This is a (skirmish) mod created with the intention to bring the feeling of the Lord of the Rings & Hobbit movies into the old RTS game Battle for Middle Earth II, and add "realism" through new models and severe re-balancing of the entire game! Our forum can be found here. Beta 4.5 was released in Nov 2007. New version, "Director's Cut" is under development...

/Nazgûl of The 3rd Age Forums

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Introducing S.E.E. Director's Cut: Bolg

When the Necromancer orders Azog back to Dol Guldur, Bolg resumes the hunt for the Company of Thorin Oakenshield. Azog and Bolg lead the armies of hell across the lands of the north and into battle against the free peoples of Middle-earth. Bolg’s sculpt was created by Nazgûl, and has been seen before in the concept art of The Battle for Middle-earth III (view an earlier news article about BfME III). Bolg is the last of the heroes of The Misty Mountain faction of the Special Extended Edition, Director’s Cut. Our first article of 2016 will detail his involvement in the story and in the game.



Bolg was the Castellan of Mount Gundabad and son of Azog (read more about Azog). Slain by Legolas in The Battle of The Five Armies*, Bolg returns to the battle in S.E.E. Director's Cut to destroy his hated foes, the Dwarves and Elves of Middle-earth.

Strong of body and of will, Bolg can switch between Morgul bow and his menacing, self-forged mace. He can summon his ash coloured Warg to lead the mounted Hunter Orcs over the vast terrains of Rhovanion. As a hero, and due to the basic balance changes in S.E.E. Director’s Cut, he is unable to take down an entire army by himself; however strong he may be as a hero. Rather, and much like the lesser heroes, he inspires the wild armies beneath him to fight harder, increasing attack and defence. He is a natural leader, second only to Azog’s command, with strong powers and buffs that will change the course of the battle against the free peoples of Middle Earth.

The Misty Mountain heroes are listed as:

  • Balrog, Shadow and Flame of Moria
  • Azog, The Defiler
  • Bolg, The Castellan of Gundabad
  • Yazneg, Captain of the Hunter Orcs
  • Fimbul, Lieutenant of Azog
  • The Great Goblin, Vile Goblin King
  • Moria Cave Troll, Captive Beast

If you have your own suggestions for the Misty Mountain faction of The Special Extended Edition, Director’s Cut, please post them in our forums at T3A, Revora. Alternatively, you can comment your suggestions here.

Bolg, Castellan of Mount Gundabad

He carries out Azog’s will, and Bolg too wants the blood of Durin’s line destroyed. However, seeking to become more than just the spawn of his father, Bolg's ritualistic self-mutilation involved torturous metal plates, embedded into his body. Under his armour, deep, infected wounds scar his lacerated pale skin. Muscle and metal are one.

As part of the second hunt for Thorin, Bolg tracked the dwarves to the hidden wood-elf kingdom. The Hunter Orcs were unable to breach the great bridge and door of the Woodland Realm. Knowing partially of the wood-elf’s dealings with Lake Town, Bolg sent his hunters to find a second entrance, one in which the guard was less. The reward was swift in arriving; the Hunter Orcs found the Dwarven barrel-riders trapped within the water gate. A Morgul laced arrow hit Kili, of the royal family and cousin to Thorin, and slowly poisoned his body, later to incapacitate him. At this moment, the prince and captain of the guard of the Woodland Realm arrived and attempted to rescue the Dwarves from their immediate capture by the Hunter Orcs.

Bolg’s forces suffered great losses from the two elves, but continued to track their quarry. On their northern Wargs and under the cover of night, the Hunters rode into Lake Town. The stealth siege of Bard’s house went awry with the second, timely arrival of the elvish prince and she-elf captain.

Berated and humiliated by Azog, in front of the forces of Dol Guldur, Bolg is given a new mission and is sent to Gundabad.

The battle is going well for Azog. Evil times have brought about loses to his enemies before he joins the fray. As Bolg, the commander of reinforcements from Gundabad arrive at Raven Hill, the Battle of the Five Armies takes another turn in favour of the forces of hell. The reinforcements consist of Gundabad Orcs, giant bats, High Pass goblin mercenaries and Bolg’s own, personal bodyguard of elites.

From there however, the armies of good won the battle in spite of mounting odds and the loss of the King of Erebor and his two cousins. Not until later in the War of the Ring, would the northern tribes of goblins and orcs of the Misty Mountains and Dol Guldur, rise again to besiege the Elves and Dwarves.

Further Notes

Castellan is an archaic word; it means captain of a castle or fortress. In the case of Bolg, he rules over Mount Gundabad in place of Azog. Bolg's duties while at Gundabad would include keeping a garrison at his fortress and reporting to his father on the progress in their preparations for a final war against the free peoples of Middle-earth. Ultimately, Azog orders Bolg to reinforce The Battle of the Fives Armies with the armies kept at Mount Gundabad, this is the fifth army to join the fray*.

