This is a (skirmish) mod created with the intention to bring the feeling of the Lord of the Rings movies into the game Battle for Middle Earth II, and add "realism" through re-balance and re-skinning of the entire game! Our forum can be found here. BETA 4.5 was released in Nov. 2007.

///Nazgûl of The 3rd Age Forums (Edited by Mordor Slayer)

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Blog RSS Feed Report abuse Latest News: Introducing S.E.E. - Director's Cut: Azog

2 comments by MattTheLegoman on May 19th, 2015

Introducing S.E.E. - Director's Cut, Azog

The Lieutenant of The Necromancer and commander of the forces of hell, Azog, the Defiler, rules the Misty Mountain faction of The Special Extended Edition, Director’s Cut. Azog’s sculpt was created by Nazgûl, and has been seen before in the concept art of The Battle for Middle-earth III (view an earlier news article about BfME III). Powers are yet to be announced by The S.E.E. Team for Azog; heroes in game will support the armies of the player, and will not be a one-man army like in the original game.

Azog appears in The Special Extended Edition, Director's Cut as seen in The Hobbit, An Unexpected Journey. He rides with the Hunter Orcs of Gundabad with his mount, The Matriarch, a white warg; or he can fight on foot. At over two metres tall (seven feet), his presence on the battlefield as the commander of the Misty Mountains, and vassal of the Necromancer will bring low all the enemies of Sauron. The ruination of Durin’s line is up to him, and the elimination of Thorin Oakenshield.

Azog, The Defiler

Azog, The Pale Orc and general of the northern armies of Sauron ruled from Gundabad. Sent to Moria by The Necromancer, with a large force he occupied this ancient Dwarven capital, which started the War of the Dwarves and Orcs culminating in the Battle of Azanulbizar and the beheading of King Thrór. Azog desired to fulfil the wish of his master and end the line of Durin. Unseen in the movie, Azog also kills Nain, the father of Dain Ironfoot*. However, later in the battle Thorin severed Azog’s left forearm and leaves him to die of wounds. His loyal orcs dragged him back into Moria where he survived.

Azog speaks in a northern dialect of Orcish when ordering his Hunter Orcs and Black Speech when speaking with The Necromancer in Dol Guldur.

Azog has possibly two sons, Bolg and an unnamed white Orc, seen in charge of Dol Guldur while the main forces led by Azog were marching north to Erebor. Galadriel annihilated his body before the Orc could harvest Gandalf’s ring of power, during the White Council’s Attack on Dol Guldur.

Because of The Defiler’s purpose in destroying the line of Durin, Azog is a constant threat to Thorin in the Quest to Reclaim Erebor. Before the events of the movie, he captures Thrain in Dunland and imprisons the dwarf in Dol Guldur, to harvest the last of the Dwarven Rings of Power. He then sets a price on Thorin’s head and camps his army at the ruins of Amon Sul, driving out the Arnor Rangers and bringing down bands of trolls and Orcs from the Ettenmoors and into the Lone Lands. When he finds Thorin, travelling the Lone Lands, he sends out the Hunter Orcs. Azog reveals himself riding on the White Warg, after the Company of Thorin Oakenshield had escaped Goblin Town. However, the eagles snatch victory from his remaining hand and prosthetic metal claw.

His chance came during the Battle of the Five Armies when Thorin, Fili, Kili and Dwalin orchestrated an attack on Ravenhill, his position to observe and direct the battle below. Azog sets a trap and murders Fili, while Bolg murders Kili just below the tower, before charging at Thorin, over a frozen lake. Thorin considers him drowned when he falls into the icy water; however, Azog breaks out and mortally wounds a surprised Thorin who lunges back and kills Azog.

*In the original novel it was Dain Ironfoot, (son of Thror, brother of Thrain and the cousin of Thorin) who killed Azog in the Battle for Azanulbizar, Bolg ruled Moria and Gundabad for another 150 years until the Battle of the Five Armies where he is killed by Beorn after the deaths of Thorin, Fili and Kili.

The Matriarch

As Azog commands the orcs of the north, The Matriarch controls her underlings with an iron grip. Both Azog and The Matriarch share similar features, tribal scars and the rare albinism, white skin or fur, and pink eyes.

Gundabad wargs are faster and larger than the hyena-like southern breeds used in Saruman's armies of Isengard.

I hope that you have enjoyed part 3 of the heroes of the Misty Mountains for The Special Extended Edition, Director's Cut. If you have any questions or suggestions, please comment. Stay posted on ModDB for more news and media. You can find all our work at Revora Forums. Have a good day.
Don't miss part 1, The Balrog & part 2, The Great Goblin.

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BFME2 Special Extended Edition Beta 4.5

BFME2 Special Extended Edition Beta 4.5

Apr 2, 2015 Full Version 8 comments

G'day fans of The Special Extended Edition. This demo was originally uploaded at The Third Age, Revora Forums in 2007. And to celebrate the revival of...

Post comment Comments  (90 - 100 of 192)
contrailanh Jul 18 2013, 12:01pm says:

i can't download this mod because the link in gamefront doesn't work

+2 votes     reply to comment
Guest Jul 23 2013, 10:56pm replied:

This comment is currently awaiting admin approval, join now to view.

assassin555 Jun 12 2013, 1:30am says:

hi all im so happy that some one has finaly re-skined the uruk-hai. and when is the next relese

+2 votes     reply to comment
MattTheLegoman Creator
MattTheLegoman Jul 14 2013, 2:43am replied:

Hello, please check it out on Revora. ;D

+2 votes   reply to comment
MattTheLegoman Creator
MattTheLegoman Apr 17 2013, 8:57am says:

For those people looking for a download of the 4.5 mod, check out the SEE website on Revora.

It is actually hosted on Gamefront, however. So this is a direct link to the download:

Nazgul is currently working on The Special Extended Edition - Director's Cut and is working meticulously through every aspect. It will take a long time to complete. I am looking at my list of maps (Dol Guldur edit, Goblin Town, Paths of the Dead edit) for SEE and they alone will take a year to complete with my lifestyle. However, trust in this project, Nazgul has officially stated that he will not give up.

+2 votes   reply to comment
Guest Apr 28 2013, 5:40pm replied:

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MattTheLegoman Creator
MattTheLegoman Jun 8 2013, 9:22am replied:

It is there. There must be a problem with your internet.

+2 votes   reply to comment
wackyserious Feb 13 2013, 1:15am says:

Director's Cut Version. We'll wait for you.

+3 votes     reply to comment
TheLapari Jan 26 2013, 4:50pm says:

Where can I download this mod? :P

+2 votes     reply to comment
BagaturKhan Jan 11 2013, 11:42am says:

Excuse me good sirs, can you update the mod? i must repeat, build time in this mod is VERY LONG! ******* LONG! I CAN`T win any battles! even against easy AI. This is not realism, this is ****. Can you change it or fix? i can`t play this mod. I can`t win any battle, ****!!!!

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Apr 17 2013, 8:47am replied:

You sir. Are not used to epic battles. ;p

+3 votes   reply to comment
Awesomium Jan 13 2013, 2:30pm replied:

Build time could indeed be a little shorter (especially for units like archers), but actually, it's not that bad; now, the enemy (even medium-difficult) can't rush immediately at the beginning.

+4 votes     reply to comment
BagaturKhan Jan 14 2013, 9:35am replied:

I think all build time of this mod must be shorter! its impossible to play!

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Apr 17 2013, 8:49am replied:

In newer RTS games (and possible the reason the gametype died out) build times are quick and battles are shorter. SEE went for a different speed of game. It didn't just add to the game, it changed it.

+1 vote   reply to comment
cowzwithgunz Jan 15 2013, 3:17pm replied:

Very agreeable but I believe it is adjustable to. From what I can think of, the build time for meat shields are 45 to 50 seconds and I can't remember the time for them on the vanilla.

+2 votes     reply to comment
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