If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.

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STALKER Complete 2009
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TheVladernaught Jan 18 2010, 9:25pm says:

no sun-shafts?

+2 votes     reply to comment
VenomousClaw Mar 2 2010, 6:35pm replied:

I agree, it'd be nice if there were some. I mean you took shaders from crysis and left out sun shafts :P

+1 vote     reply to comment
jusefd May 24 2010, 2:49pm replied:

maybe the game doesnt support Dx10 :p

0 votes     reply to comment
TheLeadHead Jul 22 2010, 10:24am replied:

Sun shafts were in Halo: Combat evolved and it uses DX8 :P

+4 votes     reply to comment
lol3r_86 Jan 6 2012, 8:26pm replied:

Just what kind of ******** are you spewing? There is no way to put Crysis (CryEngine)shader into Stalkers X-Ray rendering engine. But if you want sun shafts/"god rays" try out Stalker Max Shaders by Kingo 64.

+3 votes     reply to comment
JayJapanB Aug 5 2010, 7:52am says:

Alot of effects are based of the games engine itself rather than api. Crysis does everything bar object motion blur in dx9

+1 vote     reply to comment
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Sep 24th, 2009
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