  • Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline.
  • Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects.
  • Bulb tweak - Now you can shoot the lights out!
  • Gnomus' Scopes - High resolution scopes for widescreen and standard monitors.
  • Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this rare item is to loot it from a NPC’s corpse.
  • Repair Services - The bar trader and Screw now sell weapons and armor repair services.
  • Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage.
  • Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. This one really makes you see in the dark.
  • ZRP Teleport - The ESC+J shortcut lets you jump between the points in the environment.
  • Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out. (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance).
  • Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more!

After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.

There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate the high quality textures. It performs better than S.T.A.L.K.E.R. Clear Sky and S.T.A.L.K.E.R. Call of Pripyat, while providing similar and often better visuals. It’s DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game.


click to enlarge

STALKER Complete 2009 in retrospective S.T.A.L.K.E.R. review by PCFormat magazine, issue #234.

Someone wrote:Lighting – the new day-night cycle’s particularly spectacular – and textures are what’s most lovingly touched by the hand of mod, but on the non-graphical front much of the in-game text gets a more grammar-friendly rewrite and the HUD receives a much-needed overhaul.


Someone wrote:This is the "STALKER Complete 2009" mod [...], which does an admirable job of making the game look like it was, well, made in 2009. New textures, new lighting and new weather effects help get the game looking ship-shape [...]


Someone wrote:[...] the graphical changes are immediately smack-you-in-the-face obvious. It's stunning. Whereas looking at old STALKER made me think of, well, a 2007 eastern European PC title, the texture and shader upgrades in STALKER Complete 2009 made the place instantly come alive.


Someone wrote:Stalker Complete 2009 combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere.


Someone wrote:As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. [...] this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.


Stalker Complete 2009 footer
Post comment Comments  (50 - 83 of 83)
PliskinMantis Jul 8 2009 says:

Whoever got this mod to work PLEASE HELP US. I absolutely love Stalker and playing it with all of these enhancements sounds great. I follow every instruction yet I crash If I run the damned thing. So anyone please?

+1 vote     reply to comment
bugmenot321 Jul 20 2009 replied:

It is great, indeed.

All I did was:
- install the game (Worldwide DVD Version)
- patch it to 1.00005
- copy the base gamedata folder to the gamedirectory
- overwrite the gamedata folder with version 1.32
- edit the game_data-line in the mentioned .ltx-file

Worked awesome and crash-free in Windows 7 RC1.

Thanks for the great fun, Henley!!

+1 vote     reply to comment
Unreal1985 Aug 6 2009 replied:

Hey, if anyone was having problems like me with installing both patches here is what I did:

Update the game with patches but don’t update through the game itself as it won’t work.

Install both mod patches

Copy the base gamedata folder to the game directory

Overwrite the gamedata folder with version 1.32

Edit the game_data-line in the mentioned .ltx-file

+1 vote     reply to comment
volcom4c Aug 13 2009 says:

I cant get stalker to load either with the mod..I edited both files with notepad copied gamedata folder to stalker dir. and when I load stalker I get the first splash screen for stalker then it just goes away and nothing happens like it cant find any game data..any little details I might be missing?...I'm running XP with Phenom QuadCore, 4gig RaM, gEFORCE gtx 260 896mb, and using Stalker 1.006..I really want to use this mod..thanks

+1 vote     reply to comment
ZeroPresence Sep 3 2009 says:

Does this mod also add removed enemies? Such as the Burer? If not, any compatible mods that can run alongside this?

+1 vote     reply to comment
nubblecakes Sep 7 2009 says:

How exactly do I enable sun shafts? I can run this game maxed out at 1280x1024 with smooth frame rates so sun shafts shouldn't cause me any lag issues.

A mod giving this game sun shafts and volumetric lighting is a god-send. I REALLY want to try it out and see how it looks. I've installed SoC again and updated it to 1.006 and installed this mod, and so far it looks better. I notice some quality reskins, the parallax mapping, and a generally nicer atmosphere. However I haven't seen anything like the screen shots since I'm not out of the Cordon yet. Hopefully I get just as good of an experience.

