The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

SonderKommando Revolt is a Wolf3D mod about real WWII revolt against the Nazis in the famous Auschwitz extrermination camp. The mod is made very realistic, moody, challenging and detailed.
It's a first part of trilogy of mods. The next 2 parts will be called "Sonder 2 - Warsaw Uprising" and "Sonder 3 - Mission:Treblinka".

Current Team members:

Doomjedi - graphics, story and managing
Tricob, AlumiuN and WLHack - coding
Dean, Ronwolf, Tricob - mapping

The engine is based on Wolf4SDL engine, and will feature very advanced
coding features, to make it one of the more advanced coding-wise wolf3d mod todate.
Graphically it'll feature many themes including Crematoriums, Block 11, Gas Chambers, execution, interrogation and torture areas...most of which are ripped/based off real pic from the real site.


Image RSS Feed Latest Screens
Additional Sonder screenshots Additional Sonder screenshots Additional Sonder screenshots
Blog RSS Feed Report abuse Latest News: Project status

10 comments by doomjedi on Dec 13th, 2010


Our project got an overexposure in recent days, mostly due to a trailer we've released (as the mod itself was on this site for 3-4 years now, without creating any special buzz). The overexposure took this little pixelated project way beyond it's context, proportions and intentions - to a point where this project is in real danger of cancellation. I can admit that we regret the decision to release a teaser trailer. Trailers in general tend to be over-dramatic and graphical, and to be a wrong representation of the project itself, while some people tend to prejudge the project by it's trailer.

This mod was made for modding fans, particulary for a quite limited community of Wolf3D fans, as Wolf3D mods (being mods of 18-year old game) are not much played nowdays. That community is used to all kinds of Wolf3D mods (most of which are fantasy mods anyway) - and we knew for sure our mod will not be taken more than "just a mod" - as all other mods of modding community. We knew that noone will take this in a wrong way, or try to learn or attach any historic or political meaning to it.
The lack of any additional "meaning" to a mod - is one of the basic rules of modding community in general, and the one we go by. This is the unspoken agreement/trust between a modder - and the one playing/reviewing it.

The trailer got overexposed beyond our wildest expectations (and intentions), and so reached a whole new audience that is very far from this understanding of modding concept, mentality and ethics. Though most of the responses were still good, the level of buzz itself, and some of the comments - made the team to feel really uncomfortable.
We as modders - don't do mods for publicity and do not seek it. While some good publicity is ok - if it's for the mods quality and talent - overpublicity is not something we see positively. And though we indeed made one of the more advanced Wolf3D mods ever - I refuse to believe such overexposure is not related in any way to the setting the mod is set in - and it's sensitivity to some people.

Any mod, even about birds and flowers - would make it's modders to feel uncomfortable with such level of overexposure - as it to be judged with such magnifying glass by people and organizations which are just waiting to find any "wrong" in it, even if nothing is.
We are private people who care much about our privacy - and any overexposure, even a good one - is bad news for our projects.

This mod was made by different people from different countries - that that really NOTHING in common but love of Wolf3D modding of any kind, and a will to make interesting and challenging gameplay to Wolf3D fans.
We, as makers of this mod - know the Truth. Our true intentions with this mod - and how little (or nothing) they have to do with some of the buzz this mod created, especially outside of the modding community.
Yet, we understand - that under such situation - our Truth - is not that relevant to some people who look to spill out negativity and looking for reasons to get hurt.
There is so much negativity and suffering in our World - that even by being totally misunderstood (or even deliberately manipulated) - we, as modders and as people, cannot afford to add even 1 drop to this.
We cannot afford to release a mod unless we'll know that it's seen no more than "just Wolf3D mod" - and won't hurt anyone's feelings.

I'm really sorry for all the Wolf3D fans out there - but the project is under question now, and no release date is set. I want to thank Wolf3D fans for their interest, support and positive feedback so far.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 65)
ceriux Oct 21 2010, 11:17am says:

i have to say that your mod looks pretty amazing.

+2 votes     reply to comment
doomjedi Creator
doomjedi Nov 16 2010, 8:00am replied:

Thank you :)

There is a trailer coming soon.
The release is not too far either.

We are limiting the screenshots not to overspoil the project, so images it's only a "tip of the iceberg" of this mod :)

+1 vote   reply to comment
Emil_4444 Jun 15 2009, 6:26pm says:

Looks awesome!! Good work .. no .. GREAT work!

+1 vote     reply to comment
Cyberdemon2006 Mar 18 2009, 3:43am says:

Judging by the many screenshots.. I can tell that this is going to be legendary

+1 vote     reply to comment
doomjedi Creator
doomjedi Dec 23 2008, 6:05am says:

Thank you, Rigel Blast :)
We've recently moved to SDL engine with is more hires and has less memory limitations...also we have 8 unique-looking doors can check latest screenshots at project's official page and gallery...Also ,distance shading and all that in works, so the mood looks really moody.
This is really Epic mod..I can't stop playing it myself...I play it for hours and it's soo addicting...even in it's non-finished current stage :)

+1 vote   reply to comment
doomjedi Creator
doomjedi Dec 23 2008, 5:59am says:

Thank you, TexZK..this is indeed very impressive mod...much cooler than just looking at it's screenshots...many art was yet never used in maps.

+1 vote   reply to comment
Rigelblast Dec 19 2008, 11:41am says:

Judging from what I've seen and read, I can say this will be one of the best Wolfenstein 3D TCs.

+1 vote     reply to comment
TexZK Nov 11 2008, 5:09pm says:

This is what I call a REAL TOTAL CONVERSION for Wolf3D ;-)

Keep up the HARD work, because it's going to be one of the most complex Wolf3D TCs I've ever played.

If only I had more spare time... I would keep modding this terrific game!!!

All my respect mates!!!

+2 votes     reply to comment
doomjedi Creator
doomjedi Apr 16 2008, 10:10am says:

smfk - thank you very much :) Both mapping and coding of the project are going well, we have a team of the best wolf3d mappers out there who make really breathtaking maps that make the maximum out of the large graphic resources of the mod. It's realistic, moody, challenging and ever surprising :)

+2 votes   reply to comment
smfk Apr 7 2008, 6:57pm says:

I'm glad you are willing to take on such an interesting and fitting topic. I think I will enjoy this mod when it is released.

+2 votes     reply to comment
doomjedi Creator
doomjedi Apr 2 2008, 3:40pm says:

Ok, I did. Thanks Lilmanjs

I'm happy to reveal Dean has joined project's mapping

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Wolfenstein 3D Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
First Person Shooter
Single Player
Embed Buttons

Promote SonderKommando Revolt on your homepage or blog by selecting a button and using the embed code provided (more).

SonderKommando Revolt
SonderKommando Revolt
4,999 of 22,764
Last Update
4 years ago
60 members