SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...

Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.

SoftAir: Source Development Team

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3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark


Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield. 

Comments  (20 - 30 of 101)
NoobSaibot
NoobSaibot Apr 27 2008, 7:01pm says:

I don't see the point of an airsoft mod.

+1 vote     reply to comment
renegadekiller
renegadekiller Apr 29 2008, 7:29pm replied:

theres not suppost to be a point in making anything.

+1 vote     reply to comment
matt_12
matt_12 Feb 25 2008, 2:53am says:

forums.facepunchstudios.com

The Best Mappers,Coders,Skinners around.

0 votes     reply to comment
freredarme
freredarme Mar 18 2008, 10:45am replied:

Serious? :D

+1 vote     reply to comment
frickenhamster
frickenhamster Feb 10 2008, 12:17am says:

hey, where do I download this? I love airsoft and I love source engine. Contact me if you guys need any help

+1 vote     reply to comment
bloody_skull
bloody_skull Feb 10 2008, 7:19am replied:

there is no download avaible.
the current mod version is avaible only for developers,
and previous versions are for chosen testers.

we are looking for talented people to help in our mod, expecially
modellers (skilled in organic models is preferred), skinners and 2d artists, mappers, at least a sound techinician and a musician.

if you feel the right person for the right job, don't hesitate to contact me. the more we are, the faster we can go, the sooner we can play.

+1 vote     reply to comment
bloody_skull
bloody_skull Jan 25 2008, 12:28pm says:

your server could come quite useful. I'd like to have a server running once we reach a more advanced version of the mod: we usually work a lot on many features, so almost every day the mod is updated slightly. when we reach a first alpha 1.0 we will open some test servers, including yours if you will be still interested. for the ping, don't worry, this game doesn't need a really low ping. when I host the game with my speed connection and everybody is around 300-400, we can play and kill anyway if using the right strategies.

+1 vote     reply to comment
LeonHemingway
LeonHemingway Jan 25 2008, 11:55am says:

I hope you add a M15a1 Vietnam Classic Army too. Or at least an m16a1 or m16 vietnam from Tokyo Marui. Good luck on this mod!

+1 vote     reply to comment
bloody_skull
bloody_skull Jan 25 2008, 12:23pm replied:

the Freeman class is the one with the m16. for now, we are still using placeholders for most of the weapon, but your suggestion has been added in my todo list, and as soon as we finish with our new custom ones we will take care of it.

with the weapon update system, you will also be able to mount a small scope on the gun... too much said! you will find out more in later news. it's still too early to talk about this.

+1 vote     reply to comment
LeonHemingway
LeonHemingway Jan 28 2008, 8:56am replied:

awesome thanks! I'm really looking forward to this mod

+1 vote     reply to comment
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