changelog 6.0.04 -> 6.0.05 (Server & Client)
new D2SE.exe:
A working game.exe out of own sources. Thanks to some Help from Necrolis (and through
him from SVR and Nefarius) i got this exe fully working now, earlyer than thought because i
planned to include it earlyest with 6.1 because of this i dont need codeinjection anymore
and as such have lesser problems with different OS.
...watch for more at full description...
changelog (english only!) 6.0.04 -> 6.0.05 (Server & Client)
new D2SE.exe:
A working game.exe out of own sources. Thanks to some Help from Necrolis (and through
him from SVR and Nefarius) i got this exe fully working now, earlyer than thought because i
planned to include it earlyest with 6.1 because of this i dont need codeinjection anymore
and as such have lesser problems with different OS.
This exe needs no CD like the original 1.12a from blizzard and additionaly Check for missing d2xmusic.mpq and d2xvideo.mpq to
inform you which is missing so u can take cd out of drive.
All important settings from within 1 control panel:
D2VidTst is only needed 1 Time you start D2 after installation and you can
start it from inside startup Dialog.
Now you can select D3D/Glide and the most important settings from inside startup Dialog.
Now you can launch glide-init.exe from inside startup Dialog.
When you check the -w box it AUTOMATIC sets windowed inside glidewrapper too! no need for extrasteps
You can Launch Snejforum and included Readme from inside startup Dialog.
All Simply by pressing a Button
SP Feature completely rewritten:
Now SP Feature is working 100% accurate to launch 2 Instances of D2 automatic.
Additionally you are allowed to launch as many additional instances you want / Your Hardware allows you to start ;-)
What
Stays is that when you activate SP feature you CANNOT enter Realm until
you closed all of em and start without SP feature !!
I had to change this feature so D3D NOT starts 2 instances automatic but you can start manually as many
as you wish (when you first checked SP box!)
All settings (with exception of SP Feature) are remembered inside an own .ini file
Snej uses now its own Snej_mod.mpq and not the patch_D2.
From 6.1 and on it will use a Snej_patch.mpq for minor Patches and an autoupdater
will get integrated into the exe. I dont manage to port this all now so i leave it to 6.1
Bugfixes:
Fixed some display Bugs
Rewrote Resolutioncode to a better one.
Changed Window Minimize behavior back to standard D2
Features:
D3D now integrated and switchable ;-)
Installer checks the Compatibilityflags on Vista and UP automatic.
Content:
Got rid of the Char I want to be Potions
Craploot reduced greatly
More following with a followup patch SOON
Jeez, that yin-yang logo with that color reminded me of Battle Realms.
what patch does it need to run
the readme is your friend.
it doesent work, when i hit run it just closes it!
-> Snej.d2maniacs.org
is this also for LOD?
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