If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.
|New Weapons Add-on||Locked|
|Nov 19 2009, 8:32pm Anchor|
Hello everybody. I'm Steel. In this thread, I'll post any updates and releases regarding the "New Weapons Add-on" for SC09 v1.4.3.
"New Weapons Add-on for STALKER Complete 2009 v1.4.3"
"This is a merge of some weapons the SC09 users were asking for. I (Steel)
- Sawn-off TOZ-34
- Barkeep: Sawn-off TOZ-34 and BM16
The following weapons use new ammo:
You can get it from their respective traders.
Since this is our fist work for New Weapons, the only person who can use these
Regarding release: This add-on will be released before the end of this month. We don't have an exact date; We can only provide that info.
Regarding Arsenal Weapons: They wil be also added. The list is the following:
But since they're more and Arsenal Mod have a lot of files, those weapons will be ready on the next version. We don't know when this version will be released. Also, new weapons will be added. We'll select a list of weapons, and we'll make a poll, and the weapons with more votes will be added in the next version.
We have some Features regarding the release of the add-on; Not revealing anything this time to keep the people excited about the release of the add-on. Also, we're not providing Screenshots to keep all in secret; REMEMBER: The wait will worth it.
That's all guys. Thanks for your attention and for your patience. I promise this add-on will be an excellent complement for SC09.
Any questions? Post 'em here!
Edited by: Steel5993
|Nov 21 2009, 1:53pm Anchor|
Hi there, I'm an italian stalker and I love the atmosphere of "Complete 2009". Thank you, Steel, for your hard work on this add-on!
Edited by: Darimar
|Nov 21 2009, 11:41pm Anchor|
Hey there! It's nice to see the first reply. Yeah, SC09 is a totally brand-new experience.. so atmospheric, it's just incredible!
Of course there will be an Internation adaptation for this add-on. Like with the first adaptation, we'll post the descriptions of the new weapons here and you will be able to translate 'em to your language, and probably, we'll add the new descriptions to the Internation Patch (Refer to: Tinyurl.com) so you only need to download one file.
I'll add the descriptions to the Main Thread ASAP. Probably, at first hour of the morning tomorrow.
Thanks for your interest! See you!
|Nov 22 2009, 4:52pm Anchor|
Thx for your answer, my friend. Good news, indeed! I'll wait hard for the new add-on.
Edit: just found it! :p
Edited by: Darimar
|Nov 27 2009, 9:07am Anchor|
|Nov 27 2009, 1:53pm Anchor|
Hey there! Well, about the weapon you're talking about:
That weapon comes from the Arsenal. We'll be implementing Arsenal Weapons to the add-on but not this time.
|Dec 8 2009, 9:49am Anchor|
I guess it would be best if you could add those weapons to your list:
|Dec 10 2009, 6:32pm Anchor|
56er wrote:I guess it would be best if you could add those weapons to your list:
G11(would be interessting)
M249 Mini or/and M60
That would improve upon the lack of good MP's and SMG's in the game.
Also you could make different typs of weapon add ons, like a lasersight for AR, front grips, or a tactical shotgun, instead of the grenadelauncher.
Also Thermooptic or heatseaking visors would be possible. A greater varity of silencers, with differences in the silencing and the effect on the weapons range could also be done.
I know that would be much work, but you already have done a great job with the other rifles, so i guess that is not real trial for you.
Hello er'body! Well, to be honest, a lot of weapons you named can't be found on other mods, so I doubt I can do something. I just re-enabled the ability to attach addons to weapons that have blocked that possibility.
Latest update regarding the Addon: Will be fully-compatible with v1.4.3 and with Realistic Weapons Add-on v0.6. I'll release it today, or on weekend!
|Dec 17 2009, 3:22pm Anchor|
Hi, Steel! What about your add-on?
|Jan 12 2010, 9:45pm Anchor|
Bump? How's this going along?
|Jan 25 2010, 5:53pm Anchor|
stupid question: is this released or downloadable?
|Jan 25 2010, 5:58pm Anchor|
This add-on is mostly done but not yet released, I'll keep you updated.
|Jan 25 2010, 10:31pm Anchor|
|Jan 29 2010, 9:05pm Anchor|
sounds great thanks!
|Mar 4 2010, 1:30pm Anchor|
Bump. I know your busy with Clear Sky and CoP, but it's been a month.. any updates?
|Mar 6 2010, 9:00am Anchor|
1) Put some other weapons in it, new basic weapons (f.e.)
2) When you have weapons you can like modifie them. (upgrade them)
That would be THE MAX is you can do that.
P.S. sorry if i have some English words wrong xD
|Apr 3 2010, 6:24pm Anchor|
Really a good Mod! My compliments! But i think it lacks few more weapons and something usefull like, you know, use pistols and SMG/short weapons in the first slot.
|Apr 6 2010, 12:57pm Anchor|
Yes, in the new weapons addon please make an inventory fix so the player can carry a heavy weapon in each slot (i.e. one rifle+one shotgun, one shotgun+one grenade launcher, etc.), like in Call of Pripyat.
|Apr 10 2010, 8:29pm Anchor|
This is nice but you need to make more man LURK MOD have 150+ New weapons with cs animation
|Apr 13 2010, 11:10am Anchor|
The game is not designed to hold 150 guns, stuff like this kills any sort of purpose, the reason why Complete gets such a good reception is because it's the most normal mod out of all and it doesn't try to be everything at once.
|Apr 27 2010, 12:14pm Anchor|
How is it going?
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