SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.
Im very sad to say knifa has given up on the project of sourceforts, and this is no hoax. However, this mod is not dead. at the moment, im finding people...
SourceForts v1.2 is on it's way, I've done some beta tests and it's going along nicely. In the update, there will be: New Maps and updates...
v1.2.1 for SourceForts has been released. The changes are: Added outputs and inputs to logic_gametimer for when build/fight mode is started, and to force...
IMPORTANT I made a quick update to try and stop the physics bouncing and to fix the buying. Sorry about this. Changelog: Made the max collsion checks...
I've released v1.3.2 of SourceForts with a ton of bug fixes and tweaks. Changelog: Pulse Rifle down to 7 frags Fixed auto-freeze not working sometimes...
Y helo thar. I've just released SourceForts v1.4. Main features being the new weapon, the Subharmonic Destablizer, which is used to unfreeze fort...
Y helo, just released a quick update to fix a few annoying things. Changelog: Made freezer gun only unfreeze things that havn't been frozen by the...
There are bugs in sf_columns and sf_mineshaft that cause pieces to unfreeze if hit with the gravity gun. There was also a bug in sf_skywalk that caused...
I'm pleased to announced that SourceForts is far from dead. I've fixed the crash bug, and you can download the updated version from here: (thanks...
That's right, SourceForts version 2.0.0 is on the way - estimated release date 1st May 2005. Version 2.0.0 will fix all current speed and reliability...
We have just released SourceForts v1.9.0 to the general public. You can download it from . Enjoy!
SourceForts version 2.0.0 is coming along nicely, with several new maps in development and some major gameplay enhancements planned following the first...
Our beloved project leader and coder, James “jlf” Freedmen has decided to leave the SourceFort's team due to complications in his life...
After months of hard work from the entire team, we are proud to present SourceForts v1.9.1, filled with numerous bug fixes and enhancements. Notably...
Is this... v2.0.0 promotional material? Yes... yes I think it is! Oh dear, what has happened?! Have the developers actually been working on this mystical...
After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case...
Due to certain events and an understanding that has been reached between the SourceForts team and the community, development on v2.0.0 will be halted...
SourceForts v1.9.3, the acclaimed mod where players build their own base, has released been released.
Here are all of the updated maps to be included in v1.9.4. Some are completely original, while others are re-hashes of previous classics.
The latest version of SourceForts, v1.9.4.1, has finally been released!
As you well know, 2008 has come to a close, and development is starting to speed back up again after a week of hangovers and too much holiday food! In...
Follow SourceForts on Twitter. Get the latest scoop on all our current development.
Following a rather unfortunate last two months, the SourceForts Team is now back on track with v2.0.0 well on its way, and we hope to give you more news...
The SourceForts development team is very proud to present version 1.9.2 of SourceForts. This version stands as a stabilised version of the previous 1.9.1...
The SourceForts team is looking for a talented coder to help us out. The position is for a supplemental coder, not a lead. We want someone capable of...
Concept Artists Needed – 'Project Haven' a Half Life 2 Modification