This unofficial project ports back most of Sonic Unleashed's day levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and a much smoother framerate.

Report RSS Video of Jungle Joyride ported to Generations and White World Soundtrack

The deadly child from many of the beach tropes in Sonic games.

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Since Cool Edge requires some more work due to animating and such, I was feeling pretty confident to tackle Jungle Joyride meanwhile. Here's the work of all these days into it, and with just a few extra changes needed as pointed in the video, this was by far the hardest stage to recreate.

I also would like to remind you that we're currently in the top 100 for Mod of the Year, you can find us in the upcoming early releases of 2013 category. You can vote for us in our project page, and we'd really appreciate if you take the time to do so. We may have a chance to win Upcoming Mod of the Year if we gather enough attention these days! So spread the word around. It's quite a rare occassion to see a 3D platformer in ModDB, let alone reach the top 100!

7/8 Stages done! Just Cool Edge and the HUB remaining. After that, the beta testing begins, and the road to the first release of the mod.


You can check out the 60 FPS video of this stage in our Downloads page. Highly recommended.

The bad news is, due to the complexity of this stage(nearly 3-4x times the amount of 3D nodes than in any Generations/Unleashed stage), it's a really taxing level on PC. The consoles already had a lot of trouble in handling it, and since the ported game doesn't make the best use of its cache and hardware, it requires a relatively modern CPU to run it at a consistent framerate. (And a decent GPU to manage the really big amount of objects rendered).

A system just a tad worse than an i5 2500 with a $100-200 GPU should be able to handle the stage at a consistent 60 FPS. If any optimizations are possible, they shall be added, but there's not much to do about it without being able to optimize the game's code itself. These are common builds nowadays, and should be able to handle most games just fine. There IS ways to increase the performance drastically, but it comes at the cost of having much less drawing distance/loading terrain range. So anyone just wanting to play it should be able to with a few tweaks.

While the Hardware requirements for this level are quite bad news, it doesn't defeat the point of a port, which is making it playable in an open platform like PC. As technology progresses, most hardware will be able to deal with it just fine, and it's not locked to the experience of the original console(which was TERRIBLE framerate, even reaching a low 10-15 FPS in various areas).

The other creation I have to share today is our just finished White World soundtrack for the HUB. You can play the tracks you want in the interactive video below. Major props to Falk for his work on this, you can check out the rest of his stuff here: Soundcloud.com


Happy holidays! Remember to vote if you like our progress, and keep an eye out on the Youtube channel as well!

Post comment Comments
Guest
Guest

Thanks for the update, it looks great! I'm waiting bad for this mod!

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selkadoom
selkadoom

Hey Dario Can I run This Stage on i7 3770k,8GB DDR3 RAM,GeForce GTX560?

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Dario_ff Author
Dario_ff

Absolutely with no problems. 60 FPS guaranteed on that.

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Guest
Guest

How about a Phenom II X4 960t, 8GB ram and a GTX560?

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Dario_ff Author
Dario_ff

I can't say yet due to not having any AMD systems like that ATM, but it sounds like it'll be fine.

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Catie
Catie

Dario im not sure if this actually changes anything from the stages but i am using Ambient Occlusion on my Sonic generations and im not sure if it's going to actually change something on the levels

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Dario_ff Author
Dario_ff

It already works, but remember that's only a feature Nvidia cards have at the moment.

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Antaury97
Antaury97

Dario, I can't download the 60fps video with Adabat... It says:
The file you have selected (JoyrideJungle-muxed.mp4) is not available via any mirrors.

Thanks

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Guest
Guest

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blackdoor66
blackdoor66

hey dario can i run this stage with this hardware?

i5 2320 3GHZ
GTS 450 nvidia
8RAM

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Guest
Guest

if you have one stage to do in 2013, then its done, then you can release it easy peasy.

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DragonSoulBR
DragonSoulBR

not really,i think after this its hub,beta,a LOT of fixes,release

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SonicHeroes565
SonicHeroes565

can i handle this stage?

Pentium Dual Core E5200 2,5GHZ
Geforce G 210 1GB DDR3
4GB DDR2 RAM

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SonicHeroes565
SonicHeroes565

NEW SPECS
Intel Pentium D 925 3GHZ
GTX 550ti
8GB DDR3 RAM

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selkadoom
selkadoom

Hey Dario!
When I Load Dragon Road Demo With Directional Shadows The Game Crashes
Please Tell Me How Can I Fix This Soon
Thanks

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DragonSoulBR
DragonSoulBR

Dario!can i handle the entire project with:
Nvidia 550GTX ti(my luck i have FXAA so i dont need to pass by the lack of AA on the renderer)
AMD FX (tm)-6100 Six-Core Processor 64 bits 3.30 ghz
8,00 GB RAM

so?

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