The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
Had another go on those swamps from 1935, still flawed but looks better than the last one I think...
Niiice. Cannot wait to be playing the old levels in CoP!
Couldn't agree more! Extremely palpable!
Very nice.
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You say build 1935, I have not really looked at it, so does that mean this is not the Clear sky swamps you are showing? Also why do you think it looks flawed it looks like a nice view of a good area from here but I suppose your running around in there and seeing things we cant.
It is in a way. But an earlier variant that was included in the 1935 build of S.T.A.L.K.E.R. It was removed from SOC and changed for Clear Sky...
Despite the fact both the CS and 1935 map consist of marshland, they are nothing alike. CS marsh was build from scratch, it's not based on the 1935 swamp. Plus I didn't say it looks flawed, I said it is flawed (on a technical level).
In what way is it flawed then? When you said still flawed but looks better than the last one I mistook what you meant, sorry. Is the flaw in the original development of it then and is that why it was never used?
I can see why my original statement was misleading. The map is flawed in that it was never even halfway finished, lots of stuff like houses or in one extrem case, even the ground is missing. I can't say for sure why they stopped developing it, but if I had to guess I'd say they realized that while the level looks pretty good with all that water and broken bridges, it's not layed out for AI movement because the few actually walkable areas aren't connected very well.
Guess I'll use the map mainly for artifact hunting (or some hidden stashes) with very little AI present.
Just populate it with poltergeists, they fly :)
Nice :-)
This Is Clear Sky Swamp
no, it's obviously not...
Nice!
nice idea will clear sky base be there or what left of it since they got whiped out.
and i played the smarter v0.41 it was great but plese consider reducing the eanmy AI view destance they keep shooting you from miles away with high acurrcy :p other than that it was epic man.
This is not Csky swamp so there will be no Csky base there...
You could reduce AI view distance by using the 'less aggressive NPC' option from the Options Pack for .41