SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...

Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.

SoftAir: Source Development Team

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3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark


Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield. 

Comments  (80 - 90 of 101)
bloody_skull
bloody_skull Aug 11 2007, 5:27am says:

A LOT OF NEW FEATURES ARE COMING, STAY TUNED!
what has been done in this week:
Airsoft Gun Reload Style;
New Weapon Sounds;
Map updates;
Minor Bugs fixed.

next week todo list:
New Models and Animations for ASGs;
A new bullet bouncin system;
and so on...

+1 vote     reply to comment
emopopcorn
emopopcorn Jul 8 2007, 12:24am says:

this mod looks really cool cant wait to see a beta

+1 vote     reply to comment
bloody_skull
bloody_skull Oct 21 2007, 4:03am says:

maybe you don't need an airsoft mod, sven. people keep on confusing and comparing my mod with fireguns mod. We don't have violence in SoftAir: Source for instance. the tactics are really different from any other fps game. here, you always know when you should or shouldnt expose yourself, you will understand how bbs flies, so that you will think before doing anything.
what makes replicas better than real firearms? they're innovative in a game world ruled by overpowered weapons. they have a limited range, so you better think before firing to a guy 100 metres distant.
I'm personally tired of CSS clones. I wanted an innovative game, but there weren't any that respected my vision, so I created one. The point that I want emphasize is that the formula "think before shoot" is a must in this game. not mentioning the counter-asg system. every class is designed so that has a special ability and a weakness against another class.
"people play to do things they cant in real life". exactly, and that is why I created this game. you see? there are a lot of people who want to play or at least feel airsoft when they cannot.
OR there are a lot of football players that love playing football games, but they can do that in real life, so why bother? because a game is a way to feel... feelings. thats why we play.

+1 vote     reply to comment
Backy
Backy Jun 22 2007, 4:09pm says:

It's not yet finished i think, look in the gallery:
"sas_capanni 60% done"

+1 vote     reply to comment
freredarme
freredarme Jun 21 2007, 7:58am says:

Is cool mod, just the map is medium :/

+1 vote     reply to comment
Backy
Backy Jun 9 2007, 1:09pm says:

Yehhaaa, i hope you finish the mod soon! I'll play it ;)

+1 vote     reply to comment
bloody_skull
bloody_skull Jun 12 2007, 4:04am says:

dont worry mates. I want to give you a present: i'm talkin about an alpha release later in June or early in July. Not too much features, but you will have an idea about how the game will look like. Just one map, some funny bugs, 4 classes: Assault, Sniper, Support and MachineGunner, all of them working. some custom models, textures and sounds taken from fpsbanana or created by my own. custom things taken from fpsbanana wont be in the final release. plus the player can prone, do the ironsight, place the mg over a bipod, zoom with his rifle now. any collaboration would be great. PM me if your a mapper, a modeler, a 2d artist or an animator.

+1 vote     reply to comment
Oomphstein
Oomphstein Jun 9 2007, 5:22am says:

holy s--t!!! O_O you will definetly get my download :D

+1 vote     reply to comment
bloody_skull
bloody_skull May 8 2007, 10:46am says:

there'll be an update soon. stay tuned

+1 vote     reply to comment
bloody_skull
bloody_skull Apr 24 2007, 2:09pm says:

exactly. our current internal version is 0.98 for the code (just a few bug to be solved), 0.15 for maps, 0.05 for models n textures (there are only placeholders from hl2/css). the game is currently FULLY PLAYABLE, but we are waiting for some maps before releasing a beta. I will add extra player class when I finish the map I'm working on. The maps are large and take time to be created. I'm also waiting for bushes/trees/vegetation models from my collaborators.

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