If you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you. The world of STALKER like you've never seen before with graphics 2.0. It significantly updates the game, while preserving the original story and gameplay. The game that took almost 10 years to make is finally finished and complete.
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| SC 2009's development: ideas, discussions & suggestions (Mods : STALKER Complete 2009 : Forum : General Discussion : SC 2009's development: ideas, discussions & suggestions) | Post Reply | |
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| Nov 24 2009, 1:50pm Anchor | ||
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Hi all, I'm an italian (sorry for my English!) SC 2009 fan and I'd like to talk with artistpavel, his staff and SC 2009's community about this mod's development. I love its atmosphere and charisma and I'm very interested in new upcoming weapons add-on (Steel, thx again!). Can we know what's the next planned step? I have many ideas about IA enhancement (to make the free-play the longest possible) but I'd like to know staff purposes before. Thanks for your attention, my friends. Bye! P.S. Ehm... If I was wrong to write here, I apologize and I ask the staff to edit or move my writing as best believe. Thx again! |
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| Nov 25 2009, 2:52am Anchor | ||
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Hi Darimar, thanks for using and enjoying the mod. Version 1.4.3 will have the ability to join different factions and option to reset hostile faction status, so this should add a lot to re-playability, it's already done and will be uploaded in a few days. |
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| Dec 1 2009, 4:56pm Anchor | ||
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Cool, Pavel! Thx a lot, indeed! |
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| Dec 6 2009, 4:12am Anchor | ||
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Hey guys, this was fantastic Oh yeah, about your mod looking better than Clear Sky- my game is maxed out on everything, so I really hope you take that as a compliment |
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| Dec 8 2009, 11:23pm Anchor | ||
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RepoBaxil, you can try to create 'gamedata' folder in Clear Sky directory and copy 'sounds' folder from SC2009 'gamedata'. To make 'gamedata' visible to game engine, locate file "fsgame.ltx", open with Notepad and change both variables in this line to "true": $game_data$ = true | true | $fs_root$ | gamedata\
There are a lot of people from community who contributed to this project. |
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| Dec 16 2009, 3:25am Anchor | ||
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Hi, mod - super, unusually beautiful sky))) I have biggest request, may doing separately sky and ambient without Panoramic Mode, i.e. only sky, weather, moon, night, but added a little fog, thank you …!!! ))):thumbup: |
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| Dec 20 2009, 12:50pm Anchor | ||
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My final suggestion to increase the longevity of SC 2009 is to unlock the A-Life following the example of mod such Zone Wars and Faction Wars: Unlocking the A-Life, you can create game situations each time unique and unpredictable: free-play can be played very freely, continuing to explore the Zone without knowing that "in that place there's that group of mercenaries", "here there'is this monster" and so on. This could be a goal for the next versions of SC 2009 for: my personal suggestion for an unlimited gaming experience! Edited by: Darimar |
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| Dec 26 2009, 2:09pm Anchor | ||
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I love this mod! but i have seen some pictures of you guys porting Crysis shaders. when will this be out. Can i get my hands on a beta? keep up the good work =). |
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| Dec 26 2009, 5:14pm Anchor | ||
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My game crashes when I try to join Freedom, I talk to their leader and ask if I can join, then the game just shuts off! I run on ver. 1.0007, Windows 7 64-bit. This is my X-Ray engine crash report: XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:014CCC85, xrDebug::backend()+165 byte(s) Fix this! |
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| Dec 26 2009, 6:26pm Anchor | ||
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flipmatthew, they are already in the mod since version 1.0 GothIQa, download and apply patch 1.4.3.1 |
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| Dec 28 2009, 6:04pm Anchor | ||
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sry if this was asked but is realisitc weapons mod with the new reload anims included ??? didnt find any addon. |
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| Dec 28 2009, 6:10pm Anchor | ||
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This add-on improves damage and accuracy, no new animations included: |
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| Dec 28 2009, 6:17pm Anchor | ||
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sry my fault all those names for all those mods get me confused. I meant S.T.A.L.K.E.R Re-Animation Project (1.2a) by king friday |
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| Dec 28 2009, 6:34pm Anchor | ||
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I have it, but the animation doesn't match weapon sounds in my mod, so I haven't included it yet. |
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| Dec 28 2009, 6:51pm Anchor | ||
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I almost wachted every vid of him and almost all sounds are fine so this shouldnt be much work fixing it to match the reload anims. I can give it a try if you want ? Id love to have those anims in cl in the next release or patch if possible. BTW:what about adding a fwar addon which get activated in freeplay ? like Jamies faction wars mayhem ? Edited by: diablow |
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| Jan 3 2010, 1:17pm Anchor | ||
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I was wondering about going the other way and making clear sky more friendly to low end machines. |
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| Jan 11 2010, 5:02pm Anchor | ||
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Hello! Thanx a lot for your efforts all of you modmakers!!! It looks absolutely groovy what I can see from the screenshots!!! |
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| Jan 24 2010, 7:09am Anchor | ||
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Excuse me,i have some problems.Without mod i can start SoC but with i cant.XR_3DA Does'nt give me start the SoC with mod(=!Looking like a fatal error or bugtrap:/My proc is good 3.16(Double core)Video card on 512 mbOperative System on 4gbWHAT'S wrong?? Also i have license of stalker SoC....maybe it's problem(if yes,when can i download stalker SoC pirate version?)Big Thanks to you *someone*! |
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| Jan 24 2010, 1:42pm Anchor | ||
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you have to download and install Russian langauage patch: Moddb.com |
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| Jan 25 2010, 7:57am Anchor | ||
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i need use it when istalled c.m09? or before install?(im trying) Yes,it's work)!Thank you very much.Also mod is very well. |
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| Jan 31 2010, 5:07am Anchor | ||
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Would it be possible to make other stalkers to search for artifacts on their own? I believe they do that in CoP. Also some A-life addon for this mod would be great. |
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| Mar 2 2010, 7:09am Anchor | ||
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Hey! Would it be possible in freeplay to add traders to every faction? Also I would like to see the feature to command members of your faction. This would be a big improvement for the faction change and reset mod. |
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