SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...

Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.

SoftAir: Source Development Team

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3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark


Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield. 

Comments  (90 - 100 of 101)
huldumadurin
huldumadurin Apr 24 2007, 11:31am says:

i think it means only their team can play it at the moment. basically, they have a version of the mod that can run, and are playtesting it, but with too many bugs/too few features to call it a beta or finished version :P

+1 vote     reply to comment
Peanut1994
Peanut1994 Apr 23 2007, 3:08pm says:

what does internal alpha mean ???

+1 vote     reply to comment
france89
france89 Mar 24 2007, 8:25am says:

in bocca al lupo ;)

+1 vote     reply to comment
bloody_skull
bloody_skull Mar 19 2007, 9:40am says:

do they have female voice?
I've written some months ago new lyrics for Bring me to Life (evanenscence), the now-called Bring me to fire, with softair theme. Is there a way to sing it?

+1 vote     reply to comment
Lazyeye
Lazyeye Mar 17 2007, 11:35am says:

No, I'm not sadly, but I think if you want, I can get some songs.
Cover band songs though, I know this one band with good nirvana songs, very close!

+1 vote     reply to comment
bloody_skull
bloody_skull Mar 17 2007, 9:37am says:

by orange tips you mean red flash hider?
in italy its illegale to trade ASG without it, but anyone can keep and use the weapon without the red flash hider. it becomes illegal if the weapon is used in any crime.

anyway we could consider the idea of drawing the front part of the handguns in red. they are often sold with the unmovable red part, while rifles are sold with plastic red flash hiders, and an iron black one to replace it ingame.

are you good in animating models? we need an animator. let me know.

+1 vote     reply to comment
Lazyeye
Lazyeye Mar 16 2007, 9:24pm says:

It is illegal to remove the orange tips on airsoft guns.

+1 vote     reply to comment
bloody_skull
bloody_skull Mar 16 2007, 8:38am says:

what do you mean by orange tips?
there's plenty of features that make this game different from css, starting with team cooperation.
since the game is one-shot kills, as a team you have to cooperate to win. you cannot defeat a sniper if your a support man. you will need all your team to reach objectives.

models are taken from css and changed a lot. there will be more custom models soon.

+1 vote     reply to comment
Lazyeye
Lazyeye Mar 15 2007, 7:03pm says:

Will you have orange tips? You should to make it more like airsoft, cause if it's not. It is just CS:S with the hud off..

+1 vote     reply to comment
Lazyeye
Lazyeye Mar 16 2007, 4:41pm says:

I still want my orange tips... :V

Also, it is illegal to move them.

+1 vote     reply to comment
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