Source Tower Game
Jun 03, 2008 Full Version 10 commentsGame Installation: - Unrar to SourceMods folder. - Restart Steam. - Open "Source Towers" in Steam Games. Description: Open-Source Tower Defense HL2 Mod...
Open-Source Tower Defense HL2 Mod. Choose from 4 upgradeable towers to see how long you can last protecting your castle against never ending waves of bugs.
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Game Installation: - Unrar to SourceMods folder. - Restart Steam. - Open "Source Towers" in Steam Games. Description: Open-Source Tower Defense HL2 Mod...
Contains the Valve Hammer file to see how to create your own Tower Defense Maps. Click Read More to view entity information.
Source Tower HL2 Mod - Source Code Contains all the code required to make the Source Tower game. The main focus of this code is on the RTS selection system...
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Me again, how exactly do you set up a multiplayer game? ive tried Source dedicated server and just normal "Create Server" can you explain please and thanks? wanna play this with my friends =]/
Just start up the game, open up your console and set sv_lan 0.
Also make sure that your not firewalled.
i tried that. went to the console and put "sv_lan 0"
and still nothing, and i know its unblocked cause ive
made servers on PVKII and played with my friends,
please help i want to try this with my friends.
When I tested I did those steps I mentioned and I gave my IP to them. If your on a router you'll need to get it from a website like www.whatismyip.com and have them use the console with "connect 24.2.8.1:27015" using your IP of course.
wow sweet, is it multiplayer? OneEyed, You should keep working on this and get a team going. Its a great idea!
Maybe if you do decide to keep making it, add a more cartoony feel to it.
Yes it is multiplayer.
cool, if i make a map for this, do i need anything special?
I updated the Source Towers Map files. It's not up yet but you can download the new version here. It contains the sourcetowers.vmf file and the new SourceTowers.fgd file for the custom entities.
Only thing you really need to pay attention to is the towers_move entity. You need to make sure you set up the waypoints in order starting from 1, then 2, 3, 4, etc. You can position them any way you want and you can have as many as you want.
Files.filefront.com
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Point Entities:
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towers_spawn - Location where enemy will spawn from.
towers_move - Waypoint Position for enemy to move to after spawning. Enemy starts at Waypoint Position 1 and goes in order 2,3,4, etc. as many as you want.
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Brush Entities:
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towers_path - Visible brush entity that doesn't allow building.
towers_castle - Castle entity that enemy must crash into.
towers_nobuild - Invisible brush entity that doesn't allow building. You can also move freely through this entity.
And where I should place these files?
lol - i got up to wave 40
fun game