The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
Testing the x16 lab
awesome
nice
Was that a body building Controller? It's good seeing the map in cop it was a pretty intense place in SHOC, It had a very ominous feel down there.
Hell Knight from Doom 3 right?
Looks freaking scary, wold be cool if they could run fast and could only use melee attacks
awesome
Can you remove the zoom you get when you aim?
Its totally unrealistic and makes no sense.
Also, if you could modify the Flashlight, making it smaller?
please tell me your fixing the animation for that p90 and setting the clipsize to 50 lol
Why, what's wrong with the animation?
As for the mag size, I don't understand why so many people are complaining about it. Besides the fact that there is a civilian version that carries only 30 rounds, everyone who played call of Pripyat knows the size gets extended by upgrading. So even if I'd start out with real life mag size and then show an upgraded p90 people would be complaining about the wrong capacity xD
If this civil version, where is long barrel?
Well for one, I see him cocking the charging handle twice, once on the wrong side for that matter, and the magin/magout is kinda jittery and second.. why is a stalker using a civilian based p90? Might as well make it semiautomatic at this rate.. I agree with Ozi about the barrel as well. No offense but this p90 needs a little more work.
First of all there is no 'wrong side' of the cocking handle, it can be reloaded on both sides. Secondly I didn't say that this is a civilian P90, only that it exists, and their mags can be used in both versions.
Well aside from the fact that he clearly ***** once on one side and then again on the other.. the animation really isn't smooth and if you really think that animation is fine, I think you might need some help on this project. Stalker also has many illegally imported weapons from all over the world such as a g36,l85,f2000,grenade launchers, rockets, etc... why anything civilian-legal would be implemented into this game (including magazines) is beyond me, just sayin.
okay lets agree on that: It true that double cocking is usefull at all. And also it's quit unrealistic for somebody to use a military P90 to have civi. mags for them. Animations arent't that shinny but heck, as long as there is a P90 in here, I'm fine with it. Just fix the mag size to 50 and skip the upgrade for that. You could think about having a semiautomatic version with a long barrel in there though (using 30 rounds mags of course).
Again, why would I skip that upgrade? Almost all vanilla weapons have such an upgrade as well, and the weapons in 0.41 had it too. What's so special about the P90 that it has to be the only weapon without it?
Also there is no double cocking. There are 2 seperate animations that are used randomly, he never ***** the P90 on both sides in one reload.
Its a lot better than the old one in 0.41 where the guy reloaded like the Otz-14.
Wait, whats an Hell Knight doing here? I'm sorry but in my opinion it doesn't fit into the stalker atmosphere.
He's here because Smrtphoneusr said he could be here.
A mod is a person's unique view of the Zone. It should be their freedom to decide what makes it in and what makes it out; even if that's weapon round count, weapon animations, weapon zoom, or even down to the upgrade scheme or the way a scene plays out.
That's the beauty of modding - it's a window into the modder's version of the game.
So true +1
I think it fits nicelly, the Hell Knight is scary, STALKER is scary so I don't see why it shouldn't be done.
As Separation said each modder can do what he wants with his mod, if you don't like this you could always make your own mod without the king of awsome that is the Hell Knight.
That's really interesting with new models going on there. Good luck with them
It was a Controller or something new? Or just new skin?
Just watching the video. Take a drink. Volume REAL high. Box comes flying at the guy.
"****!" sonic boom. Full glass goes flying over behind me and I go airborne off the chair.
****. This version is going to be awesome.
Hell knight from Doom 3 it seems.....
goooooys, serious... p90 has a 50 shot mag (EVERY p90 has one)+ the reload sound is waay to short and the shots sound like they are coming from a .50 cal, use lighter shotsounds (remember this gun is firing pistol rounds like the Five-seveN) and speed up the rounds shot per minute original it has 900per minute ak 47 has only bout 600
Well the P90 shoots a special round that is dense plastic which just shreds through Armour which is obviously not a pistol round
No, P90s do NOT shoot plastic rounds. It shoots the 5.7x28mm cartridge. Military rounds are standard NATO Ball rounds. I don't know where in the hell you get your information from, but it is wrong.
oh man thats creepy!! looks amazing to me. cannot wait for this mod,
If you have the marsh from Clear Sky and keep the clear sky faction What will you do with the technition? hes in the area around jupiter and the marshes are you just gona keep him in both maps or mabey change the way he looks and the name? the same problem probly comes up to with nibble and other characters just wondring thank you and keep up the good work
There will be no twin characters, the technician is replaced with a new one and I haven't thought about Nimble yet, maybe I put him back in the swamps, maybe he stays at skadovsk... don't know yet.
Another question are you going to re-add custom weopons from the other games for example will you be able to fing the fast shooting AK in streloks group hide out or big ben in the tunnels in the wild territory? the mod looks great so for cant wait to play.
with around 200 weapons total, I don't think there is a need for duplicate weapons with the same skin but different stats. There's more than enough guns to choose from.