A total conversion mod for Sonic Generations on PC. This mod requires the base game installed from Steam.

This unofficial project ports most of Sonic Unleashed's daytime levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate.

Latest Video Trailer (Downloadable 60 FPS version - Mega - Rapidshare):


Music used in trailer - "Unleashed Project - Release Trailer"

An extended version of this post can be found here.

Current version: 1.0

We're looking for as many hosts and mirrors as possible, so feel free to provide one of your own.
Torrent Magnet Link (Torrent File)
Mega
Gamefront

You'll need 7-Zip, WinRAR, or any .7z compatible software to extract this file.

  • No console limitations. This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Stages that had performance problems in the original game now work perfectly (with a proper setup).
  • Eight Modern Sonic stages completely readapted from Sonic Unleashed. Lots of layout improvements, recreation of gimmicks, and fixing various bugs/glitches.
  • Brand new White World Stage for level selection. Enjoy the new soundtrack arranged by Falk.
  • Various High-Definition retextures by Lobotomy.
  • No mandatory RPG elements, no medal collection, no Werehog.
  • Superior control scheme, player speed, consistent camera control (no wildly changing FOVs or distances that would make a player nauseous and confused), support for various skills (such as Super Sonic), etc.
  • Classic linear progression system for starting a new game. This new game won't overwrite your current save file (as long as you don't disable savefile redirection), so you can collect Red Rings and have new score and time records.
  • New Red Ring locations for each level. S Ranks will require you to speedrun and optimize your route as much as possible.
  • Alternate and experimental FxPipeline renderer included within the game. Provides support for special effects from Sonic Unleashed, such as directional shadows, directional light shafts, better motion blur, and much more! (Recommended to use)

Installing the mod

Simple
Extract the contents of the file you downloaded to anywhere you want. Find where Sonic Generations is stored on your computer.

For example: "C:\Program Files (x86)\Steam\steamapps\common\sonic generations"

Simply copy the extracted files to the game's directory.

Run SonicGMI.exe as Administrator* (should be located in the same folder where SonicGenerations.exe is). If your Sonic Generations exe is not modified yet to support mods, simply click the Install/Uninstall button on the bottom.

*: Running as administrator is not a requirement, but it seems to help when creating the FxPipeline renderer.

Configuring mods

Once your game is set up to support mods, all you need to do to play is enable them via SonicGMI.

To play the Unleashed Project, simply check the box next to its name on the mods list. If you intend to use the FxPipeline renderer, you should also enable the "Unleashed FxPipeline Shaders" mod the same way. Both configuration examples are shown here.

Unleashed Project Configuration with FxPipeline
Unleashed Project Configuration without FxPipeline

Installing FxPipeline Renderer: Check the "Enable FxPipeline Renderer" box as shown here, and click on the "Create alternate executable" button. Please note this is a one-time operation only. Once it's available, the Save and Play button will be enabled.

Update: Click on "Download Update" while selecting the FxPipeline shaders to fix the constant blur bug. (Intel / Some AMD Cards)

Optional
There's an optional mod called "Unleashed Project Low End", which simply overrides various settings in the game to try to improve performance as much as possible, while sacrificing many graphical effects.
Unleashed Project Configuration with FxPipeline with Low End Mod
Unleashed Project Configuration without FxPipeline with Low End Mod

Unleashed 360 vs Unleashed Project comparison
4k Unleashed 360 vs 4k Unleashed Project Screenshot
1080p Unleashed 360 vs 1080p Unleashed Project Screenshot

Unleashed Project 1080p Screenshots

Click on the thumbnails for the full-resolution version.

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Send us an e-mail regarding the Unleashed Project at wentos2013@gmail.com

For more Unleashed Project news, just follow Dario ff on YouTube/Twitter or track this page on ModDB.

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RSS feed Articles

This is a post that was supposed to come a long time ago, but I never really got around to finishing it in time. Since it's time for the MOTY voting awards, it sounds like a good time to wrap this up.

This is a technical breakdown of all the events and research that went into developing this mod, starting from its early inception a month after the release of Sonic Generations for PC/360/PS3. This also includes an indepth explanation of most replacements, workarounds, and design decisions that made it into the final product. It should be an interesting insight into how modding a game that has absolutely zero official modding tools or support works, and all the problems that had to be solved as a result. There might be some inaccuracies on the timing of the events, but most of what I explain here can be checked on the 255-pages long hacking topic over at Sonic Retro.

The articles are:
1) Early research and software development
2) Level development
3) Late research and White World

What about future updates?

I've ran into some problems with the updating infrastructure, so I'm looking for a good solution first. The only update so far since release has been for the FxPipeline Shaders mod, and I recommend you to update it if you had the "blur" bug present in Intel HD and newer driver version Radeon 7000 cards. Apart from some minor layout changes to fix bugs in some levels, there's not much else to patch other than adding brand new content. The issues with freezing aren't fully reported in detail, aren't consistent to reproduce, and further access to CPKREDIR's source code and debugging functionality is needed to track the problems. I've heard the Low End Mod might be causing more troubles than it solves, so that's probably worth disabling to see if it fixes some issues or not.

