Long time, no update!
Evenin' ladies and gentlemen. Today I present to you some brand spanking new media!
To try and keep things interesting, we will be releasing things slowly over the next few weeks, each news post containing brand new media.
So without further ado, I reveal to you;
st_verboten - by Draken
"So, where the hell is the damn NFF (Neon Flashy Flashy) that you promised us?!", I hear you ask. Well, we can't have every single map with the same style, so I thought I'd mix it up a bit.
That's our first release (it's just a small portion of what's to come!). Keep checking the forums and get yourself involved in the community, get prepared for what's to come!
lies
I can't see much detail in the screenshots. Also what is "NFF"?
Neon Flashy Flashy, didnt you read the post?
Yeah I did but what is Neon Flashy Flashy? If this is a stupid question I am sorry but I don't really know a lot about this mod.
EDIT: Ah! that Neon lights, ehhh awesome I guess?
If you've ever played Laser Tag, you'll be aware of all those neon lights, lots of smoke and flashy stuff. Basically, that's the kind of stuff NFF refers to (The community member daft came up with this acronym, he plays a lot of Laser Tag :P).
Well I'll check it out soon, nice update though!
ehh tight?
Those screenshots are so dark I can barely make out anything at all, how is that media? Or good level design, for that matter?
We're intentionally making a lot of the maps pretty dark, don't worry though, It's actually lighter in-game than in these screenshots.
obviously. we all know the quantum theorem, Print Screen = Image /70 brightness
Haha, trust me man. Even if you set your gamma to it's darkness the map is still relatively navigable.
For you, maybe, but probably not the average (slightly stupid) gamer. Also, you should look into photoshopping your screenshots a bit to make them brighter to represent what it's like in-game. There's a simple tutorial on this here on ModDB if I'm not mistaken.
Obviously I haven't played your mod so I can't say anything authoritatively, but generally maps that dark will annoy or confuse players more than the atmosphere and ambience of a dark map is worth. There are ways to convey the traditional lasertag atmosphere (dark, neon lights, smoke) without compromising gameplay.
It's also a bit silly to make a news post showing off screenshots where you can barely see a thing.
Point taken. We'll take your suggestions into account for a later release.
Wow, very dark. Though I can see the floor in that last pic.
It looks pretty nice. :)
Interisting
Dull!
it's all black in those screenshots :/
Hey, it's not completely black! Sure, it's very dark but that's how the atmosphere in Laser Tag is made and we're trying to emulate that (in our own way).