The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Winterizes the vast majority of environment textures and replaces rain with scripted snowfall. Updated to work with Anomaly 1.5.1.
--==============================================================================================
--Yet Another Winter Mod
--==============================================================================================
I wasn't happy with any of the other winter mods for Anomaly so I decided to take matters into
my own hands and create Yet Another Winter Mod (YAWM for short).
YAWM "winterizes" the vast majority of environment textures in Anomaly as well as changing the
footstep sounds to sound like the player is walking on snow. In addition YAWM replaces rain with
snowfall using a script to spawn snow particles around the player. Rain is removed by making the
texture invisible and the sound silent. Since the snowfall works by spawning a large number of
particles around the player, it may cause performance problems on some PCs. As of the
Version 2.0 update there is now a choice of heavy, medium, light or no snowfall.
--==============================================================================================
--Changelog
--==============================================================================================
Version 2.2----2021-02-12:
--Updated YAWM to Anomaly 1.5.1.
--Updated tweaked "hmodel.h" shader to the one used in Anomaly 1.5.1.
--Added "particles.xr" compatibility patch for CinemaVFX 1.2.1
--Added "particles.xr" compatibility patch for HollywoodFX 2.0
--Added "particles.xr" compatibility patch for MinimalFX 2.0
--Added "particles.xr" compatibility patch for RealisticFX 2.0
--Increased fog distance in snowy weather.
Version 2.1----2020-10-05:
--Updated YAWM to Anomaly 1.5 RCs.
--Improved mipmaps of textures with transparency (notably tree branches and grass).
--Slightly tweaked medium and light snow particle behavior as they seemed to behave slightly
differently on Anomaly 1.5.
--Removed "img_corrections.h" shader as it is now included in Anomaly by default.
--Tweaked fog density of snowy weather.
--Known Issue: Textures on DX8 may appear overly bright in some weather conditions. There is
no fix at this time.
Version 2.0----2020-06-17:
--Installation has changed slightly so please read the new instructions. In addition if you
have installed YAWM before it is recommended to uninstall old versions of the mod before
installing Version 2.0.
--Changed the ground textures. Both the diffuse and normal maps/bump maps have been replaced.
I personally think they look better but let me know what you think.
--Fixed the issue with snow textures looking shiny under certain conditions by slightly
modifying the shader file "hmodel.h".
--Fixed overbright snow textures when using the default setting "r2_tonemap_middlegray 1.5"
by including a fixed version of "img_corrections.h" shader. This is the same shader file
posted on the S.T.A.L.K.E.R. Anomaly discord as well as ModDB to fix the overbright sky.
I included it in YAWM so users wouldn't have to track down a separate fix just for the
textures (and sky) to appear correctly. This also means that if you previously changed
"r2_tonemap_middlegray" to "1" you should set it back to "1.5".
--Fixed overbright snow textures on DirectX 8 by modifying the "terrain_LEVEL_lm.dds"
textures.
--Gave snowfall its own weather presets instead of having it snow during the rain presets.
It still snows during rain weather CYCLES but the snow has its own weather files that
change things like fog and sky color etc.
--Modified snowfall script. The most notable change is to the way it detects the current
weather. Now it should be more accurate and using the weather editor to change the weather
will start or stop the snow when appropriate. Do note that when loading a save that was
experiencing snowfall it may no longer be snowing. This is normal and due to the new way
the script detects weather.
--Tweaked snow particles. Snowfall should hopefully have somewhat better performance while
at the same time appear thicker.
--Changed how you choose the heaviness of snowfall. Instead of installing a
different script depending on which version you wanted, now everything is handled
with one script and you choose which version by using different versions of
"gamedata\configs\environment\dynamic_weather_graphs.ltx"
--There are now four options for snowfall - heavy, medium, light and none. Each choice
also has the lighter variants included in it. For example the heavy choice also includes
the chance for the medium and light variants to fall, the medium includes the light,
light only includes light and none (obviously) disables snowfall altogether.
--Updated particles.xr compatibility patches to include HollywoodFX 1.1, RealisticFX 1.1
and MinimalFX 1.1.
2020-02-03:
--Installation has changed slightly. You will now need to choose the version of the snowfall
script you want and copy it to your scripts folder. By default there is no script in the
main mod folder.
--Added light version of snowfall. If you were having performance problems try the light
version and see if it helps.
--Fixed pixelation on snow textures. The ground should look significantly better now.
--Fixed a few rock textures that looked wrong.
--Winterized a handful of new textures that I had missed initially.
--Replaced sound files of birds and insects with silent versions as one usually doesn't hear
either in the winter.
