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SonderKommando Revolt is a Wolf3D mod about real WWII revolt against the Nazis in the famous Auschwitz extrermination camp. The mod is made very realistic, moody, challenging and detailed.
It's a first part of trilogy of mods. The next 2 parts will be called "Sonder 2 - Warsaw Uprising" and "Sonder 3 - Mission:Treblinka".

Current Team members:

Doomjedi - graphics, story and managing
Tricob, AlumiuN and WLHack - coding
Dean, Ronwolf, Tricob - mapping

The engine is based on Wolf4SDL engine, and will feature very advanced
coding features, to make it one of the more advanced coding-wise wolf3d mod todate.
Graphically it'll feature many themes including Crematoriums, Block 11, Gas Chambers, execution, interrogation and torture areas...most of which are ripped/based off real pic from the real site.

Screenshots:

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Project status

News 10 comments

IMPORTANT NOTICE:

Our project got an overexposure in recent days, mostly due to a trailer we've released (as the mod itself was on this site for 3-4 years now, without creating any special buzz). The overexposure took this little pixelated project way beyond it's context, proportions and intentions - to a point where this project is in real danger of cancellation. I can admit that we regret the decision to release a teaser trailer. Trailers in general tend to be over-dramatic and graphical, and to be a wrong representation of the project itself, while some people tend to prejudge the project by it's trailer.

This mod was made for modding fans, particulary for a quite limited community of Wolf3D fans, as Wolf3D mods (being mods of 18-year old game) are not much played nowdays. That community is used to all kinds of Wolf3D mods (most of which are fantasy mods anyway) - and we knew for sure our mod will not be taken more than "just a mod" - as all other mods of modding community. We knew that noone will take this in a wrong way, or try to learn or attach any historic or political meaning to it.
The lack of any additional "meaning" to a mod - is one of the basic rules of modding community in general, and the one we go by. This is the unspoken agreement/trust between a modder - and the one playing/reviewing it.

The trailer got overexposed beyond our wildest expectations (and intentions), and so reached a whole new audience that is very far from this understanding of modding concept, mentality and ethics. Though most of the responses were still good, the level of buzz itself, and some of the comments - made the team to feel really uncomfortable.
We as modders - don't do mods for publicity and do not seek it. While some good publicity is ok - if it's for the mods quality and talent - overpublicity is not something we see positively. And though we indeed made one of the more advanced Wolf3D mods ever - I refuse to believe such overexposure is not related in any way to the setting the mod is set in - and it's sensitivity to some people.

Any mod, even about birds and flowers - would make it's modders to feel uncomfortable with such level of overexposure - as it to be judged with such magnifying glass by people and organizations which are just waiting to find any "wrong" in it, even if nothing is.
We are private people who care much about our privacy - and any overexposure, even a good one - is bad news for our projects.

This mod was made by different people from different countries - that that really NOTHING in common but love of Wolf3D modding of any kind, and a will to make interesting and challenging gameplay to Wolf3D fans.
We, as makers of this mod - know the Truth. Our true intentions with this mod - and how little (or nothing) they have to do with some of the buzz this mod created, especially outside of the modding community.
Yet, we understand - that under such situation - our Truth - is not that relevant to some people who look to spill out negativity and looking for reasons to get hurt.
There is so much negativity and suffering in our World - that even by being totally misunderstood (or even deliberately manipulated) - we, as modders and as people, cannot afford to add even 1 drop to this.
We cannot afford to release a mod unless we'll know that it's seen no more than "just Wolf3D mod" - and won't hurt anyone's feelings.

I'm really sorry for all the Wolf3D fans out there - but the project is under question now, and no release date is set. I want to thank Wolf3D fans for their interest, support and positive feedback so far.

Progress Update

Progress Update

News 2 comments

Art and Mapping are finished, including Final Beta-Testing by Dean. Last coding features and bugfixes are in work, by our new coder, Havoc. Those mostly...

Progress update

News 0 comments

Nice parallaxed sky was done, Title screen and some outside textures. The rest of the graphics is already done, so I hope the "serious" mapping...

Post comment Comments  (50 - 60 of 77)
Uridon
Uridon

i just need DOSBOX so to speak to play this right? I don't need to buy wolf 3d?

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insurrectionman
insurrectionman

no need for DOSBox, it runs on Windows

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Uridon
Uridon

do... i need to buy wolf3d?

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rabyte
rabyte

Nope. Most Wolf3D mods are standalone.

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Crash91
Crash91

Воркута )Im from city Vorkuta =)))

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griefmaster_00x1
griefmaster_00x1

why did they make the new Wolfenstein, when they could hire this team and make THIS game (not in id tech)?!?!?!?!?

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ammd
ammd

I alywas dreamd of breakign out of a KZ with wepaons (kinda like vokuta in black ops :P)

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RedTiki
RedTiki

how is this the 4th most popular mod?

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studiostok
studiostok

Because it's ******* awesome.

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CorporalHicks
CorporalHicks

Tracking !

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