+1 vote     reply to comment
JayFKay Sep 16 2009 replied:

Extract from the readme-file:
"- to enable sun shafts (god rays) effect go to "gamedata\shaders\r2\SkyGRAPHICS_options.cfg" and change

"//#define SUN_SHAFTS" to "#define SUN_SHAFTS" at the beginning of the document,

they are disabled by default and I recommend to keep it that way to avoid artifacts and lighting problems."

+1 vote     reply to comment
JayFKay Sep 16 2009 says:

Anyone know why my bar trader wont do repairs anymore after I did the "Kill the master stalker" mission?
Is it supposed to be that way? If yes, whereelse can I repair stuff or where to find a repairkit if ever?

+1 vote     reply to comment
JayFKay Sep 24 2009 says:

Nevermind my older comment.
I just read you got 1.4 out, will 1.32-savegames work for it?

+1 vote     reply to comment
norton2 Sep 29 2009 says:

HELP! IT isn't working. I've used Don Gerba mod manager to play, but trying to open it through the Stalker shortcut results in an engine crash! Whats happening?

+1 vote     reply to comment
speakn3t Oct 10 2009 says:

Will added a new A.I from L.U.R.K and weapons from Arsenal Mod? Without this, I can not play Complete 2009. :|

+1 vote     reply to comment
c4Menace Oct 14 2009 says:


+1 vote     reply to comment
99HeadHunter99 Nov 24 2009 says:

This needs to be made so its more compatible with other mods, everything I've tried breaks it :(

+1 vote     reply to comment
Gardaitis Jan 14 2010 says:

I've played the game just once, with this mod on, to Pripyat, but I think I shoulda used a higher difficulty level, it was so easy to grind endless amounts of money with the mercs in Wild Territory. Got some 600 000 rubles and exoskeletons and SEVA's and ****, thought that it would be fun to try some other major mods. Uninstalled, purged my saves etc. Installed again with L.U.R.K. 'Twas fun till first night came. And sleeping over it didn't help any, it was pitch black at 13.00! It's bloody unplayable, at least this doesn't screw over anything as major like L.U.R.K did. And this looks way better, too! Now I'm just downloading this again, going to play with Master difficulty this time =). It's just sad, how easy 'tis to metagame in this one... Like, agroprom and artefacts? All those stalker suits lying around? Mercs who're bloody walking statues o' gold? But think that's the problem with Vanilla as well... If only could we get those missing mutants and maybe a possibility to upgrade weapons?

+1 vote     reply to comment
TheVladernaught Jan 17 2010 says:

Is there a vehicle mod compatible with this

+1 vote     reply to comment
lord_lobster Jan 26 2010 says:

Hello im having some issues after installing the mod, i can get to the menu but when i click new game it tries to load then i get.

XRay engine
A bug has been detected by bug trap

XR_3DA.exe caused BREAKPOINT in module "e:\program files\THQ\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xrCore.dll" at 001B:01107CB5, xrDebug::backend()+165 byte(s)

+1 vote     reply to comment
KaKTuZ1969 Jan 31 2010 says:

Yeah...That's cool mod.I've already complete the game with this mod and with true "END"

+1 vote     reply to comment
noyart Feb 2 2010 says:

I have a problem, I dont know what to do, I have esc + t and done the finish... but now I cant teleport to other places =( It says must be in gordon first, but I cant teleport to gordon... and I dont know where to go after the map after the last map. -.-

+1 vote     reply to comment
An00bis Apr 26 2010 replied:

You can also use "Esc + J" to teleport to any of the exit points on the current map (Eg. If you are at the Bar you will be able to teleport to Garbage exit, Army Warehouses exit or the Wild Territory exit. If you are at the Cordon you can use "Esc + T" and choose the final level with "Equip for level" in order to skip the quests and enter freeplay mode. Hope it helps.

+1 vote     reply to comment
legendarytomuk Feb 28 2010 says:

Hi, I'm having a bit of a problem with the mod, after installing it as an administrator (I've got windows 7 64-bit) I run the game and very little has changed, the HUD, menus and loading screens are changed but the graphics look very much the same. Lighting is changed a small amount but that really is it and the texture quality is still atrocious. Can anyone help?

