Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

Description

Immersion mod to extend the functionality, variety and depth of the Dynamic News system.

Preview
TRX: Dynamic News Revamp (4.3)
Post comment Comments  (0 - 50 of 139)
Scocou
Scocou - - 160 comments

Fantastic, thank so much for doing this. I find the dynamic news adds so much "flavor" and feeling of life to the zone, I'd hate to play without it. A new and improved version can only be a good thing.

Reply Good karma Bad karma+14 votes
Tronex Author
Tronex - - 894 comments

Glad to hear that.
It's funny how a silly thing like Dynamic News was a pain in the *** to recreate with over 1500 new lines of codes.

Reply Good karma+23 votes
Appuruu
Appuruu - - 896 comments

Tronex, you’re an absolute beast. Good job, keep up the good work man!

Reply Good karma Bad karma+11 votes
Tronex Author
Tronex - - 894 comments

:D

Reply Good karma+10 votes
Stokker
Stokker - - 303 comments

Very interesting ideas. Good job on this

Reply Good karma Bad karma+3 votes
Rogue_4TW
Rogue_4TW - - 172 comments

Cool

Reply Good karma Bad karma+1 vote
British_SWAG
British_SWAG - - 57 comments

Cool idea, but I get a weird crash log below:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...f chernobyl\gamedata\scripts\dynamic_news_manager.script:282: attempt to call method 'ResponseOnArtifact' (a nil value)
! [SCRIPT ERROR]: ...f chernobyl\gamedata\scripts\dynamic_news_manager.script:282: attempt to call method 'ResponseOnArtifact' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...f chernobyl\gamedata\scripts\dynamic_news_manager.script:282: attempt to call method 'ResponseOnArtifact' (a nil value)

stack trace:

0023:006E399C xrCore.dll, xrDebug::fatal()
0023:059ABB4E xrGame.dll, CDialogHolder::IgnorePause()
0023:00453BCB xrEngine.exe, CInput::OnFrame()
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:76DA343D kernel32.dll, BaseThreadInitThunk()
0023:77AC9832 ntdll.dll, RtlInitializeExceptionChain()
0023:77AC9805 ntdll.dll, RtlInitializeExceptionChain()

This happens when an npc stalker announces the artefact he found:

"A %s! I can finally retire."

After that message, the game will shortly CTD.

The mod that might be related to it was Lost To The Zone Artefact Expansion integration, but I could be wrong here. Also, the current version for CoC I had was 1.4.22. After applying this mod, I applied the compatibility patch for 1.4.22.

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

I will check that out and release a patch for it.

Reply Good karma+5 votes
Tronex Author
Tronex - - 894 comments

British_SWAG the issue has been fixed thx to your report, get the new update.

For everybody else: the mod will get extended in the future for more news and improved text. hopefully that's the "easier" part left.

Reply Good karma+9 votes
British_SWAG
British_SWAG - - 57 comments

Tested it and got no crashes so far, but I still get the "A %s! I can finally retire." message bug.

Reply Good karma Bad karma+2 votes
madgapper
madgapper - - 3 comments

Ran into a similar crash with 1.5r6. Gonna test the fix myself. I have to say I love the addon so far though. It really adds some life to the zone. A nice touch for it losing connection during emissions and psy-storms.

Reply Good karma Bad karma+2 votes
Sir_Firebrand
Sir_Firebrand - - 16 comments

Nice mod, I love this kind of mod that adds a lot of "personality" to the npcs around you. Didn't took the mod for a long gameplay but the feeling is excellent.

Here are some new ideas:

- Zombied stalkers once in a while typing some gibberish in the chat (something like "qiwfjnvmo-s \fmpvno´w v", the overal idea is that they are trying to use the chatpad and failing miserably) triggering a "nice and polite answer" of the other stalkers.

- Stalkers saying their stashes were robbed or their favorite guns being stolen, the kind of stuff that is used as "missions" in the game.