I can't really promise if new content is coming or not, as I've felt THIS particular project itself is mostly finished unless there's some strides in hacking for getting more level slots to work. I'm not a huge fan of the current alternative of having to split mods, especially with how savefile compatibility and managing the files in general would work. But that doesn't prevent anyone else from trying to do more content now that I've explained most of the work necessary. With that said, anyone has my permission to reuse the custom assets or files included in this mod as long as they're properly credited.

Conclusion

Thanks for reading, and I hope these articles are an interesting insight into the development of this project. We're very grateful for the support you all provided us over the entire year we spent on this mod, and all the team is really glad you all got to enjoy the final product.

As a bonus, here's a gift!

A new mod by TwilightZoney, which replaces Modern Sonic's model and animations with the ones from Sonic Unleashed. He put a lot of work into adapting the animations properly to the new skeleton, and converting almost all of the animations in the game to be compatible with both the Unleashed Project and regular Generations:

Remember to participate in the voting for the Mod of the Year 2013 awards! We'd really appreciate your vote as well. If you'd like to vote for us, go to the mod's main page. Scroll down and you'll find the voting button right below Professor Pickle.

Happy holidays!

Sonic Generations - Unleashed Project 1.0 Released

Sonic Generations - Unleashed Project 1.0 Released

News 51 comments

First total conversion mod for Sonic Generations released, after 1 year of development. Play eight stages completely readapted from Sonic Unleashed, with...

Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2

Video of Cool Edge ported to Sonic Generations and a very lengthy FAQ #2

News 15 comments

Our latest work and a detailed FAQ regarding most of your questions.

Video of Jungle Joyride ported to Generations and White World Soundtrack

Video of Jungle Joyride ported to Generations and White World Soundtrack

News 18 comments

The deadly child from many of the beach tropes in Sonic games.

Video of Empire City ported to Generations

Video of Empire City ported to Generations

News 2 comments

Because Sonic Generations absolutely needed more city themed levels.

RSS feed Downloads
Unleashed Project Release Trailer

Unleashed Project Release Trailer

Movies 6 comments

60 FPS video of the release trailer for the Unleashed Project.

Cool Edge Video at 60 FPS

Cool Edge Video at 60 FPS

Movies 2 comments

Framerate dips a bit in the middle section due to different recorder, a better version might be uploaded later.

Jungle Joyride Video at 60 FPS

Jungle Joyride Video at 60 FPS

Movies 6 comments

Original encode recorded by Melpontro, at 9k bitrate.

Empire City Video at 60 FPS

Empire City Video at 60 FPS

Movies 7 comments

Not recorded by Melpontro this time. Not as good quality as the other videos, but it should give you a good taste of what to expect.

Arid Sands Video at 60 FPS

Arid Sands Video at 60 FPS

Movies 3 comments

Original encode at beautiful framerate, and 12k bitrate, recorded by Melpontro.

Rooftop Run Video at 60 FPS

Rooftop Run Video at 60 FPS

Movies 3 comments

Original encode at beautiful framerate, and 12k bitrate, recorded by Melpontro.

Post comment Comments  (40 - 50 of 150)
Guest
Guest

крутой мод молодьци ребята

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MzoneMDB
MzoneMDB

Dangit, meant to be a reply to another comment. Please ignore.

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craigcooper
craigcooper

This looks stunning, running at a good speed with pipeline, graphics are stunning.

Cannot cancel out of a level tho... Loading screen remains forever?!

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tjgamer1987
tjgamer1987

Played the original 2008 version, liked it. Played this version.....LOVED IT! Great job, guys!

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SonofX51
SonofX51

Is Savannah Citadel supposed to be rediculously hard or something? I can't beat it. I died about 20 times over 3 or 4 restarts, I can't do it. The level design with or without such an expert level difficulty is pretty bad. Was the original so abysmal? I mean no offense, but I am just flabbergasped at the no error mentality this level has, and just plain unfair trap placement.

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SonofX51
SonofX51

Neeevermind. I forgot I downloaded someone elses mod that adds the hard dlc levels, I didn't think it would replace the level from the hub world. time to reinstall, lol.

Oh and, I am also getting the always blurry bug.

Reply Good karma Bad karma+1 vote
Bagserk
Bagserk

I have a problem with Rooftop Run. For some reason, it's the only stage I can only play one time in 100 tries. Every time I start it, sooner or later it'll freeze the game and the music will keep playing. If there was vibration of the controller going on, that will stay too. Every time this happens I have to kill the process with the task manager.

No other stage does this. At least I got to S rank Rooftop Run (somehow), lucky me. But it would be nice to know how to fix this, since it's my favorite stage.

Thanks.

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Guest
Guest

And where is EggMan Land DAY ?

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SamVision
SamVision

I don't think anyone wants to live through that ever again.

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CatharsisInJune
CatharsisInJune

I'm getting a problem with constant blur using the pipeline exe, any help? I'm using an AMD 7850.

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CatharsisInJune
CatharsisInJune

I should also point out that i used the no blur mod to see if that would help but it didn't, there is a bad blur all over the image once i start a game.

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Sonic Generations
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Highest Rated (5 agree) 10/10

Now this, here, is a labor of love. Salvaging the good parts from Unleashed and bringing them to PC, polished up and improved as a sizeable Generations expansion. Gotta love it.

Here's hoping Sega don't drop a cease-and-desist on it. They love to do that.

Mar 19 2013 by DominicWhite

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