2020-02-01:
--Added compatibility patches for HollywoodFX, RealisticFX and Particles Remade. Remember to
install the patches LAST.
--Added a check in yawm_snowfall.script to see if the player is indoors and if so stop the
snowfall. Snowfall will resume when the player is detected to be outside again. One downside
to this is that you will not be able to see snowfall outside when looking outside through a
window. Also indoors with regard to the script is considered anywhere that is safe from an
emission. If you find a building where it still snows inside there is very little I can do
to prevent it.
--Modified the snow effects. It should fall slightly slower now.
--==============================================================================================
--Installation
--==============================================================================================
NOTE: It is recommended to install YAWM with a mod manager such as JSGME (or even better,
Mod Organizer) so that you can easily uninstall YAWM if you so choose.
NOTE 2: The folder structure for ground textures changed significantly from Anomaly Update 4 to
Anomaly 1.5 RC. Because of this versions 2.0 and below will not work correctly on Anomaly 1.5 RC
and version 2.1 will not work on Anomaly Update 4.
1. Extract the gamedata and db folders from the main files folder to your root anomaly folder.
2. Choose which version of snowfall you want (including none) from the snowfall choices folder
and copy the corresponding "dynamic_weather_graphs.ltx" file to your "gamedata\configs\environment"
folder.
2b. (Optional)
If you use HollywoodFX, RealisticFX, MinimalFX or Particles Remade, copy the "particles.xr" file from it's
respective folder in the compatibility patches folder to your gamedata folder and overwrite when
asked. Make sure you have installed one of those 4 mods first.
2c. (For DX8 users)
If you play on DirectX 8 copy the files in the DX8 fog fix folder to your
"gamedata\configs\environment\weathers" folder and overwrite. This will make
it so that the fog during snowy weather does not appear too bright on DX8.
Known Issue: Textures on DX8 may appear overly bright in some weather conditions. There is
no fix at this time.
3. When launching the game for the first time after installing (or uninstalling) YAWM be sure to
delete your shader cache by checking the appropriate checkbox in the Anomaly launcher.
3b. If you have installed previous versions of YAWM and changed the "r2_tonemap_middlegray" setting,
open the console when in game and enter "r2_tonemap_middlegray 1.5" (hint: you can copy and paste).
3c. In the advanced graphics options uncheck the option "wet surfaces" or things will appear waaay
too shiny.
--==============================================================================================
--Images
--==============================================================================================
Preview of 2.0+: Streamable.com
--==============================================================================================
--Mod Conflicts
--==============================================================================================
YAWM has a file conflict with Soundscape Overhaul by Solarint, specifically the file
"dynamic_weather_graphs.ltx", however you can safely overwrite it with the one from YAWM.
Soundscape Overhaul only modifies the file to change the thunder sounds, however when using
YAWM you will not hear any thunder, so the file can be safely overwritten. If you uninstall
YAWM but keep using Soundscape Overhaul, be sure to put back Soundscape Overhaul's version
of the file. Alternatively you could merge the files but in this specific case it isn't
necessary.
--==============================================================================================
--Uninstallation
--==============================================================================================
If you have used a mod manager to install the mod then you should be able to simply disable it
like any other mod.
If you installed the mod manually then you will have to delete all the files the mod came with
from your gamedata directory (compare them with the files from the download to know which files
to delete).
--==============================================================================================
--Credits
--==============================================================================================
Editing textures, creating particles, shader editing and scripting:
Daedalus-Prime
Editing textures:
Cobra Commander
Fixed "img_corrections.h" shader: --No longer included in version 2.1
Meatchunk
Snow textures:
Public Domain Textures ( Publicdomaintextures.com ) --Used since version 2.0
CC0 Textures ( Cc0textures.com ) --No longer used in version 2.0
Sounds:
BazinGarrey's Better snow footstep sounds ( Moddb.com )
Snowflake brushes used for particle textures:
Communicanimation.com
Average
9.872 votes submitted.
?
nice! will it work with the "normal" U4H8 version?
No. For update 4 use this version: Moddb.com
thanks buddy!
Наконец-то. Зимя
is it performance friendly compare to normal version ,asking cuz of grass and staff
When it's not snowing performance should be the same as vanilla Anomaly. When it is snowing performance may drop. How much it drops depends on your PC. I have a Ryzen 2700X and Vega 64 and I lose about 15 FPS with heavy snowfall, however my framerate actually goes up in medium and light snowfall due to the shorter view distance. Though I've also gotten reports from people with more powerful PCs than mine getting significantly worse performance than I do so your mileage may vary.
This comment is currently awaiting admin approval, join now to view.
I need help!!!!
