This is a (skirmish) mod created with the intention to bring the feeling of the Lord of the Rings movies into the game Battle for Middle Earth II, and ad "realism" through re-balance and re-skinning of the entire game! Our forum can be found here. BETA 4.5 was released in Nov. 2007.

///Nazgûl of The 3rd Age Forums (Edited by Mordor Slayer)


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Blog RSS Feed Report abuse Latest News: Edoras Reborn

3 comments by Nazzie on Jun 30th, 2009

~Special Extended Edition Preview: Edoras Reborn~

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After many long weeks and months of work, the S.E.E. team proudly presents Edoras Reborn, featuring brand new buildings modelled and skinned by the ever-talented ttandchotmail. The map itself, which isn't finished yet (only the buildings are), will be included in the next public beta. Below you can find a preview with screenshots in .pdf format, and you can also watch the video showcase.

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To read the preview, left click the link below or right click and choose 'Save as'. It's a PDF file so you'll need a PDF reader, like Adobe Reader or the free and simple FoxitReader. Loading the page may take a couple of seconds.


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Post comment Comments  (10 - 20 of 130)
Guest Apr 20 2014, 9:32pm says:

This comment is currently awaiting admin approval, join now to view.

Turmwache203 Aug 17 2014, 5:56am replied:

This mod is already out for a few years. It is not uploaded on this website.

+1 vote     reply to comment
MattTheLegoman Apr 24 2014, 10:03am replied:

No, this mod is not dead. However, no news has been posted here in a long time.
Please check out

+1 vote     reply to comment
ColeDa Dec 15 2013, 6:32pm says:

Hello, I find this mod pretty cool but there were a couple of things that kinda irked me a bit to the point where I just reverted back to the original (though I understand it's just a beta!). I thought the size of the Mumakil (maybe too big) pretty cool as well as what you did with the Ents. The ships have to be my favorite part, I don't think EA took advantage of that but you definitely did! And Mordor finally have walls, FINALLY! The skins also look fantastic, awesome job! Then there were the little nitpicks I have (they are really nitpicky, but these things make the mod kinda low quality for me). Several of the heroes kinda felt like they were just copies of others, as well as the units (specifically Mordor). I think it'd make the mod ten times better if you cut down and really focused on differentiating everything from each other. In the end, I hope you guys do what you wanted to do because you definitely have some talent.

+1 vote     reply to comment
MattTheLegoman Jan 21 2014, 11:01pm replied:

From what I have seen and played of the new Goblins in The Special Extended Edition - Director's cut. There are no "cloned" units in Moria (replaced Wild faction).

+1 vote     reply to comment
Alucard_Sn1p3r87 Oct 9 2013, 4:13pm says:

Theres a difference between being epic and fun, and being dragged out.

+1 vote     reply to comment
MattTheLegoman Nov 19 2013, 6:02am replied:

The Special Extended Edition - Director's Cut has toned down the time to a more manageable level. If you are interested in testing it then look at.

+1 vote     reply to comment
SteveXGamer Sep 13 2013, 7:04am says:

There is not version for 1.4 patch =_=

+1 vote     reply to comment
MattTheLegoman Sep 23 2013, 3:12am replied:

Is this an official patch or a mod? If it is a mod then there is no plan that I know of to merge mods together.

+1 vote     reply to comment
Alucard_Sn1p3r87 Sep 10 2013, 6:29am says:

Decent mod, but my biggest issues is that

1. units take waaaaay too long to build
2. Guard Towers or anything that can shoot an arrow, have faar too much range. Artillery should be able to attack at towers without retaliation.
3. Buildings have too much health/armor or units deal too little damage to buildings.
4. Powers take too long to recharge.
It's boring playing a 2 hour skirmish game where its a slow stalemate.

I love playing the mod, but you know, there are some pretty bad balance within it. Also Boromir wouldn't die lol

+1 vote     reply to comment
MattTheLegoman Sep 23 2013, 3:11am replied:

1. The mod is designed to be epic (do you know what that means?)
2. This is not a bug it is supposed to be like this, I will not say that everything is balanced perfectly, and probably less than the vanilla game with less stuff.
3. Epic mod, different time frame to the lightning fast vanilla game.
4. Different speed of playing the game.
5. This is a special power of Boromir. That is what Lurtz thought when he shot him three times.

+3 votes     reply to comment
Klevdude Aug 16 2014, 11:00am replied:

"This is a special power of Boromir. That is what Lurtz thought when he shot him three times." Best answer ever. Wish I could post a pic of the face lurtz makes when he has shot him 3 times and he's still not dying.

+1 vote     reply to comment
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