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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for. We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game. We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun. Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations...
Since the Release of Half-Life 2, the leader of the Spatial Fear mod for HL2 resigned as leader and has given leadership to another. I take the privalege to interview the new leader and his stance on the mod. Click Here for Interview
Posted by UberSoldat on Dec 4th, 2004 digg this super bookmark
Since the Release of Half-Life 2, the leader of the Spatial Fear mod for HL2 resigned as leader and has given leadership to another. I take the privalege to interview the new leader and his stance on the mod.
Click Here for Interview
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Sounds cool