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\level_weathers.script:451: attempt to compare nil with number
stack trace:
What were you doing in game when this happened? Also if you have a save where this crash consistently happens send it to me as it might help me figure out why it's crashing.
Thanks a lot,this is my error message:
Moddb.com
According to the log you installed the mod on Anomaly update 4. YAWM 2.1 is not compatible with update 4. If you want to use YAWM on update 4 use version 2.0 located here: Moddb.com
OK,Thanks a lot!!
3 Users getting the green grass and no snow on the ground issue, anyone else having that?. I also like someone else mentioned put this mod last in my load order, and it still won't get snow on the ground. Any help or guidance would be appreciated Daedalus-Prime
Example Of Issue : I.imgur.com
Would it be possible to create "no grass at all" and "no animated water" patch for it?
I'm so happy that someone is giving some love to the seasonal addons and actively developing them. You rock!
Question - when I install this addon (via mod manager), is it ready to go or do I need to edit some script first? Or in other words, will snowfall be active from the start and will it be set to "heavy" preset?
Is the download broken for anyone else?
I already said this is very cool, but the only thing I don't like is the FOG when it's snowing hard. There literally is too much of it, even in buildings!!! Is it possible to reduce the fog, or keep it off completely?
Crashing on loading (D8 with fix)
got any tips ?
Are you still working on the addon?
Will it work with RC19?
Не знаю почему но у меня нет нормальной текстуры снега, она смешана с зеленой землей и похоже на говно, все установил как говорилось
This should work with RC22, right?
Looks incredible! Really impressive job!
One question. Some of LODs looks old "non wintery":
Imgur.com
Its on my end?
You are the saint. Thank you, I can't play without a winter!
What do you mean by "Increased fog distance in snowy weather.", there is more visibility during a snow storm or less? I didn't like the fact that during heavy snow storms it was almost all white-out.
can you make a patch for boomsticks and sharpsticks?
I second this.
this is what we need!
Not compatible with BaS :(
But i love ur work♥♥♥
При удалении игра просто на запускается. Крашит на запуске, даже логи не показывают.
С чем это может быть связано?
Could you make a compatibility patch for Cinematic VFX v2.6 [1.5.1] from jdud? Or at least a compatibility patch for Provak's Modpack?
Need a new game?
with this mod installed i keep getting a fatal error anytime i fire my weapons, it keeps saying the particles for "muzzle fire" doesent exist.
is this because im useing the boomsticks and sharpsticks mod?
i have seen other people use these two mods together before on streams and such, so im confused as to what ive done wrong.
did you find out how to fix it? im getting the same error but with T.A.Z. 3.0
This comment is currently awaiting admin approval, join now to view.
help please, i can't seem to disable the mod, i'm using jsgme to enable it, so i guess its also as easy to disable it from jsgme, but when i disable it, the winter textures are still there, already tried reloading the map, loading older saves, even creating new game. I'm currently has BaS also installed and no fatal error so far. It's an amazing mod, but I simply can't disable it somehow
Why do droplets not appear on my mask anymore with this mod?
Is this not supported anymore from author??? :(
Got an fatal error.. what did i do wrong?
Expression: <no expression>
Function: CScriptEngine::lua_error
File: ..\xrServerEntities\script_engine.cpp
Line: 191
Description: fatal error
Arguments: LUA error:
...an/desktop/anomaly\gamedata\scripts\yawm_snowfall.script:25:attempt to index global 'txr_environment' (a nil value)
stack trace:
Press OK to abort execution
Please help? :/
When does it happen?
Am I the only one who keeps on seeing GREEN grass and weird brown textures instead of white???
I've installed this mod for Anomaly 1.5.0 and it was perfect, now I'm trying this and... IT'S BROKEN.
Imgur.com
yes
Has anyone solved the green grass problem?
When I started a new game, it was normal, after a while the green land became ((
hi dud, great work! I wold like if u think about making snowed only one sector, so we can have the variety of biomes and also u can pulish better your mod if u focus only on a small piece of territory. Just may be, its an idea
Hey you know if it's possible to make a torrent link for this? I hate downloading on google and I don't know how to make torrents for things, I only know how to download via torrent.
I been using this mod for awhile now with no problems, The No grass and lods add-on makes it even better.
Hopefully the author will return and make a patch for BAS
Edit: Apparently HollywoodFx is compatible with BAS so using it with the patches from this add-on should work fine till then.
This comment is currently awaiting admin approval, join now to view.
A great mod that really sets the vibe well, but i would love to see an option to tone down or turn off the fog outright, since sometimes its plain absurd how much fog there is to the point it looks plain ugly.
Uhhh... it seems that with TAZ 3.0 firing any weapon causes the game to crash, any fix existing or ): ?