- Stalkers alerting the others about faction moviment ("I saw a group of Zombies heading towards Rookie Village, get out of there or be ready to fight." or "there is a group of Monolith soldiers camping at the Lake Watchtower, avoid it if you need."), the kind of stuff that makes the zone feels like a living place.

Reply Good karma Bad karma+7 votes
Tronex Author
Tronex - - 894 comments

1 is easy
Not sure about 2, if it requires some sort of connection to tasks then it need some work.
3 is tricky, it requires alife interfering.
Nice ideas overall, i will consider them.

Reply Good karma+12 votes
Sir_Firebrand
Sir_Firebrand - - 16 comments

Tronex, 1.2 version is missing some key compatibility files.

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

You don't need the missing files, CoC 1.4.22 now will work with the main files only for example.
The main script has been edited to make it compatible by default.

Reply Good karma+7 votes
daftestofpunks
daftestofpunks - - 135 comments

Would you recommend this for people running a high-speed version of Warfare? 1.5 r6. I'd love this for immersion, but not if I'd get spammed constantly due to all the stuff happening, lol.

Reply Good karma Bad karma+3 votes
Tronex Author
Tronex - - 894 comments

I have no idea about Warefare news, but you can easily control the time cycle of some news from this mod.
You can do this from (dynamic_news_manager.script) file, by changing increasing/decreasing the value in these 3 lines:

local cycle_of_TickSpecial = 240
local cycle_of_TickFake = 240
local cycle_of_TickCompanion = 180

Reply Good karma+4 votes
Guest
Guest - - 689,179 comments

tronex thank you good dedication nice persistance and mostly for keeping it simple....kudos

Reply Good karma Bad karma+2 votes
Lemonificent
Lemonificent - - 37 comments

Getting this on loading a save/making a new game.

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...e\s.t.a.l.k.e.r. last day 1.3\gamedata\scripts\_g.script:870: table index is nil

stack trace:

0023:02B9399C xrCore.dll, xrDebug::fatal()
0023:0977FC6F xrGame.dll, CDialogHolder::UseIndicators()

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

I assume you're not playing with the newest official patch, this mod won't work on older versions.

Reply Good karma+2 votes
Lemonificent
Lemonificent - - 37 comments

1.3+ patch downloaded around 10-20 days ago.

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

I'm talking about this: Drive.google.com

It has been out for 2 days.

Reply Good karma+4 votes
Lemonificent
Lemonificent - - 37 comments

Ah, cheers!

Reply Good karma Bad karma+2 votes
mastermaniac
mastermaniac - - 599 comments

Sorry to bother, but what's this update for? Is this an update to Call of Chernobyl itself?

Great mod, by the way. Looking forward to trying it out!

Reply Good karma Bad karma+1 vote
mastermaniac
mastermaniac - - 599 comments

Oh, wait, I see: STALKER Last Day. Sorry, I feel a little dumb now.

Reply Good karma Bad karma+1 vote
Kahvana
Kahvana - - 201 comments

Tronex pretty good stuff you got there! Keep up the good work!

Reply Good karma Bad karma+2 votes
shgv6559
shgv6559 - - 1 comments

Ещё одна идея - что бы игроки не обыскивали тайники не отмеченные на карте. Игрок, обыскивая тайник в присутствии НПС или когда над ним летает вертолёт, считается пойманным на месте преступления. То есть, тайники закрепить за конкретным НПС и когда его тайник ограбят, он, сообщит об этом в сети и другие НПС - которые видели как игрок грабил тайник - сообщат об этом. И у игрока должна упасть репутация и НПС и его напарники, у которых игрок украл тайник, становятся игроку врагами. в 1.5+

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

It would be cool if you try some english, i don't understand russian.

