SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...
Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.
SoftAir: Source Development Team
3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark
Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.
This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.
Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.
For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.
And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.
As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org
See you on the battlefield.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
well, I assure you that you won't see anyone bleeding AND you will enjoy the bolt action sniper rifle in the game: very, very high range, very, very big zoom (adjustable) make the sniper a real slaughter ghost i the game. Of course on the short range it's almost unuseful, unless you are enough lucky to hit randomly the opponent.
Realistic and non-violent shooter? Sounds neat.
I own an airsoft gun myself. Its a Bolt-action Sniper Rifle that can actually make people bleed, and split stuff in half.
Who ever knew plastic pellets hurt so much... -_-
it's SoftAir: Source 2008, because:
1. When I thought the name, the abbreviation of AirSoft: Source was ridiculos: ASS. SAS sounds better
2. In my country, Italy, the airsoft is called softair
3. 2008 because I hope to release the first BETA version in 2008
so there is no distinction between airsoft and softair.
please note that later AirSoft Source born,but eventually joined the SoftAir: Source 2008 project.
Why softair? Normal airsoft guns such as TM's KA etc ar much better then softair.
BeyondTheGrave, it's... beyond it :)
A real softgunner would know it. Airsoft is a feeling really different from a war. A softgunner don't "pretend" shooting people, but he plays with them to a tactical sport, all together in a peace. Competition is replaced with entertainment, something often players forget about. SoftAir: Source recreates the arisoft feeling. You may or may not like it, but the way it works make it really faithful to the real game (which is a simulation of war, that's true, but it doesn't feel like in war, it does only work like war). I hope I clarified my point.
...airsoft is meant so you can shoot people with pretend bullets, games are meant so you can pretend shoot people with real bullets.... whats the point in pretend shooting people with pretend bullets?
seriously, we need an airsoft mod? what all of a sudden real guns arent as fun as fake ones? dumb idea for a video game, people play to do things they cant in real life not fire a plastic bead..
Sas_forest for soon (screenshots)?
thank you. we are working on new maps at the moment. sas_capanni's structure is almost completed.
Amazing mod, you'll have my download!