SoftAir: Source is a free digital conversion of the AirSoft game, a battle game where characters are real people, a simulation of a modern-war simulation. The key-word of this game is: realism, though it keeps on being faithful to the original simulation game. Forget about a super speed, bunny hopping and so on. Running and jumping get you tired, you get "catched" with a single shot, there are only few elements of the HUD, no crosshair, no lifepoints, no ammo count. while crawling behind enemy lines, you will never think about theese silly things. Hide in the vegetation or in the shadows of the maps and wait for your chance to eliminate your opponents and conquer a key-building, or steal a flag and run away toward your base... suddenly, an ambush! that WAS too easy...

Features:
2 Teams + some special teams based on map type;
6 Strategic Classes: Assault, Support, Sniper, Machine Gunner, Freeman, Coverman;
Choose the best bullet ball color for each map;
Watch BBs bouncing all around in a realistic dinamic;
Deploy over a bipod your Machine Gun, or aim from the ironsight of your Assault Rifle;
Fight in digitally rebuilded airsoft locations, from forests to old factories;
Feel the realism of a real war-game.

SoftAir: Source Development Team

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Blog RSS Feed Report abuse Latest News: SoftAir: Source on Source Engine 2007

3 comments by bloody_skull on Apr 27th, 2008 digg this super bookmark


Ladies and Gentlemen,
Once again I'm proud to present the new version of SoftAir: Source. This is the third time I restard coding the mod from a fresh and untouched copy of the source code, every time learning from my mistakes and upgrading the mod to a newer, and better status.

This time is much more important, because I'm recoding the whole project using the new source code of the recently released Source Engine 2007. So, expect huge improvements in the game behaviour and possibility.

Recoding everything will grant the game more stability and content in less time. Old bugs will be removed as I'm coding new systems to handle all the mechanics of game. I will no more keep coding delaying the time I will fix the bugs: I'll just fix them as soon as they might appear. I'm also adding a lot of new content for an extra immersion in the game. It has to feel real, and it has to feel funny. The previous version was lacky in content but it was pretty funny due to its innovative gameplay focusing on tactics intead of "ping advantages" and so on. This version will feel exactly like a real Airsoft match.

For instance, talking about immersion, now you can see your own body if you look down, and running and sprinting will drain your stamina more realistically, and the view sways according to the speed. Staying still will refill your stamina quicker. Players hit by bullets will have to run back to their respawn (intead of being magically teleported) to be able to play again.

And, last but not least, it will be featured the Credit System, used to buy upgrades to your weapons (and even new weapon specific for classes), working like Steam Achievements. For instance, capture one area to achieve the laser pointer for the handgun, or kill five enemies in a row to achieve the silencer.

As usual, a lot of collaboration is needed.
You can find the developers blog here:
Softairsource.altervista.org

See you on the battlefield. 

Comments  (0 - 10 of 101)
victorborges
victorborges Oct 17 2009, 12:05am says:

lets talk :) im a modeler

+1 vote     reply to comment
Qba14
Qba14 Aug 8 2009, 8:43am says:

dead?

+1 vote     reply to comment
bloody_skull
bloody_skull Aug 22 2009, 6:29am replied:

Luckily I'm not dead, but I had to pause the mod for the lack of team members. At the moment I'm making a custom campaign for Left 4 Dead, and after that, I think I could start working on the mod again, IF I can find some team members.
My coding and mapping skills improved a lot during the last year, mostly thanks to university and practice. I'll be back starting the project again around next year.

+1 vote     reply to comment
Gamerbad
Gamerbad Aug 23 2009, 9:59am replied:

:)

I have been looking for something like this

+1 vote     reply to comment
A-Random-Newt
A-Random-Newt Feb 22 2009, 4:14pm says:

Dead?

+1 vote     reply to comment
Airwave08
Airwave08 Jan 6 2009, 10:52am says:

can't wait to play this mod, is there a release date?

+1 vote     reply to comment
Bloodvayne
Bloodvayne Oct 12 2008, 9:21pm says:

Update...please?

+1 vote     reply to comment
trezza
trezza Aug 27 2008, 5:34am says:

I can't wait to play this mod it looks great, i think it's the closest I'll get to having an airsoft gun because I live in Australia and the laws are tight.

By the way will you have ghillie suits? :D

+1 vote     reply to comment
bloody_skull
bloody_skull Jul 24 2008, 5:36am says:

SoftAir Source is looking for talented mappers and sound engineers to fill those holes. We are also interested in those who have a particular talent in voice acting for dubbing the players. Let us know. Send me a PM or contact me at softairsource@gmail.com

+1 vote     reply to comment
bloody_skull
bloody_skull Jul 9 2008, 3:05am says:

as soon as I get my new computer working (they sent me a broken hardware component), I'll update the source code with the new features of the Source Particle System.

+1 vote     reply to comment
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