SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...

Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.

SoftAir: Source Development Team

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Blog RSS Feed Report abuse Latest News: SoftAir: Source on Source Engine 2007

3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark


Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield. 

Comments  (10 - 20 of 101)
Gunney918
Gunney918 Jul 8 2008, 3:08pm says:

m16 airsoft gun + me = ownage

+1 vote     reply to comment
K|CkUrBuTToX
K|CkUrBuTToX Jun 11 2008, 3:43pm says:

Can i just say, this sounds epic.

+1 vote     reply to comment
Buttcake
Buttcake Jun 24 2008, 4:07pm replied:

My problem with this mod is that you say that it will be tactical like real airsoft, but achievements only encourage people to go rambo. Unless you have some special way to make sure that people try to be tactical, then this will be just another run n gun game...

+1 vote     reply to comment
bloody_skull
bloody_skull Jul 9 2008, 3:02am replied:

achievements are special little tasks that every new round reset. you can look at them like personal mini-objectives. they are really easy to get, there are something like 3 for each round (2 dedicated for every class, and one is generic) and are encouraging the tactical gameplay.

+1 vote     reply to comment
bloody_skull
bloody_skull May 12 2008, 10:28am says:

a new media update within the end of the week. stay tuned.

+1 vote     reply to comment
Recox99
Recox99 Apr 30 2008, 1:59am says:

I can make you some good trance and hardcore techno for this mod I'm a club DJ

+1 vote     reply to comment
bloody_skull
bloody_skull May 6 2008, 11:28am replied:

actually we are looking for different genres, less techno, more '70s rock.

+2 votes     reply to comment
dreg|greatestXhits
dreg|greatestXhits Aug 6 2008, 12:35pm replied:

led zeppelin :D

+1 vote     reply to comment
VGF
VGF May 6 2008, 4:48am replied:

I think we already had that in the game, but you are free to try.

+1 vote     reply to comment
bloody_skull
bloody_skull Apr 29 2008, 11:40pm replied:

it has been discussed some comment pages ago. check our discussion first.

+1 vote     reply to comment
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