+1 vote     reply to comment
Earebrin Mar 1 2010 says:

Hey, thank you for this mod, it is awesome, looks much better than other STALKERS vanilla's. Really great gameplay, though i got one issue.
I am unable to start freeplay after the main plot. I made it to the end, last teleport/vortex thing, outro, credits then main menu, without any option to start freeplay. There is about 5 sec. after credits when there is plain white screen with HUD only, but I cannot move or make any action (like PDA, inventory etc.) Can any1 tell me how can I start freeplay?

Game is from steam, 1.0005, and Complete 2009 installed in version dedicated for steam game.

+1 vote     reply to comment
KinG^Ace Apr 9 2010 says:

Dude Your Mod is better then LURK MOD because your textures roock man but what you need to do is all LURK WEAPONS inside in Complete mod 2009 : )

+1 vote     reply to comment
An00bis Apr 26 2010 says:

Great mod guys! =D When I first played STALKER:SoC in 2007 all I could think was that it had so much potential. It's great to see that someone cared enough to make this game as awesome as it should have been at the start. Looking forward to playing Clear Sky Complete and Call of Pripyat Complete. Thank you kindly for the fantastic effort.

+1 vote     reply to comment
Merk1b2 May 10 2010 says:

We can we expect to see the new complete? I'm deciding whether to download this mod now or when you release a new version.

+1 vote     reply to comment
filiepgroh May 10 2010 says:

Awsome mod, excelent, seriously, kept myself playing stalker for a month straight, freeplay has just so many things to do. But while I was playing I found two strange itens:
1-Guitar: Has the image of a guitar when on my inventory, but can't equip, nor use, can only be dropped.
2-Handheld radio: weights 0.50kg and does nothing, just stays at my inventory.

I found these items in a steel thing, in the wild territory, near that bandit depot, where you rescue a trapped duty member from the undergound. near it theres another depot, and at the left side of this depot theres a metal structure, looks like some mining equipment dunno, found these on top of it.

Also, when I went near the depot, it was arround 3am ingame, I started to hear a strange radio static thing, it kept oscilating, and out of nowhere, there was a bright light in the sky that iluminated the whole area like daylight, and them vanished out of nowhere, took some SS of it. Bug or UFO easter egg?

+1 vote     reply to comment
davoz28 May 17 2010 replied:

Yep I've had the guitar as well. Awesome mod. Absolutely love the STALKER series and this mod made it an absolute thrill to reinstall and play again. Cant wait for CoP complete mod :D

+1 vote     reply to comment
Sergio1992 Jun 18 2010 says:

Just asking... I install the game, patch it to v1.0005, then launch it, then install the mod, then start it , but it crashes to desktop. What must I do? why does that happens :(?

+1 vote     reply to comment
icarcus Aug 11 2010 says:

hello, i have shadow of chernobyl silver edition, it says v1.0006, and i want it because of ukrainian translation and sound. On windows 7 i downloaded this mod, installed it and my game will not start up, it crashes and win7 looks for an error... doesnt say the problem. I reinstalled my system recently. Now when i click on download 1.4.4on this page it redirects me to other comments... how can i download it?? it wont let me anymore!

+1 vote     reply to comment
TheDSB Aug 14 2010 says:

Is there a way to turn the radar back to normal? I don't really fancy running around looking for corpses for too long.

+1 vote     reply to comment
alienhun79 Sep 26 2010 says:

Perfect !

+1 vote     reply to comment
Freeman-BR Oct 12 2010 says:

Hi all, thanks Pavel for hard work man! Amazing. I have a question.

how do I disable the minimap(SoC),NPC enemies,neutral and mutants(CS,CoP) in detail?

Thanks All...

+1 vote     reply to comment
Demerson Jan 21 2011 says:

Hey Pavel, has a source ever been given for the new tracks added to the Bar radio and to the outside megaphones and radios? I'm really liking it, and I wish I could listen to it outside of the game.

+1 vote     reply to comment
Spydee89 Sep 26 2011 says:

I have a problem and i couldn't find that out.In "log" file it says these :

[error]Expression : !lst.empty()
[error]Function : CHudItem::animGet
[error]Line : 295
[error]Description : hide

+1 vote     reply to comment
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