Reply Good karma+6 votes
Guest
Guest - - 689,179 comments

Another idea is that players do not search the caches that are not marked on the map. The player, searching the cache in the presence of NPCs or when a helicopter is flying over it, is considered caught in the crime scene. and declared a criminal That is, the caches are fixed for a specific NPC and when its cache is robbed, it will report the robbery on the network and other NPCs or witnesses - who saw the player robbing a cache - will report it. And the player must loose some reputation with that NPC and any witnesses, in which the player stole the cache, become a player enemies. in 1.5+"

Reply Good karma Bad karma+5 votes
Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

That would be an awful lot of extra scripting and probably code required.

Reply Good karma Bad karma+4 votes
Guest
Guest - - 689,179 comments

Tronex please ignore bottom of page comment

I'm new here

How do i delete a comment??

Reply Good karma Bad karma+1 vote
mnemonick
mnemonick - - 208 comments

Hi Guest (:D),

As a guest, I don't think you *can* delete your comments. If you visit the "Guest" profile page you'll see it's just a generic multi-user "catch-all" account.

Once you have made an account and are logged in, you can delete a comment by visiting your own profile page and clicking the "comments" link there. You'll see a "delete" button below each comment you've posted.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,179 comments

mnemonick

thank you very much

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,179 comments

Hello

Can someone please explain the voteing system

why did i get 1 vote for thanking someone??

Reply Good karma Bad karma+1 vote
mnemonick
mnemonick - - 208 comments

That was me. :D
When you read someone's post you can click the "plus" button to "give Good karma" to the post, like Reddit's "thumbs up / down" buttons.

Reply Good karma Bad karma+3 votes
DrYitMat
DrYitMat - - 25 comments

Tronex, great work man!

Reply Good karma Bad karma+2 votes
Amoch
Amoch - - 1,541 comments

Another great TRX-addon, thanks!! :-D

Reply Good karma Bad karma+2 votes
rus_odin
rus_odin - - 2 comments

There is a translation into Russian.
Ap-pro.ru
Hip-Hip Hooray!

Reply Good karma Bad karma+3 votes
Tronex Author
Tronex - - 894 comments

That was quick, i hope av661194 don't mind if i used his translations here.

Reply Good karma+3 votes
OneDrSpaceMan
OneDrSpaceMan - - 28 comments

it dosnt seem to be compatible with lost to the zone or the sotry mod for it but I'll see what i can do also you may know more on how to make it better compatible

Reply Good karma Bad karma+1 vote
Gaball
Gaball - - 21 comments

Is this addon compatible with everything that is included TRX Fixes n' Tweaks?

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

Yep

Reply Good karma+3 votes
dammets
dammets - - 130 comments

I'm using this with CoM and page up wont bring up any options menu.

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

Should be fixed now.

Reply Good karma+2 votes
Tim_the_Wizard
Tim_the_Wizard - - 135 comments

2.0 causes me lag every ~20 seconds and spams the same "Tronex call help" text in the console. I'm using on a modded CoC 1.4.22

I didn't have any problems with version 1.2

Reply Good karma Bad karma+2 votes
Tronex Author
Tronex - - 894 comments

I forgot to turn console tracking off, i will fix it today.

Reply Good karma+5 votes
mnemonick
mnemonick - - 208 comments

Ah, good to know. I'll wait for the update then. :)
I assume I can just unpack this version over the top of version 1.2, correct?
Thanks!

Reply Good karma Bad karma+2 votes
Baseball_Bibbins
Baseball_Bibbins - - 34 comments

From what I could tell from older versions yes. Also waiting for that fix :O

Surprised this hasn't been pinned yet haha works wonders with my mods

Reply Good karma Bad karma+3 votes
Tronex Author
Tronex - - 894 comments

Update is here, have fun.

Reply Good karma+8 votes
mnemonick
mnemonick - - 208 comments

Yay!
I love this mod for that extra immersion. Especially when I can actually see it in action, watching (via binoculars) some Freedom dude get owned by a Chimera, and 10 seconds later I see his "obituary" show up on my PDA. :D
Then some other Freedom dude pipes up with "Aww damn, I always liked that guy" and I feel a bit sad for not saving his sorry ***. Oh well ... he knew the risks. :P

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: