This is a (skirmish) mod created with the intention to bring the feeling of the Lord of the Rings movies into the game Battle for Middle Earth II, and add "realism" through re-balance and re-skinning of the entire game! Our forum can be found here. BETA 4.5 was released in Nov. 2007.

///Nazgûl of The 3rd Age Forums (Edited by Mordor Slayer)

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Blog RSS Feed Report abuse Latest News: Introducing S.E.E. - Director's Cut: Azog

2 comments by MattTheLegoman on May 19th, 2015

Introducing S.E.E. - Director's Cut, Azog

The Lieutenant of The Necromancer and commander of the forces of hell, Azog, the Defiler, rules the Misty Mountain faction of The Special Extended Edition, Director’s Cut. Azog’s sculpt was created by Nazgûl, and has been seen before in the concept art of The Battle for Middle-earth III (view an earlier news article about BfME III). Powers are yet to be announced by The S.E.E. Team for Azog; heroes in game will support the armies of the player, and will not be a one-man army like in the original game.

Azog appears in The Special Extended Edition, Director's Cut as seen in The Hobbit, An Unexpected Journey. He rides with the Hunter Orcs of Gundabad with his mount, The Matriarch, a white warg; or he can fight on foot. At over two metres tall (seven feet), his presence on the battlefield as the commander of the Misty Mountains, and vassal of the Necromancer will bring low all the enemies of Sauron. The ruination of Durin’s line is up to him, and the elimination of Thorin Oakenshield.

Azog, The Defiler

Azog, The Pale Orc and general of the northern armies of Sauron ruled from Gundabad. Sent to Moria by The Necromancer, with a large force he occupied this ancient Dwarven capital, which started the War of the Dwarves and Orcs culminating in the Battle of Azanulbizar and the beheading of King Thrór. Azog desired to fulfil the wish of his master and end the line of Durin. Unseen in the movie, Azog also kills Nain, the father of Dain Ironfoot*. However, later in the battle Thorin severed Azog’s left forearm and leaves him to die of wounds. His loyal orcs dragged him back into Moria where he survived.

Azog speaks in a northern dialect of Orcish when ordering his Hunter Orcs and Black Speech when speaking with The Necromancer in Dol Guldur.

Azog has possibly two sons, Bolg and an unnamed white Orc, seen in charge of Dol Guldur while the main forces led by Azog were marching north to Erebor. Galadriel annihilated his body before the Orc could harvest Gandalf’s ring of power, during the White Council’s Attack on Dol Guldur.

Because of The Defiler’s purpose in destroying the line of Durin, Azog is a constant threat to Thorin in the Quest to Reclaim Erebor. Before the events of the movie, he captures Thrain in Dunland and imprisons the dwarf in Dol Guldur, to harvest the last of the Dwarven Rings of Power. He then sets a price on Thorin’s head and camps his army at the ruins of Amon Sul, driving out the Arnor Rangers and bringing down bands of trolls and Orcs from the Ettenmoors and into the Lone Lands. When he finds Thorin, travelling the Lone Lands, he sends out the Hunter Orcs. Azog reveals himself riding on the White Warg, after the Company of Thorin Oakenshield had escaped Goblin Town. However, the eagles snatch victory from his remaining hand and prosthetic metal claw.

His chance came during the Battle of the Five Armies when Thorin, Fili, Kili and Dwalin orchestrated an attack on Ravenhill, his position to observe and direct the battle below. Azog sets a trap and murders Fili, while Bolg murders Kili just below the tower, before charging at Thorin, over a frozen lake. Thorin considers him drowned when he falls into the icy water; however, Azog breaks out and mortally wounds a surprised Thorin who lunges back and kills Azog.

*In the original novel it was Dain Ironfoot, (son of Thror, brother of Thrain and the cousin of Thorin) who killed Azog in the Battle for Azanulbizar, Bolg ruled Moria and Gundabad for another 150 years until the Battle of the Five Armies where he is killed by Beorn after the deaths of Thorin, Fili and Kili.

