A mod wich will be based on snipers of WW2.
Weapons/item: Great scale of sniper rifles, some pistols and a lighter to light up dark spots a bit.
maps: forests, city's/villages and large open fields.
You will be able too customize your whole sniper rifle like:
adding a camo blanket, or changing of scopes... you will also be able to open and close your scope incase of the reflection of the sun.
This mod will be a fully modification of half life 2.

Rifles will include the Kar98, Enfield, Mosin nagant, Springfield and some other more rare rifles.

Pistols: P38, colt and more rare ones.

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5 comments by The_Voice on Oct 7th, 2013

After a long break, we are back!
We still got all the material, so time to clean your rifles and prepare for the open beta soon!
We can still use more manpower, so if you are interested in working on Sniper Division, contact me at:joostkempen@gmail.com

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Post comment Comments  (70 - 80 of 278)
KerenskyTheRed
KerenskyTheRed Aug 11 2009, 12:18pm says:

Are you going to incorporate more advanced ballistics? (Bullet Drop, Stance, Wind, etc)

+1 vote     reply to comment
The_Voice Creator
The_Voice Aug 11 2009, 12:27pm replied:

We will have a system for that, yes.

+3 votes   reply to comment
Feared
Feared Aug 11 2009, 8:42pm replied:

Wow, I'v seen the mod before but now you just got yourself a new watcher/tracker.

+1 vote     reply to comment
Ssstalker
Ssstalker Aug 7 2009, 6:33am says:

How about m/39? :D

Pic Mygreenhell.typepad.com

+1 vote     reply to comment
The_Voice Creator
The_Voice Aug 7 2009, 10:57am replied:

Not a bad idea, will be discussed.

+1 vote   reply to comment
Dan2025
Dan2025 Aug 4 2009, 8:54am says:

Oh also are you going to have cross hairs? It seems to me that it would be fitting for a game focused on using a scope so much to lack actual cross hairs and force you to use iron sights and such when using normal weapons.

+1 vote     reply to comment
The_Voice Creator
The_Voice Aug 4 2009, 8:08pm replied:

We dont have crosshairs.

+2 votes   reply to comment
lmaopao
lmaopao Aug 23 2009, 7:46pm replied:

Are you going for a Red Orchestra kind of feel? Cause I'd like that alot. And whats going to be your damage system? Certain parts of the body, like getting shot in the hand, you drop your gun, shot in the feet: you walk slower and so on?

+1 vote     reply to comment
Dan2025
Dan2025 Aug 5 2009, 8:36am replied:

Cool.

+1 vote     reply to comment
Dan2025
Dan2025 Aug 4 2009, 8:51am says:

Here's a question: How are you guys going to handle camouflage? Are you just going to make the models and textures blend in well enough through shear trial and error or are you going to use a system like MGS 3's where you turn more and more transparent the better your camouflage suits the environment?

+1 vote     reply to comment
The_Voice Creator
The_Voice Aug 4 2009, 8:09pm replied:

camo will mainly be: grass/green urban/grey and snow/white.

+1 vote   reply to comment
Dan2025
Dan2025 Aug 5 2009, 8:38am replied:

Ah. So that's the fist option, then.

I hope you guys pull it off.

+1 vote     reply to comment
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