A continuation of the SSF Mod that was so successful in Swat4 and later in TSS. The original team members may have moved on but I have been handed the source code to continue the project and address some of the issues present in the last release(3.1). I will be fixing the AI issues that causes CTD's and will also be speeding up the friendly AI's deployment of tacaid for the first release. I also have some ideas that I will be implementing following this first release and I'm sure people will be glad to see what I will have for you. Untill the next update....cya around..

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DanTheMan004
DanTheMan004 - - 43 comments

Sheriff's Special Forces? Sounds like some hillbilly gun squad lol!

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Hawk_2_6
Hawk_2_6 - - 1 comments

LOL yeah but title is first impression and sorry but its a bit too "Fat man with a shotgun"

Call it something random and creative.

Hawk_2_6

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battelboy
battelboy - - 111 comments

yeah it is a bit hick-ish.

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Desrat Author
Desrat - - 7 comments

What difference does the title really make? Heres a link to the original mod for vanilla Swat4 Moddb.com

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silviefox
silviefox - - 2 comments

No Label

Crash Time: 10/05/09 01:01:19

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1867 MHz with 2047MB RAM
Video: No Video

UserName: user
ComputerName: FOXYSPC
Application location: C:\Program Files\Sierra\SWAT 4\Content\System\

SWAT Build Number: 1

ERROR: GameEngine, native class size (504) does not match scripted class size (512)

History: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 385948==385948/3190293 385783 166)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.gine NULL)] <- UObject::StaticLoadClass <- InitEngine

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Arkangel-Shaman
Arkangel-Shaman - - 86 comments

thats because you need to update your Swat version to the latest one.. according to the installed language.. try gamespot or filefront or gamefront

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Guest
Guest - - 687,512 comments

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