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Blog RSS Feed Report abuse Latest News: Anarchy Weekly Issue No. 4 - Sequels

0 comments by SM_Sith_Lord on Aug 24th, 2015

In this trip around the metaverse we combine the original Star Wars trilogy with the all-new The Force Awakens universe, AArcade-style. We also take a look at Source 2, the sequel to the Source engine, and where it fits into AArcade's plans for the future!

When you think about being stranded in the desert, an arcade is probably not the 1st thing that comes to mind. But to an experienced AArcade user, even the barren planes of Tatooine can feel like home.

When you have a nice, cool Sandcrawler to take shelter in, the heat of the desert isn't so threatening. You can even go for a hover-in movie right in the middle of the day! In the screenshot I'm watching scenes from Star Wars: The Force Awakens on a giant screen that I placed on the side of the Sandcrawler, turning it into a rolling drive-in movie theater!

In addition to the arcade built inside of the Sandcrawler itself, there is also a nice, cool Krayt dragon cave to take refuge in, a moisture farmer's homestead, and a crashed transport ship to get you out of the hot desert sun. I've heard rumors of a Sarlacc in the area, but have never found it. Be cautious! And may the Force be with you! This awesome GMod community map was created by the very talented Lord Trilobite!

Note: You need to have Counter-Strike: Source mounted to use this map in Anarchy Arcade.


If you've been keeping up with state-of-the-art game engines, you've probably heard of Unreal 4, Unity 5, or even CRYENGINE as they all compete for the attention of next-gen developers. What you may not have heard about is Valve's own next-gen engine called Source 2, which has been brewing for its glorious public release for years.

First of all, you can already see a young version of Source 2 in action in Valve's game Dota 2 Reborn.

Second, the map editor for Source 2, called Hammer, is a newer version of the Source 1 map editor, also called Hammer.

Third, based on interviews, Valve seems to be building Source 2 specifically around UGC and mountable content, even more so than Source 1, which already has unparalleled cross-game content sharing & UGC features. User generated content, or UGC, consists of the game's community and everything that the community creates & shares with each other.

Fourth, Valve has partnered with HTC to create the premium home virtual reality hardware/software experience that will be available to gamers some time before 2016. What in-house engine does Valve use to develop & test this state-of-the-art technology? You guessed it! Source 2. Seems like a no-brainer that Source 2 is where you'll want to be for VR development.

And in case you haven't heard about VR, it ain't no joke! It's like you're standing INSIDE of your favorite environments. The Vive even lets you stand up and walk around! Watch out for the pooch! Still not convinced? Well, check out this 360 degree screenshot and multiply its coolness by infinity. It's a math thing.

Click here to view 360 degree screenshot of Anarchy Arcade

So where does Source 2 fit into future of Anarchy Arcade? Honestly, we can't be sure until I get my hands on it to see what its backwards-compatibility is like. Then we, as in the AArcade community and myself, can determine if a Source 2 Anarchy Arcade is something that could be an update, or would need to be a sequel itself.

Either way, the future of the Anarchy Arcade we know and love it today is as solid as ever! With hundreds of thousands of addons and unparalleled cross-game content sharing, the Source 1 engine is a great place to be! We can only hope that Source 2 is able to stand on the shoulders of all this great existing content and be truly epic on day 1!


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Post comment Comments  (250 - 260 of 307)
dr_ice27 Dec 18 2010 says:

your site is down.

I thought you "configured" your own lobby with the games you have etc. but I can't wrap my head on how the MP will be then.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Dec 20 2010 replied:

The site is back up, but still under construction today.

In MP, everybody will see the same shortcuts that the host has. If you don't have a particular game, the mod allows you to download or buy it.

From a dedicated server standpoint, MP will be like virtual arcades because you go to them to play games and socialize with people. The GMod comic posted in the Images section illustrates this type of MP.

When you host your own personal server and invite your buddies to join, the game play is a little different. It will be focused on the social aspect of showcasing your customized lobbies to your friends because they probably won't have or be able to obtain many of the items that the shortcuts launch. However, if you have MP in mind when you create your custom lobbies, these personal servers can work just as well as dedicated servers as far as obtaining missing media.

+1 vote   reply to comment
JaMeS777 Feb 11 2011 replied:

Sounds Exciting! AWESOME

+1 vote     reply to comment
savi467 Nov 22 2010 says:

Dear creators,maybe i don't play & have HL2 & only HL2DM which says after all that i don't have any source games,but can you tell me how works the "drill" with the games? or you need ideas?anyways,here is a idea - make a id arcade with the classic games like Doom 1,2,3 & Quake III Arena + Expansion & modding system - Exp.- Quake III Team Arena

0 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Nov 22 2010 replied:

I like that idea. I should make a little mall map that has a shop for ID games, and another shop with Valve games, etc.

I'm afraid I couldn't understand the first part of your post though.

+2 votes   reply to comment
savi467 Dec 13 2010 replied:

I mean,don't have STEAM,dont bought Half life 2 & Half life 2 Deathmatch,& the "drill" i mean how's the work with the game

0 votes     reply to comment
oreopizza47 Jan 12 2011 replied:

I think this guy is saying that he does not have Steam or Half-Life, and does not understand what it means when it says it's a mod for Half-Life 2.

And to savi: If you don't have Half-Life, or Steam at all, you can't play this.

+1 vote     reply to comment
FusionZ Nov 7 2010 says:

I still do not understand this mod, sorry for my idiocy, but is there a simpler, short way of defining this mod?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Nov 7 2010 replied:

It launches your applications. It also can show things like .jpg files on the wall.

+1 vote   reply to comment
jjawinte Nov 5 2010 says:

If I might EchoDestroyer, this project is nothing short of proving how " interfacing " gaming can be successfully expanded and evolved for the sheer convenience and pleasure of the players and the Steam community as a whole by thinking " outside the box " ! Utterly brilliant ( and with such a user-friendly interface system too ). This can only get better.

All the best guys !

+4 votes     reply to comment
IceDestroyer Nov 5 2010 says:

Wow. I gotta say, this is one of the most original ideas for the Source engine that I've seen in a long time, and for being just a beta, this is really impressive. SM Arcade is going right to the top of my 'mods to keep an eye on' list.

On another note, is there a way to set up a random-order slideshow for an item? I've seen a method to make it show a random image each spawn, or play a slideshow in order, but there doesn't seem to be a method for playing a slideshow using random images in the playlist.

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Nov 5 2010 replied:

In the current version, it is not possible to randomize a slideshow on an item. I will add it to the list of features to add into the next version though. Thanks.

+2 votes   reply to comment
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Released Oct 2010
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125 votes submitted.

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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011 by darknigthmare

Lowest Rated (5 agree) 3/10


This mod had a ton of potential but something happened.

Jan 11 2011 by MoldyCheese

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