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81 comments by smrtphoneusr on Aug 10th, 2014

There's life in the old dog yet. The rumors of my demise have been greatly exaggerated.
What is true is that my old PC died and due to personal circumstances and career changes I simply couldn't afford a new one. Until now.
All mod files are safe and I'll get back to work shortly. Since it's been quite a while since I last touched the mod it will take some time to get back on track, but it also provides me with a fresh look on things and a new perspective.
It's sad to see that the German community almost completely vanished with planet-stalker shutting down (where you guys at these days?) but it is also nice to see some big mods emerging and things getting done that most never deemed possible. Looking forward to checking out Lost Alpha and Misery and then get back into modding.
Extra special thanks for the warm welcome back I received so far and your continued support for a mod many deemed dead and gone.

It's good to be back!

Will update this page soon, so stay tuned. ;)

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S.m.r.t.e.r. 0.41&AtmosFear 3 Compatibility Patch

S.m.r.t.e.r. 0.41&AtmosFear 3 Compatibility Patch

Aug 29, 2011 Patch 60 comments

This patch enables you to use CrommCruac's AtmosFear 3 mod with S.m.r.t.e.r. Pripyat v0.41. It is a 'lite' version so you will have to download the mods...

Post comment Comments  (2580 - 2590 of 2,697)
zuthen Apr 19 2011, 12:06am says:

you didnt see the "used health kit\bandage" text pop up on the bottom? the reason the battle lasted as long is because the enemy is useing better tactics. diping in and out alot more, useing health kits, and even retreating.

+1 vote     reply to comment
zuthen Apr 17 2011, 3:20pm says:

looks awsome! that big new mutant would admittedly scare the $hit outa me! nothing "pussy" about running from something 6 foot taller than you are! lol. overall, with all the changes you mentioned i will be waiting for this with baited teeth and crossed fingers.

+1 vote     reply to comment
dr3z0rz Apr 16 2011, 9:19pm says:

Regenerating health will be optional, right? With a conventional health system with medkits, that fight in the arena wouldn't have been as painstakingly long.

+2 votes     reply to comment
smrtphoneusr Apr 17 2011, 1:20pm replied:

? There is no health regeneration (unless you use a medkit of course)

+1 vote     reply to comment
dr3z0rz Apr 17 2011, 5:52pm replied:

Really? Do the enemies have regenerating health? It looked like they were absorbing a lot of damage.

+1 vote     reply to comment
smrtphoneusr Apr 17 2011, 6:25pm replied:

I had just made that gun at the time I took the video, it had crappy configs back then and did very little damage. ;)

+1 vote     reply to comment
milen Apr 16 2011, 3:13pm says:

Is there going to be a lot of fighting? I am currently playing 0.43 (or is it 0.41) and i find myself always going to the Jupiter plant or the mercenaries camp to find someone to kill. It would be great if you were hostile to bandits, with lots of places where you can fight lots of people, as that is my main occupation in the game; artifact hunting is for me just a mean to have enough ammo and keep my weapons and armor in good state.
Is the main plot just a little longer or a lot, because the vanilla is way to quick to finish?
Also, it would be great to have the side-quests give you the locations of at least the important stashes where the good weapons are.
Anyway, great job, i can't wait to get my hands on that mod.

+1 vote     reply to comment
Jared_Kane Apr 15 2011, 5:04pm says:

i want this mod to play ^^ good job you do here i hope it will release soon !! and thanks for this EPIC mod!

+1 vote     reply to comment
0800 Apr 14 2011, 8:18pm says:

I was wandering whether the military in Cordon are hostile, dispite the character being in the military?


+3 votes     reply to comment
Vomi Apr 14 2011, 6:42pm says:

Smrter, i will finish my book soon, it's title is: S.T.A.L.K.E.R. - Tales from the Zone. (The book's language is hungarian)
You inspirated me, so i would like to thank you, and i will wait Smrter 0.45 :-)

+1 vote     reply to comment
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