The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Swamps
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kenny355a
kenny355a - - 341 comments

Niiice. Cannot wait to be playing the old levels in CoP!

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NODsoldier
NODsoldier - - 441 comments

Couldn't agree more! Extremely palpable!

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gansch
gansch - - 78 comments

Very nice.

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cooldude1313
cooldude1313 - - 219 comments

******

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D.M.E
D.M.E - - 4,446 comments

You say build 1935, I have not really looked at it, so does that mean this is not the Clear sky swamps you are showing? Also why do you think it looks flawed it looks like a nice view of a good area from here but I suppose your running around in there and seeing things we cant.

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sgt.davis44
sgt.davis44 - - 667 comments

It is in a way. But an earlier variant that was included in the 1935 build of S.T.A.L.K.E.R. It was removed from SOC and changed for Clear Sky...

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smrtphoneusr Author
smrtphoneusr - - 794 comments

Despite the fact both the CS and 1935 map consist of marshland, they are nothing alike. CS marsh was build from scratch, it's not based on the 1935 swamp. Plus I didn't say it looks flawed, I said it is flawed (on a technical level).

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D.M.E
D.M.E - - 4,446 comments

In what way is it flawed then? When you said still flawed but looks better than the last one I mistook what you meant, sorry. Is the flaw in the original development of it then and is that why it was never used?

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smrtphoneusr Author
smrtphoneusr - - 794 comments

I can see why my original statement was misleading. The map is flawed in that it was never even halfway finished, lots of stuff like houses or in one extrem case, even the ground is missing. I can't say for sure why they stopped developing it, but if I had to guess I'd say they realized that while the level looks pretty good with all that water and broken bridges, it's not layed out for AI movement because the few actually walkable areas aren't connected very well.
Guess I'll use the map mainly for artifact hunting (or some hidden stashes) with very little AI present.

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chiffmonkey
chiffmonkey - - 440 comments

Just populate it with poltergeists, they fly :)

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Vomi
Vomi - - 480 comments

Nice :-)

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Dаntе
Dаntе - - 1,438 comments

This Is Clear Sky Swamp

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smrtphoneusr Author
smrtphoneusr - - 794 comments

no, it's obviously not...

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Psythrandir
Psythrandir - - 155 comments

Nice!

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M4rked1
M4rked1 - - 900 comments

nice idea will clear sky base be there or what left of it since they got whiped out.
and i played the smarter v0.41 it was great but plese consider reducing the eanmy AI view destance they keep shooting you from miles away with high acurrcy :p other than that it was epic man.

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smrtphoneusr Author
smrtphoneusr - - 794 comments

This is not Csky swamp so there will be no Csky base there...
You could reduce AI view distance by using the 'less aggressive NPC' option from the Options Pack for .41

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Description

Had another go on those swamps from 1935, still flawed but looks better than the last one I think...