The Matriarch

As Azog commands the orcs of the north, The Matriarch controls her underlings with an iron grip. Both Azog and The Matriarch share similar features, tribal scars and the rare albinism, white skin or fur, and pink eyes.

Gundabad wargs are faster and larger than the hyena-like southern breeds used in Saruman's armies of Isengard.

I hope that you have enjoyed part 3 of the heroes of the Misty Mountains for The Special Extended Edition, Director's Cut. If you have any questions or suggestions, please comment. Stay posted on ModDB for more news and media. You can find all our work at Revora Forums. Have a good day.
Don't miss part 1, The Balrog & part 2, The Great Goblin.

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BFME2 Special Extended Edition Beta 4.5

BFME2 Special Extended Edition Beta 4.5

Apr 2, 2015 Full Version 11 comments

G'day fans of The Special Extended Edition. This demo was originally uploaded at The Third Age, Revora Forums in 2007. And to celebrate the revival of...

Post comment Comments  (90 - 100 of 211)
Guest Apr 20 2014 says:

This comment is currently awaiting admin approval, join now to view.

Turmwache203 Aug 17 2014 replied:

This mod is already out for a few years. It is not uploaded on this website.

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Apr 24 2014 replied:

No, this mod is not dead. However, no news has been posted here in a long time.
Please check out

+1 vote   reply to comment
ColeDa Dec 15 2013 says:

Hello, I find this mod pretty cool but there were a couple of things that kinda irked me a bit to the point where I just reverted back to the original (though I understand it's just a beta!). I thought the size of the Mumakil (maybe too big) pretty cool as well as what you did with the Ents. The ships have to be my favorite part, I don't think EA took advantage of that but you definitely did! And Mordor finally have walls, FINALLY! The skins also look fantastic, awesome job! Then there were the little nitpicks I have (they are really nitpicky, but these things make the mod kinda low quality for me). Several of the heroes kinda felt like they were just copies of others, as well as the units (specifically Mordor). I think it'd make the mod ten times better if you cut down and really focused on differentiating everything from each other. In the end, I hope you guys do what you wanted to do because you definitely have some talent.

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Jan 21 2014 replied:

From what I have seen and played of the new Goblins in The Special Extended Edition - Director's cut. There are no "cloned" units in Moria (replaced Wild faction).

+1 vote   reply to comment
Alucard_Sn1p3r87 Oct 9 2013 says:

Theres a difference between being epic and fun, and being dragged out.

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Nov 19 2013 replied:

The Special Extended Edition - Director's Cut has toned down the time to a more manageable level. If you are interested in testing it then look at.

+1 vote   reply to comment
SteveXGamer Sep 13 2013 says:

There is not version for 1.4 patch =_=

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Sep 23 2013 replied:

Is this an official patch or a mod? If it is a mod then there is no plan that I know of to merge mods together.

+1 vote   reply to comment
Alucard_Sn1p3r87 Sep 10 2013 says:

Decent mod, but my biggest issues is that

1. units take waaaaay too long to build
2. Guard Towers or anything that can shoot an arrow, have faar too much range. Artillery should be able to attack at towers without retaliation.
3. Buildings have too much health/armor or units deal too little damage to buildings.
4. Powers take too long to recharge.
It's boring playing a 2 hour skirmish game where its a slow stalemate.

I love playing the mod, but you know, there are some pretty bad balance within it. Also Boromir wouldn't die lol

+1 vote     reply to comment
MattTheLegoman Creator
MattTheLegoman Sep 23 2013 replied:

1. The mod is designed to be epic (do you know what that means?)
2. This is not a bug it is supposed to be like this, I will not say that everything is balanced perfectly, and probably less than the vanilla game with less stuff.
3. Epic mod, different time frame to the lightning fast vanilla game.
4. Different speed of playing the game.
5. This is a special power of Boromir. That is what Lurtz thought when he shot him three times.

+3 votes   reply to comment
Klevdude Aug 16 2014 replied:

"This is a special power of Boromir. That is what Lurtz thought when he shot him three times." Best answer ever. Wish I could post a pic of the face lurtz makes when he has shot him 3 times and he's still not dying.

+1 vote     reply to comment
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