The Castellan of Dol Guldur is another son of Azog, seen briefly in The Battle of Azanulbizar, defeated yet surviving; and he plays a part of Gandalf's capture at Dol Guldur. The giant orc was tasked to harvest the ring of power from Gandalf, however, before completing this task, he was annihilated by Galadriel.

*According to the film's interpretation of The Battle of the Five Armies, the five being: Dwarves from the Iron Hills, Mirkwood Elves, Refugees of Lake Town, Azog's army of Dol Guldur and Bolg's army of Mount Gundabad. In J.R.R. Tolkien's The Hobbit, the five armies are Dwarves, Men, Elves, Goblins and Wargs. Bolg of Mount Gundabad leads the goblin armies of the Misty Mountains, and an alliance with the Wargs of the Misty Mountains, who are under their own leadership. Traditionally, air forces are not counted as armies, so the Great Eagles and the bats from Mount Gundabad are not included in the count.

Learn more about Bolg in J.R.R. Tolkien's The Hobbit in The Thains Book. Thainsbook.net

Thank you for reading. As always, find our most up to date information and media at The Third Age, Revora Forums. Forums.revora.net

Article by Matt Alexi

Introducing S.E.E. Director's Cut: Fimbul

Introducing S.E.E. Director's Cut: Fimbul

News 5 comments

(Tastes finger, dipped in red liquid) "Dwarf blood!"

Introducing S.E.E. Director's Cut: Yazneg

Introducing S.E.E. Director's Cut: Yazneg

News 8 comments

Yazneg: "Zorzor go-kairaz obguraniz." I barely escaped with my life. Azog: "Ki-kairag baganig him. Ombar bunish!" Far better you had ... paid with it!

Introducing S.E.E. - Director's Cut: Azog

Introducing S.E.E. - Director's Cut: Azog

News 4 comments

"Sha nargiz ob hakhtil... Nargiz khobdi... Rani Khozdil!" I don't want excuses; I want the head of the Dwarf King. "Khozd-shrakhun gud sha kilyash-zag...

Introducing S.E.E. - Director's Cut: The Great Goblin

Introducing S.E.E. - Director's Cut: The Great Goblin

News 1 comment

You can yammer and yelp / But there ain't no help / Pound pound, far underground / Down, down, down in Goblin Town

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BFME2 Special Extended Edition Beta 4.5

BFME2 Special Extended Edition Beta 4.5

Full Version 43 comments

G'day fans of The Special Extended Edition. This demo was originally uploaded at The Third Age, Revora Forums in 2007. And to celebrate the revival of...

Post comment Comments  (90 - 100 of 394)
bubaj
bubaj

so, can I say that the next release will come out in a few months? I can wait but I am speculating that it will take that long due to the work you guys are doing here.

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Guest
Guest

Im very glad this mod did not die and im looking forward to play Director's Cut version of the mod. This just looks awesome and the more we wait the better will be experience when we actualy get to play this mod. Only one request,i always hated how in BFME2 the trolls are always running even if you didnt click attack button. Could you maybe make them walking like in BFME1 and to make them run only if you click attack button? Keep up the awesome work :)

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Nazzie Creator
Nazzie

Thank you =) And yes, in SEE-dc the trolls walk, unless they attack. We might incorporate that for more units depending on wether we can make the AI have them run when retreating. I'm still busy making models though, so coding is a coplue of months away still...

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Guest
Guest

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super71
super71

where do i play as the faction that allows me to play bolg ?

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Nazzie Creator
Nazzie

Whereever you like, when the mod is out :p

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super71
super71

Cool mod

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bubaj
bubaj

Are you also planning on giving every faction's unit HD models? Gondor unit look fine, but I think they would look better if they had shoulders from the movies. Also, Elf lorien archers and swordsmen could a more heavy armored look rather than just being given a hardened curiass armor (meaning just give them a heavy armor look and give the Helms Deep Veterans hooded cloaks like in the movie to diversify them). still love your mod though. Best of luck on it :D.

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Nazzie Creator
Nazzie

Not ALL models will be remade, no. The reason I make so many now, is cause of the new Hobbit movies, so when putting together the Misty Mountains faction on what used to be "Wild", I suddenly got an array of models to produce in order to match the movies. Same goes for the former "dwarven" faction, that now is based upon Erebror and Iron Hills - just like the movie.

For other factions, the need for new models will be less, unless they need adaptation to the new movies. Mirkwood elves beeing one example. It could also be a matter of models simply being too plain in comparison to other models. Gondor soldiers will be updated somehow. Either by me or by donated models. But there are also a number of models that really don't need any "hd" versions. These primarily being monsters like trolls, ents, fellbeasts and dragons.

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bubaj
bubaj

Lorien swordsmen and archers just need a better looking heavy armor (their heavy leather armor reminds of Mirkwood rather than lorien). Maybe give them a golden look and give them a more armored look than the one they have now. As for monsters, beasts, etc, I don't mind much on those. And maybe give shoulder plates to the armored Rivendell cavalry, and in the future you can also add horse archers. Just some suggestions from someone who likes this mod.

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